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Combat Primer for Complete Beginners: Difference between revisions

From EVE University Wiki
another from eveworkbench .. it might not be ideal to link off-site but, for now, at least it isnt broken anymore, right? (it was directing people to find fits + when they clicked the link, there was no fit there)
touching this up b/c the example fit used in this section wasnt available to link to
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For example, here is the recommended "Basic PvE" fit for the Kestrel:
For example, here is the recommended fit for the Atron:
* Four x TE-2100 Ample Light Missile Launcher
Type-D Restrained Reinforced Bulkheads
* 1MN Y-S8 Compact Afterburner
Type-D Restrained Overdrive Injector
* Upgraded EM Ward Amplifer I
Damage Control I
* Small Shield Booster I
* Medium F-S9 Regolith Shield Induction
5MN Quad LiF Restrained Microwarpdrive
* Damage Control I
Faint Epsilon Scoped Warp Scrambler
* Mark I Compact Power Diagnostic System
X5 Enduring Stasis Webifier
* Two x Small Ancillary Current Router I (Rigs)
* Light missiles
Modal Light Ion Particle Accelerator I
Modal Light Ion Particle Accelerator I
Small Gremlin Compact Energy Neutralizer
Modal Light Ion Particle Accelerator I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
 
Federation Navy Antimatter Charge S x360
And here is what those items do:
And here is what those items do:
* <small>TE-2100 Ample Light Missile Launcher</small> - fires missiles
* <small>Modal Light Ion Particle Accelerator</small> - blaster weapons, a type of high-damage turret gun,
* <small>1MN Y-S8 Compact Afterburner</small> - gives a quick burst of speed to the ship
* <small>5MN Quad LiF Restrained Microwarpdrive</small> - a common propulsion module that increases ship speed significantly,
* <small>Upgraded EM Ward Amplifer I</small> - prevents EM damage to the shields
* <small>Type-D Restrained Overdrive Injector</small> - increases the power of the ship's engines,
* <small>Small Shield Booster I</small> - gives a quick boost in shield strength
* <small>Faint Epsilon Scoped Warp Scrambler</small> - creates a warp disruption field that prevents nearby ships from going to warp speed,
* <small>Medium F-S9 Regolith Shield Induction</small> - increases shield strength
* <small>Damage Control I</small> - prevents damage to the ship
* <small>Damage Control I</small> - prevents damage to the ship
* <small>Mark I Compact Power Diagnostic System</small> - increases the ship's power
* <small>Small Transverse Bulkhead</small> - increases a ship's hit points by taking away cargo space,
* <small>Small Ancillary Current Router I</small> - increases the ship's power
* <small>Small Gremlin Compact Energy Neutralizer</small> - attacks a target ship by sapping their power,
* <small>Light missiles</small> - are fired from the Missile Launchers
* <small>Federation Navy Antimatter Charge</small> - this is the ammunition used by the particle accelerators
 


[[File:QSG_missile_fit.png|thumb|upright=2.0|alt=Fitting requirements for missile launcher|Each item that you want to fit will show this data in its Get Info window.]]
[[File:QSG_missile_fit.png|thumb|upright=2.0|alt=Fitting requirements for missile launcher|Each item that you want to fit will show this data in its Get Info window.]]
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IMPORTANT: Some skills reduce the amount of power and cpu needed for some of the equipment, and this lets you fit more powerful gear. (Look, for example, at {{sk|Power Grid Management}} or {{sk|CPU Management}}.) If you find that you cannot fit all suggested items into your ship, you may need to improve some of your skills before you can fly.
IMPORTANT: Some skills reduce the amount of power and cpu needed for some of the equipment, and this lets you fit more powerful gear. (Look, for example, at {{sk|Power Grid Management}} or {{sk|CPU Management}}.) If you find that you cannot fit all suggested items into your ship, you may need to improve some of your skills before you can fly.


For example, if you do not have the skill "{{sk|Jury Rigging|I}}", you will not be able to fit the device "Small Ancillary Current Router I". Since this device increases the amount of power your ship has available, without it you might not have enough power to install one of your other devices. This is how fitting goes. You need the skills to make the equipment work, but the equipment also works together.
For example, if you do not have the skill "{{sk|Propulsion Jamming|I}}", you will not be able to fit the device "Faint Epsilon Scoped Warp Scrambler". This is how fitting goes. You need the skills to make the equipment work.
All of this may seem like a lot to do before you even leave the station, and it is, but a badly fitted ship is doomed to die. Luckily, E-UNI's experts have looked at every faction's ships and provided one or more fits for each one. Look up the ship's name in this wiki, and/or ask in the #fittings-chat channel on the University [[Discord]].
All of this may seem like a lot to do before you even leave the station, and it is, but a badly fitted ship is doomed to die. Luckily, there are literally thousands of pre-made fittings that are always being made and shared by fit enthusiasts. Look up the ship's name in this wiki, and/or ask in the #fittings-chat channel on the University [[Discord]].


== Where is the enemy? ==
== Where is the enemy? ==