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== Mechanics == | == Mechanics == | ||
The intent behind the addition of Zarzakh was to make it a sort of pirate safe haven which would be the base for the pirate-aligned players operations. Currently, there is evidence<ref>https://www.reddit.com/r/Eve/comments/184l4j6/is_this_what_ccp_intended_for_zarzakh/</ref><ref>https://www.reddit.com/r/Eve/comments/18c39af/seriously_ccp_remove_bubbles_and_abilty_to_camp/</ref><ref>https://www.reddit.com/r/Eve/comments/18gz3tu/is_havoczarzakh_worth_investing_in_yet/</ref> that it does not | The intent behind the addition of Zarzakh was to make it a sort of pirate safe haven which would be the base for the pirate-aligned players operations. Currently, there is evidence<ref>https://www.reddit.com/r/Eve/comments/184l4j6/is_this_what_ccp_intended_for_zarzakh/</ref><ref>https://www.reddit.com/r/Eve/comments/18c39af/seriously_ccp_remove_bubbles_and_abilty_to_camp/</ref><ref>https://www.reddit.com/r/Eve/comments/18gz3tu/is_havoczarzakh_worth_investing_in_yet/</ref> that it does not serve this purpose: empire-aligned players can easily camp the system denying safe haven for pirate-aligned players. | ||
=== Gates === | === Gates === | ||