Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Missions: Difference between revisions

From EVE University Wiki
m Update {{Important note box}} call to use the width= parameter.
Agent information extracred to the Agent article. integrate skill information in the relevant sections.
Line 1: Line 1:
{{MissionLinks}}
{{MissionLinks}}
{{related class|Missions (CORE class)}}
{{related class|Missions (CORE class)}}
A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion.
A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "[[agent]]s" and they describe the task and specify the rewards for its completion.
 
== Kinds of agents ==
There are different kinds of agents, each with its own set of missions.
* Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter).
* [[Epic arcs|Epic arc]] - a linked series of missions that tells a story and provides a substantial reward.
* [[#Storyline missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction.
* [[Career Agents|Career]] - tutorial missions that introduce new players to EVE's various activities.


== Basic mission types ==
== Basic mission types ==
Line 60: Line 53:


[[The InterBus]] and militia corporations do not offer any Storyline missions.
[[The InterBus]] and militia corporations do not offer any Storyline missions.
== Agents ==
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions.  "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref>
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level:
* Level 1: Any standing.
* Level 2: 1.00 or higher.
* Level 3: 3.00 or higher.
* Level 4: 5.00 or higher.
* Level 5: 7.00 or higher.
You must meet this requirement for either the agent's personal standing towards you, their corporation's standing towards you, or their faction's standing towards you; any one of the three will suffice. All three standings need to also be above -2.00 to receive missions higher than L1.
For example, Eveynel Daerne is a Level 3 agent in Orduin IX - Moon 4 - Transstellar Shipping Storage. This agent is part of the Transstellar Shipping corporation, which is part of the Gallente Federation faction. Therefore, the standings requirement is 3.0, meaning the agent, corporation and faction standings need to be above -2.00. In addition, '''at least one''' of the following 3 conditions must be true to get missions from Eveynel Daerne:
* Eveynel Daerne's personal standing towards you is 3.0 or higher.
* Transstellar Shipping's standing towards you is 3.0 or higher.
* The Gallente Federation's standing towards you is 3.0 or higher.
The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space.
== Standings ==
{{main|NPC standings}}
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill.
{{Important note box
|width= 80%
|Be aware: encounter missions can make your standings go up with one faction and simultaneously down with another. Repairing poor standings is hard work, so it is very much recommended that you don't accept missions against empire factions too lightly.
}}
Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with agents from the same corporation. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation.
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, your standings with the target faction will go down due to a "Combat - Ship Kill" malus. Those who wish to be able to fly in all of High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-Minmatar and anti-CONCORD). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships you won't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants (Level 3)]]. However, some missions will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses.
Accepting, and then quitting a level 4 mission will result -6.2% agent, -2.5% corporation and about -0.1% faction standing loss.
To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details.


== Rewards ==
== Rewards ==
Completing missions will reward you with ISK, Loyalty Points, and standings.
Completing missions will reward you with ISK, Loyalty Points, and standings.
The amount of ISK received is influenced by the {{Sk|Negotiation}} skill giving 5% additional ISK per skill level.


Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
Line 108: Line 65:


This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.
This means that an agent in an 0.5 security system pays 80% more than an agent in 1.00 security system. Note that the system security used here is the [[System security#True security|true security]] of the system.
the amount of LP received is also influenced by the "Division" Connections skills:
* Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution division.
* Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining division.
* Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security division.


The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>
The rewards are also dynamically adjusted based on past completion data. This dynamic calculation affects ISK/LP payout, bonus reward, and timed bonus reward.<ref name="dynamic rewards">[https://oldforums.eveonline.com/?a=topic&threadID=795200 https://oldforums.eveonline.com/?a=topic&threadID=795200 On the mission reward balancer]</ref>


Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings.
Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. The amount of standing received is influenced by the  {{sk|Social}} skill - 5% bonus per level to NPC agent, corporation and faction standing increase. See [[NPC standings]] for all advantages of standings.


You will also receive ISK from bounties while killing NPC in combat missions. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not.
You will also receive ISK from bounties while killing pirate NPCs in combat missions. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and salvage the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not.




Line 122: Line 84:


If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.
If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline.
== Finding agents ==
Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency.
[[Image:agencyMissions.jpg|thumb|center|upright=1.8]]


== Missioning with a fleet ==
== Missioning with a fleet ==
{{Main|Mission Fleets}}
{{Main|Mission Fleets}}
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details.
== Skills ==
In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings.
There are four skills that improve your standings. These skills never apply simultaneously.
* {{sk|Connections}} - 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Does not apply to criminal factions.
* {{sk|Criminal Connections}} -  4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions.
* {{sk|Diplomacy}} - 4% Modifier per level to effective standing towards entities that have negative standings with you.
* {{sk|Social}} - 5% bonus per level to NPC agent, corporation and faction standing increase.
There are four skills that improve the payout from missions.
* {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
* {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions.


== Advice for new mission runners ==
== Advice for new mission runners ==