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User:Amfion Bravais/Homefronts: Difference between revisions

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Lucy Fair (talk | contribs)
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== Dread Assault ==
== Dread Assault ==
* 5 Logi Cruisers (Osprey)
* 5 Logi Cruisers (Osprey)
=== Fits ===
<tabs>
<tab name="Osprey">
{{ShipFitting
| ship=Osprey
| fitName= Dread Assault
| fitID= Dread Assault
| high1name=Medium Murky Compact Remote Shield Booster
| high1typeID=8579
| high2name=Medium Inductive Compact Remote Capacitor Transmitter
| high2typeID=16495
| high3name=Medium Inductive Compact Remote Capacitor Transmitter
| high3typeID=16495
| high4name=Medium Inductive Compact Remote Capacitor Transmitter
| high4typeID=16495
| high5name=Medium Inductive Compact Remote Capacitor Transmitter
| high5typeID=16495
| mid1name=F-90 Compact Sensor Booster
| mid1typeID=6160
| mid2name=F-90 Compact Sensor Booster
| mid2typeID=6160
| mid3name=Large F-S9 Regolith Compact Shield Extender
| mid3typeID=8529
| mid4name=Compact Multispectrum Shield Hardener
| mid4typeID=9632
| mid5name=Medium Compact Pb-Acid Cap Battery
| mid5typeID=6073
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=F-89 Compact Signal Amplifier
| low2typeID=6296
| low3name=F-89 Compact Signal Amplifier
| low3typeID=6296
| rig1name=Medium Egress Port Maximizer I
| rig1typeID=31384
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| rig3name=Medium EM Shield Reinforcer I
| rig3typeID=31718
| charge1name=ECCM Script x2
| charge1typeID=41155
| charge2name=Sensor Booster II x2
| charge2typeID=1952
| charge3name=Large Shield Extender II x1
| charge3typeID=3841
| charge4name=Signal Amplifier II x2
| charge4typeID=1987
| charge5name=Damage Control II x1
| charge5typeID=2048
| charge6name=Medium Cap Battery II x1
| charge6typeID=3496
| charge7name=Multispectrum Shield Hardener II x1
| charge7typeID=2281
| charge8name=Medium Remote Shield Booster II x1
| charge8typeID=3598
| skills=
| showSKILLS=N
| notes=
| showNOTES=Y
| difficulty=0
| version=2024.5.14
| showTOC=N
| alphacanuse=Y
}}
</tab>
</tabs>
=== Walkthrough ===
The resistance profile of the ships makes it possible to run the operation in Caldari, Gallente, and Minmatar space.
==== Before you start ====
Make sure the Sensor Boosters are loaded with ECCM Scripts.
Everybody should add the other fleet members to their watchlist.
Each pilot will be a link in a capacitor transfer chain: Remote Capacitor Transmitters generate more cap than they consume, breaking the laws of physics and allowing a chain of logistics ship to consume more cap than they can produce individually. The easiest way to setup such a chain is to transfer cap to the next person in alphabetical order. So before undocking, make sure everybody knows who they're supposed to transfer cap to.
==== Running the site ====
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". Then everybody can activate the gate at the same time.
Once on grid, there will be a friendly NPC dread and a bunch of hostile NPCs. Orbit the dread at 5km, target it, and target all the other fleet members. Activate one Remote Capacitor Transmitter on your designated fleet member to form the capacitor chain, and the other 3 on the dread.
NPCs will focus fire on one pilot. Everybody should activate their remote shield booster on that pilot. Aggro will change randomly, so pay attention and announce when that happens.
NPCs will also attempt to jam the pilots. This will break the capacitor chain temporarily. If you run out of cap, prioritize transferring cap to your designated fleet member, shield boosting the player getting focused, and stop transferring cap to the dread. Make sure your hardeners and sensor boosters stay on.
After the dread's capacitor is full, it will fire and enter siege mode for about 80 seconds. During this time, you will not be able to transfer cap. Instead, everybody should "spread" their cap transmitters to the other 4 pilots, which will top up everybody's capacitor for the next round.
After the dread fires for the third time, the NPCs will warp off and the pilots will get paid about 17M each.
== Emergency Aid + Dread Assault combo ==
It is possible to use a fleet of Ospreys that can run both type of sites, which means less competition overall from other groups that are not fitted for that purpose.
=== Fits ===
<tabs>
<tab name="Osprey">
{{ShipFitting
| ship=Osprey
| fitName=Homefront
| fitID=Homefront
| high1name=Medium Asymmetric Enduring Remote Shield Booster
| high1typeID=8583
| high2name=Large Asymmetric Enduring Remote Shield Booster
| high2typeID=8639
| high3name=Medium Inductive Compact Remote Capacitor Transmitter
| high3typeID=16495
| high4name=Large Inductive Compact Remote Capacitor Transmitter
| high4typeID=16487
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Large F-S9 Regolith Compact Shield Extender
| mid3typeID=8529
| mid4name=Enduring Multispectrum Shield Hardener
| mid4typeID=54291
| mid5name=Medium Compact Pb-Acid Cap Battery
| mid5typeID=6073
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=F-89 Compact Signal Amplifier
| low2typeID=6296
| low3name=F-89 Compact Signal Amplifier
| low3typeID=6296
| rig1name=Medium Egress Port Maximizer I
| rig1typeID=31384
| rig2name=Medium Ancillary Current Router I
| rig2typeID=31360
| rig3name=Medium EM Shield Reinforcer I
| rig3typeID=31718
| charge1name=ECCM Script x2
| charge1typeID=41155
| charge2name=Damage Control II x1
| charge2typeID=2048
| charge3name=Sensor Booster II x2
| charge3typeID=1952
| charge4name=Signal Amplifier II x2
| charge4typeID=1987
| charge5name=Large Shield Extender II x1
| charge5typeID=3841
| charge6name=Multispectrum Shield Hardener II x1
| charge6typeID=2281
| skills=
| showSKILLS=N
| notes=
<li>It is not possible to online all modules. Depending on the site, either the large remote shield booster or the large remote capacitor transmitter will be offline.</li>
<li>The sensor boosters should be loaded with the ECCM scripts.</li>
<li>The modules in the cargohold are tech II upgrades if skills permit.</li>
| showNOTES=Y
| difficulty=0
| version=2024.6.1
| showTOC=Y
| alphacanuse=Y
}}
</tab>
</tabs>
=== Walkthrough ===
The resistance profile of the ships makes it possible to run the operation in Caldari, Gallente, and Minmatar space.
==== Before you start ====
Make sure the Sensor Boosters are loaded with ECCM Scripts.
Everybody should add the other fleet members to their watchlist.
Each pilot will be a link in a capacitor transfer chain: Remote Capacitor Transmitters generate more cap than they consume, breaking the laws of physics and allowing a chain of logistics ship to consume more cap than they can produce individually. The easiest way to setup such a chain is to transfer cap to the next person in alphabetical order. So before undocking, make sure everybody knows who they're supposed to transfer cap to.
==== Running the site ====
Online one of the two large High Slot modules can be online at a time. Make sure the correct module is online before entering the site:
* For Dread Assault, it's the Large Remote Capacitor Transmitter that needs to be online.
* For Emergency Aid, it's the Large Remote Shield Booster that needs to be online.
===== Dread Assault =====
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". Then everybody can activate the gate at the same time.
Once on grid, there will be a friendly NPC dread and a bunch of hostile NPCs. Orbit the dread at 5km, target it, and target all the other fleet members. Activate one Remote Capacitor Transmitter on your designated fleet member to form the capacitor chain, and the other 3 on the dread.
NPCs will focus fire on one pilot. Everybody should activate their remote shield booster on that pilot. Aggro will change randomly, so pay attention and announce when that happens.
NPCs will also attempt to jam the pilots. This will break the capacitor chain temporarily. If you run out of cap, prioritize transferring cap to your designated fleet member, shield boosting the player getting focused, and stop transferring cap to the dread. Make sure your hardeners and sensor boosters stay on.
After the dread's capacitor is full, it will fire and enter siege mode for about 80 seconds. During this time, you will not be able to transfer cap. Instead, everybody should use their large cap transmitters to the next pilot in the chain (so the target of your target), which will top up everybody's capacitor for the next round.
After the dread fires for the third time, the NPCs will warp off and the pilots will get paid about 17M each.
===== Emergency Aid =====
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". Then everybody can activate the gate at the same time.
Once on grid, there will be a friendly station and a bunch of hostile NPCs. One pilot will orbit the station at 5km, the other will orbit that pilot. Target the station, and target all the other fleet members.
Activate one Remote Capacitor Transmitter on your designated fleet member to form the capacitor chain.
Activate the Large Remote Shield Booster on the structure, use the Small Remote Shield Booster to keep the other pilots alive.
NPCs will focus fire on one pilot. Everybody should activate their Small Remote Shield Booster on that pilot. Aggro will change randomly, so pay attention and announce when that happens.
After 5 and 10 minutes, a partial payout or about 5M will happen. After 15 minutes, the full payout will occur for a total of about 28M.


== Metaliminal Meteoroid ==
== Metaliminal Meteoroid ==
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{{ShipFitting
{{ShipFitting
| ship=Scythe
| ship=Scythe
| fitName= Homefront Scythe
| fitName=Homefront Scythe
| fitID= Homefront Scythe
| fitID=Homefront Scythe
| high1name=Medium Murky Compact Remote Shield Booster
| high1name=Medium Murky Compact Remote Shield Booster
| high1typeID=8579
| high1typeID=8579
Line 77: Line 286:
{{ShipFitting
{{ShipFitting
| ship=Venture
| ship=Venture
| fitName= Homefront Venture
| fitName=Homefront Venture
| fitID= Homefront Venture
| fitID=Homefront Venture
| high1name=EP-S Gaussian Scoped Mining Laser
| high1name=EP-S Gaussian Scoped Mining Laser
| high1typeID=5239
| high1typeID=5239
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| version=2024.4.10
| version=2024.4.10
| showTOC=N
| showTOC=N
| alphacanuse=Y
}}
</tab>
<tab name="Miasmos">
{{ShipFitting
| ship=Miasmos
| fitName=Homefront Miasmos
| fitID=Homefront Miasmos
| high1name=Small Tractor Beam I
| high1typeID=24348
| high2name=Small Tractor Beam I
| high2typeID=24348
| low1name=Inertial Stabilizers II
| low1typeID=1405
| low2name=Inertial Stabilizers II
| low2typeID=1405
| low3name=Inertial Stabilizers II
| low3typeID=1405
| low4name=Inertial Stabilizers II
| low4typeID=1405
| rig1name=Medium Hyperspatial Velocity Optimizer I
| rig1typeID=31161
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| rig3name=Medium Hyperspatial Velocity Optimizer I
| rig3typeID=31161
| skills=
| showSKILLS=N
| notes=
| showNOTES=Y
| difficulty=0
| version=2024.6.1
| showTOC=Y
| alphacanuse=Y
| alphacanuse=Y
}}
}}
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The resistance profile of the ships is pretty much flat, which means this fleet can be used in all 4 empires.
The resistance profile of the ships is pretty much flat, which means this fleet can be used in all 4 empires.
An optional 6th pilot can participate in a Miasmos: they don't enter the sites, they just collect the ore and sell it. The payout is the same as completing the site (17M) minus the residue if people are using Tech II miners.


== Suspicious Signal ==
== Suspicious Signal ==
* 2 DPS Cruisers (Exequror)
* 2 DPS Cruisers (Exequror Navy Issue)
* 3 Hacking Cruisers (Exequror)
* 3 Hacking Cruisers (Exequror Navy Issue)


== Raid ==
== Raid ==
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| skills=Caldari Hauler I
| skills=Caldari Hauler I
| showSKILLS=N
| showSKILLS=N
| notes=Fit should be capacitor stable with all modules running.</li><li>The hauler should have '''at least''' 10,5km3 of cargo space available.</li><li>Fit cost is roughly 3.5M ISK.
| notes=<li>Fit should be capacitor stable with all modules running.</li><li>The hauler should have '''at least''' 10,5km3 of cargo space available.</li><li>Fit cost is roughly 3.5M ISK.</li><li>Starting with Caldari Hauler 3, the fit can be improved by removing one of the cargo modules and adding a nanofiber internal structure. Swap to the tech II variant of the expanded cargoholds as necessary until the 10 500 m3 capacity is reached again. This improves speed and thus site completion time.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0