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Sivaira Chen (talk | contribs) refined sleeper/drifter summary |
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'''Drifters are not to be taken lightly; the cruisers deal between 460 and 820 DPS, and the battleships deal between 932 and 1332 DPS in omni damage.''' | '''Drifters are not to be taken lightly; the cruisers deal between 460 and 820 DPS, and the battleships deal between 932 and 1332 DPS in omni damage.''' | ||
Sleeper drones use remote repairers, energy neutralizers, warp scramblers and webs. The battleships will often engage at long range. | Sleeper drones use remote repairers, energy neutralizers, warp scramblers and webs. The battleships will often engage at long range (exact distance unconfirmed, but player testing has recorded their ability to apply damage from roughly 200 km away). | ||
All Sleeper and Drifter ships retain the uniform resist profile of their wormhole and K-Space counterparts. Aroused-type Sleeper cruisers and battleships also possess a weak shield layer which has 0 omni resists. Sleeper neuts are quite negligible compared to Sleepers in W-Space or [[Abyssal Deadspace]], even for battleship NPCs. | |||
* Agonizer - Web | * Agonizer - Web | ||
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* Psychopomp - Remote armor repair | * Psychopomp - Remote armor repair | ||
The Psychopomps and Upholders deal high missile damage, but fairly low turret damage. This means they can be easily tanked in a fast ship with low signature radius. | The Psychopomps and Upholders deal high missile damage, but fairly low turret damage. This means they can be easily tanked in a fast ship with low signature radius. | ||
The Eristikon and Avenger deal extreme damage with turrets, but low damage with missiles, and can also be easily tanked if one keeps their transversal very high. | The Eristikon and Avenger deal extreme damage with turrets, but low damage with missiles, and can also be easily tanked if one keeps their transversal very high. | ||