Difference between revisions of "Pirate Invasion (Angel Cartel)"

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{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}} {{MissionLinks}}
  
 
{{Missiondetails
 
{{Missiondetails
|Level=4
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|Level= 4
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Kill angels
 
|Objective= Kill angels
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}}
 
}}
  
Video: [[https://youtu.be/5mAG5Rc05Ic Dominix]], [[https://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]], [[https://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]]<br>
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Video: [[https://www.youtube.com/watch?v=uD4JVcBoJ-A Dominix] May 2020], [[https://www.youtube.com/watch?v=5Ciltzi1nnI Vargur] June 2012], [[https://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake] October 2013], [[https://youtu.be/kV7ugb_vLEA Gila] April 2021], [[https://www.youtube.com/watch?v=BUWiy6-W4q4 Manticore (Blitz)] April 2024]
  
 
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.<br>
 
Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.<br>
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Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.<br>
 
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.<br>
 
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship. <br>
 
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship. <br>
All other groups remain neutral until attacked or approached.<br>
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All other groups remain neutral until attacked or approached.
  
'''Tip:'''<br>
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'''Tip:'''
 
* Attacking group 1 does not aggro any other groups.
 
* Attacking group 1 does not aggro any other groups.
 
* Attacking group 2 will aggro group 3 (and vice-versa).
 
* Attacking group 2 will aggro group 3 (and vice-versa).
* Attacking group 4 will aggro group 5 (and vice-versa).
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* Attacking group 4 will aggro group 5.
 
* To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
 
* To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
 
* If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
 
* If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
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{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableSeparator|Group 1 (25-40 km)}}
 
{{NPCTableSeparator|Group 1 (25-40 km)}}
{{NPCTableRow|Elite Frigate |2|Arch Gistii Rogue/Hijacker|ewar = Web| point=yes}}
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{{NPCTableRow|Elite Frigate |2|Arch Gistii Rogue/Hijacker|ewar= Web| point= yes}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|ewar = TP}}
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{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|ewar= TP}}
  
 
{{NPCTableSeparator|Group 2 (45-60 km)}}
 
{{NPCTableSeparator|Group 2 (45-60 km)}}
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{{NPCTableSeparator|Group 3 (60-70 km, Amarr Trade Station Ruins, Left)}}
 
{{NPCTableSeparator|Group 3 (60-70 km, Amarr Trade Station Ruins, Left)}}
{{NPCTableRow|Elite Frigate |2|Arch Gistii Hijacker|ewar = Web| point=yes}}
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{{NPCTableRow|Elite Frigate |2|Arch Gistii Rogue/Hijacker|ewar= Web| point= yes}}
 
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Liquidator/Marauder}}
 
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Liquidator/Marauder}}
  
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{{NPCTableSeparator|Group 5 (90 km, Carrier Wreck)}}
 
{{NPCTableSeparator|Group 5 (90 km, Carrier Wreck)}}
{{NPCTableRow|Battleship|6|Gist Commander/General/War General|trigger = Mission object}}
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{{NPCTableRow|Battleship|6|Gist Commander/General/War General|trigger= Mission object}}
 
|}
 
|}
  
==Mining==
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=== Bounties ===
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'''Bounties:''' ≈ 9.5 Million ISK (2021-08-16)
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=== Loot & Salvage ===
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'''Loot:''' ≈ 2.4 Mil ISK (100% Jita Buy, 2021-08-16)
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'''Salvage:''' ≈ 1.4 Mil ISK (100% Jita Buy, 2021-08-16)
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 +
== Mining ==
 
25 Veldspar Asteroids 28 to 135km from warp in.
 
25 Veldspar Asteroids 28 to 135km from warp in.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 11:34, 23 April 2024


Level 4
Type Encounter
Objective Kill angels
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Webs, target painters
Mission briefing
We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Boystin. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you <Character>, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Boystin.

Video: [Dominix May 2020], [Vargur June 2012], [Rattlesnake October 2013], [Gila April 2021], [Manticore (Blitz) April 2024]

Single gated pocket. You warp in to an empty pocket but soon find yourself surrounded by a swarm of Hostiles.
Group spawn is slightly delayed and distances vary. The spawn order is group 4, 2, 1 and then 3 and 5 (numbered from closest to furthest).
Group 1 will auto aggro after some time.
Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving too close to it.
The proximity distance for Group 4 is about 80km. It is recommended that you do not move your ship.
All other groups remain neutral until attacked or approached.


Tip:

  • Attacking group 1 does not aggro any other groups.
  • Attacking group 2 will aggro group 3 (and vice-versa).
  • Attacking group 4 will aggro group 5.
  • To throw off aggro from group 5, wait until an enemy ship from group 5 has locked your ship. Warp out, then warp back in.
  • If you have to move be careful not to approach the neutral groups, move up or down as you are surrounded from the sides.
  • Recommended order of elimination: Group 1, 5 (if you do not warp out to throw-off aggro), 4, 2 and 3.
  • All ships except Gist Saint and the Battlecruiser come in range of 5-8 km. Great for salvaging afterwards. Short range weapons recommended unless you can kill things before they get in knifefight range.

Blitz: Warp in, destroy ships from Group 5 (MJD) and warp out.


WD EWAR L
Group 1 (25-40 km)
Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Target Painter
Group 2 (45-60 km)
Destroyer 2 x Destroyer Gistior Haunter/Defiler
Battleship 4 x Battleship Gist Commander/General
Group 3 (60-70 km, Amarr Trade Station Ruins, Left)
Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Arch Gistum Liquidator/Marauder
Group 4 (75-90 km, Amarr Trade Station Ruins, Right)
Battlecruiser 0-2 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 4 x Battleship Gist Commander/General/War General/Warlord
Group 5 (90 km, Carrier Wreck)
Battleship 6 x Battleship Gist Commander/General/War General Mission object

Bounties

Bounties: ≈ 9.5 Million ISK (2021-08-16)

Loot & Salvage

Loot: ≈ 2.4 Mil ISK (100% Jita Buy, 2021-08-16)

Salvage: ≈ 1.4 Mil ISK (100% Jita Buy, 2021-08-16)

Mining

25 Veldspar Asteroids 28 to 135km from warp in.