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Dragoon: Difference between revisions

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The Dragoon is an [[Amarr Empire|Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.
The Dragoon is an [[Amarr Empire|Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.


Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs.
Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping it's full complement of launchers or turrets.


== Skills ==
== Skills ==


The Dragoon can field a full flight of drones, which makes {{sk|Drones|V}} an immediate desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable.
The Dragoon can field a full flight of drones, which makes {{sk|Drones|V}} an immediately desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable.


Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, {{sk|Capacitor Emission Systems}}. It's good to have these trained to at least IV.
Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, {{sk|Capacitor Emission Systems}}. It's good to have these trained to at least IV.
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With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets.
With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets.
In PVE, the Dragoon's relatively low tank limits its ability to take on particularly large targets or large [[combat sites]], but a capsuleer can with relative ease take on level 3 combat sites by taking advantage of the drones and extending their control range letting you kite out of range of missile batteries and other defence platforms. The extra 2 high slots lets you use these for quicker salvage instead of capacitor warfare.


== Notes ==
== Notes ==