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{{ShipFitting | {{ShipFitting | ||
+ | | ship=Buzzard | ||
+ | | fitName=Buzzard exploration example fit | ||
+ | | fitID= | ||
+ | | high1name= Sisters Expanded Probe Launcher | ||
+ | | high1typeID=28756 | ||
+ | | high2name=Covert Ops Cloaking Device II | ||
+ | | high2typeID=11578 | ||
+ | | high3name=Compact Interdiction Nullifier | ||
+ | | high3typeID=58966 | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | mid1name=1MN Y-S8 Compact Afterburner | ||
+ | | mid1typeID=6001 | ||
+ | | mid2name=Scan Rangefinding Array II | ||
+ | | mid2typeID=33201 | ||
+ | | mid3name=Zeugma Integrated Analyzer | ||
+ | | mid3typeID=41534 | ||
+ | | mid4name=Scan Acquisition Array II | ||
+ | | mid4typeID=33197 | ||
+ | | mid5name=Scan Pinpointing Array II | ||
+ | | mid5typeID=33199 | ||
+ | | low1name=Inertial Stabilizers II | ||
+ | | low1typeID=1405 | ||
+ | | low2name=Inertial Stabilizers II | ||
+ | | low2typeID=1405 | ||
+ | | rig1name=Small Gravity Capacitor Upgrade I | ||
+ | | rig1typeID=31213 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=open | ||
+ | | charge1name=Sisters Core Scanner Probe x16 | ||
+ | | charge1typeID=30488 | ||
+ | | charge2name=Sisters Combat Scanner Probe x16 | ||
+ | | charge2typeID=30486 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
| ship=Buzzard | | ship=Buzzard | ||
| fitName=Buzzard perfect scanner example fit | | fitName=Buzzard perfect scanner example fit | ||
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| version=2023.12.23 | | version=2023.12.23 | ||
| showTOC=N | | showTOC=N | ||
− | | alphacanuse= | + | | alphacanuse=N |
}} | }} | ||
Revision as of 09:42, 18 March 2024
- Main article: Alternate characters
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EVE University |
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Skill plans |
Skill training |
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
- Basic scanner: Alpha exploration, seeding, and emergency backup scanner
- Exploration scanner: exploration, scanning down a chain
- This plan assumes your character is on an Omega account
- Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
- This plan assumes your character is on an Omega account
Preparation
Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.
Pause Training
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.
Neural Remap
For basic scanner skill plan, no neural remap is required.
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
The perfect scanner will require all three neural remaps for efficiency.
Implants
All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.
Basic scanner
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Management III (3x) 21 hours, 57 minutes, 8 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are optional exploration skills if you are making an Alpha-clone explorer.
Exploration skills (optional)
Alpha-level explo skills
Expand this box to view a Skill queue to use in-game
Hacking III (3x) 3 hours, 52 minutes, 52 seconds
Archaeology III (3x) 3 hours, 52 minutes, 52 seconds
Exploration scanner
No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.
<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Evasive Maneuvering V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Navigation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Spaceship Command IV (1x) 20 hours, 41 minutes, 49 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Covert Ops IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.
Remap here before training these skills.
Remapping (active) : i27 p17 c17 w17 m21
Shield/support/scanning skills
Caldari/Minmatar
Expand this box to view a Skill queue to use in-game
Shield Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Shield Compensation III (2x) 7 hours, 19 minutes, 2 seconds
Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Armor/support/scanning skills
Amarr/Gallente
Expand this box to view a Skill queue to use in-game
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Armor Layering IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Hacking V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Archaeology V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Perfect Scanner
The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for gas, ore, or combat anomalies. Perfect scanning skills significantly reduce the amount of time spent scanning down cosmic signatures. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.
The skill plan has been broken up by remaps
- Intelligence-Memory for support, scanning, and tank skills
- Intelligence-Perception for navigation skills
- Memory-Perception for ship skills
Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.
Remapping (active) : i27 p17 c17 w17 m21
Shield tank, support, and scanning skills
Caldari/Minmatar
Expand this box to view a Skill queue to use in-game
Shield Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Armor tank, support, and scanning skills
Amarr/Gallente
Expand this box to view a Skill queue to use in-game
Armor Layering V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Hull Upgrades V (2x) 9 day, 18 hours, 9 minutes, 40 seconds
Mechanics V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Remapping active: i27 p21 c17 w17 m17
Evasive Maneuvering IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
High Speed Maneuvering IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Navigation IV (1x) 20 hours, 41 minutes, 49 seconds
Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Remap active: i17 p21 c17 w27 m17
<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
Spaceship Command V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Covert Ops V (4x) 19 days, 12 hours, 19 minutes, 20 seconds
Exploration example fits
You can fit exploration fits to suit whatever need you have, but generally speaking you'll want scan rangefinding arrau, scan pinpointing arrau, and scan acquisition array. Scan pinpointing array requires Astrometrics IV and at least Astrometric Pinpointing I.
Core probe launcher I
5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Ta3 Compact Ship Scanner
Inertial Stabilizers I
Inertial Stabilizers I
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Core Scanner Probe I x16
Data Analyzer I

























- The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer.
Core probe launcher I
5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Relic Analyzer I
Inertial Stabilizers I
Inertial Stabilizers I
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Core Scanner Probe I x16
Data Analyzer I

























Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
Compact Interdiction Nullifier
1MN Y-S8 Compact Afterburner
Scan Rangefinding Array II
Zeugma Integrated Analyzer
Scan Acquisition Array II
Scan Pinpointing Array II
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Sisters Core Scanner Probe x16
Sisters Combat Scanner Probe x16

























Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
Compact Interdiction Nullifier
1MN Y-S8 Compact Afterburner
Scan Rangefinding Array II
Rangefinding Array II
Scan Acquisition Array II
Scan Pinpointing Array II
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Sisters Core Scanner Probe x16
Sisters Combat Scanner Probe x16
























