Difference between revisions of "Template:Damage to resist"
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| caldari state = {{Damagetype|Kin|Th}} | | caldari state = {{Damagetype|Kin|Th}} | ||
| concord = {{Damagetype|Omni}} | | concord = {{Damagetype|Omni}} | ||
− | | edencom = Varies | + | | edencom = [[EDENCOM#Rat details|Varies]] |
| eom | | eom | ||
| equilibrium of mankind = {{Damagetype|Kin|Th}} | | equilibrium of mankind = {{Damagetype|Kin|Th}} |
Revision as of 09:15, 1 April 2024
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- Damage to resist returns the default damage type, in graphical form, used by a given faction.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- {{CMBSiteInfo}}
- {{HomefrontOperation}}
- Syntax
- {{Damage to resist|<Faction>}}
- Parameters
-
- Faction
- Name of the faction, one of the following, case insensitive.
Full name Valid alternative(s) Amarr Empire - Amarr Ammatar Angel Cartel - Angel, Angels Ashes of Turnur - Ashes Blood Raider Covenant - Blood Raider, Blood Raiders Caldari State - Caldari CONCORD Disciples of Purity - Disciples EDENCOM Equilibrium of Mankind - EoM Gallente Federation - Gallente Gallente Primacy Guristas pirates - Guristas Khanid Kingdom - Khanid Mercenaries - Mercenary Minmatar Republic - Minmatar Mordu's Legion - Mordu, Mordu's Rogue Drones Sansha's Nation - Sansha, Sansha's Serpentis Sleepers The Syndicate - Syndicate Thukker Tribe Triglavians United Champions of Freedom - UCF
- Sample output
Ex Kin{{Damage to resist|Angel}} gives...
Damage to resist not defined for Barbarians{{Damage to resist|Barbarians}} gives...
- See also
- NPC damage types
- {{Damage to deal}}
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