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Blood Raider Base: Difference between revisions

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Max Tsero (talk | contribs)
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m New minor information observed.
 
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===Second Pocket===
===Second Pocket===
Completely destroying the Blood Raider Chapel before subsequent waves have been aggressed can cause the Commander Battleship wave to not spawn.
{{NPCTableHead|Initial defenders/structures}}
{{NPCTableHead|Initial defenders/structures}}
{{NPCTableRow|Structure|1|Blood Raider Chapel|trigger=Escalation trigger. Triggers chapel wave when attacked}}
{{NPCTableRow|Structure|1|Blood Raider Chapel|trigger=Escalation trigger. Triggers chapel wave when attacked}}
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{{NPCTableHead|Wave 3}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Patriarch}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Patriarch}}
{{NPCTableRow|Commander Battleship|1|Dark Blood Archon/Oracle|note=May not always spawn|trigger=Escalation trigger|cargo=Possible Dark Blood faction modules, tags, ammo}}
{{NPCTableRow|Commander Battleship|0-1|Dark Blood Archon/Oracle|note=May not always spawn|trigger=Escalation trigger|cargo=Possible Dark Blood faction modules, tags, ammo}}
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{{NPCTableHead|Chapel wave}}
{{NPCTableHead|Chapel wave}}
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{{NPCTableRow|Battleship|3-4|Corpus Archbishop/Harbinger|ewar=Neut}}
{{NPCTableRow|Battleship|3-4|Corpus Archbishop/Harbinger|ewar=Neut}}
|}
|}
==Loot==
==Loot==
{| class="wikitable complex sortable"
{| class="wikitable complex sortable"