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Ninja Salvaging and Stealing: Difference between revisions

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If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks.
If the mission-runner who owns the wrecks has responded violently, flagging himself to the looter and starting a fifteen-minute timer, it is possible for the looter to reset the timer back to fifteen minutes by shooting one of the mission-runner's wrecks.


This means that the timer can be effectively extended much longer than fifteen minutes. Extended timers '''are invisible''' to the mission-runner -- mission-runners who don't know about this aggro-extending mechanic frequently attack a looter, dock up, wait out their ''visible'' aggression timer, and then undock only to be blown up because the looter had invisibly extended the timer.
This means that the timer can be effectively extended much longer than fifteen minutes. Extended timers '''are invisible''' to the mission-runner -- mission-runners who don't know about this aggro-extending mechanic frequently attack a looter, dock up, wait out their ''visible'' aggression timer, and then undock only to be blown up because the looter had invisibly extended the timer. This invisible timer is not currently confirmed by CCP as either intended, or a bug - as such you may be able to have a ship lost due to the invisible timer reimbursed. Do not count on this.
 
This invisible timer can be extended for up to '''4 hours 15 minutes''' by the ninja carefully managing aggro on your wrecks. 2 hours on the wrecks, one or more of which is salvaged near the end of the 2 hours. 2 hours on the cans which then appear from salvaged wrecks. 15 minutes for the timer to expire.


==How Ninja Salvaging/Looting Works==
==How Ninja Salvaging/Looting Works==