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Chris Halsky (talk | contribs) No edit summary |
Chris Halsky (talk | contribs) |
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| charge10name=Zainou 'Deadeye' Rapid Launch RL-1003 x0 | | charge10name=Zainou 'Deadeye' Rapid Launch RL-1003 x0 | ||
| charge10typeID=13249 | | charge10typeID=13249 | ||
| | | subsystem1name=Scourge Rage Heavy Assault Missile x10000 | ||
| | | subsystem1typeID=2679 | ||
| | | subsystem2name=Caldari Navy Scourge Heavy Assault Missile x20000 | ||
| | | subsystem2typeID=27413 | ||
| | | subsystem3name=Nanite Repair Paste x50 | ||
| | | subsystem3typeID=28668 | ||
| | | subsystem4name=Standard Blue Pill Booster x5 | ||
| | | subsystem4typeID=9950 | ||
| | | subsystem5name=Standard Crash Booster x20 | ||
| | | subsystem5typeID=9947 | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
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This time a bit different. No Dark configuration - because of damage lock only Exotic makes sense. Also - pre-rolled Standard Crash is absolutely necessary. It does improve application so much that run times - even with more enemies - are comparable to T3s. It's also very safe - no close calls :) | This time a bit different. No Dark configuration - because of damage lock only Exotic makes sense. Also - pre-rolled Standard Crash is absolutely necessary. It does improve application so much that run times - even with more enemies - are comparable to T3s. Requires full head of implants, and very good skills (I had most missiles skilsl on IV or V). It's also very safe - no close calls :) | ||