Difference between revisions of "The Maze"
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|signature strength =1.25% in Null Sec | |signature strength =1.25% in Null Sec | ||
}} | }} | ||
− | + | '''The Maze''' is a null security DED rated site found through [[exploration]]. It can also be received as an escalation from the [[Guristas Haven]] and [[Guristas Sanctum]]. | |
− | '''The Maze''' is a null security DED rated site found through [[exploration]]. | ||
== Walkthrough == | == Walkthrough == | ||
− | + | {{MessageBox|Warpin message: | |
− | |||
− | {{MessageBox | ||
− | |Warpin message: | ||
|"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista. | |"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista. | ||
Line 21: | Line 17: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of | + | The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of them lead back to the first pocket. |
+ | |||
=== 1st pocket === | === 1st pocket === | ||
− | |||
The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended. | The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended. | ||
− | In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom | + | In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom gate. |
Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others. | Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others. | ||
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{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Elite Frigate|6|}} | + | {{NPCTableRow|Elite Frigate|6|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}} |
{{NPCTableRow|Battleship|12|}} | {{NPCTableRow|Battleship|12|}} | ||
|} | |} | ||
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=== 2nd pocket === | === 2nd pocket === | ||
− | + | After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defending the area. | |
− | After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group | ||
Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top | Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Frigate|10-20|}} | + | {{NPCTableRow|Frigate|10-20|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}} |
{{NPCTableRow|Elite Frigate|6|}} | {{NPCTableRow|Elite Frigate|6|}} | ||
{{NPCTableRow|Cruiser|15|}} | {{NPCTableRow|Cruiser|15|}} | ||
Line 62: | Line 57: | ||
=== 3rd pocket === | === 3rd pocket === | ||
− | |||
This time there are only four acceleration gates to choose from. Take the bottom gate. | This time there are only four acceleration gates to choose from. Take the bottom gate. | ||
Line 77: | Line 71: | ||
=== 4th pocket === | === 4th pocket === | ||
− | + | This room comprises the smallest amount of defending NPCs so far. There is a total of 14 NPCs in this room; a mixture of Cruisers and Frigates. | |
− | This room comprises the smallest amount of defending | ||
You have to choose between two acceleration gates. Take the one on right side. | You have to choose between two acceleration gates. Take the one on right side. | ||
Line 93: | Line 86: | ||
=== 5th pocket === | === 5th pocket === | ||
+ | '''Warning''': The Fleet Outpost fires Kinetic Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it! https://zkillboard.com/ship/25528/ | ||
− | + | This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Citadel Kinetic Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC. | |
− | + | There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structure and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn. [http://games.chruker.dk/eve_online/item.php?type_id=25528 Database Entry] for structure stats. | |
− | |||
− | There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | {{NPCTableRow|Elite Frigate|18|}} | + | {{NPCTableRow|Elite Frigate|18-19|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}} |
− | {{NPCTableRow|Destroyer|5|}} | + | {{NPCTableRow|Destroyer|5|Pithior Supremacist/Terrorist}} |
− | {{NPCTableRow|Cruiser|5|}} | + | {{NPCTableRow|Cruiser|5|Pithum Abolisher/Eraser}} |
− | {{NPCTableRow|Battleship|10|}} | + | {{NPCTableRow|Battleship|10|Pith Conquistador/Massacrer}} |
− | {{NPCTableRow|Sentry|4|Stasis | + | {{NPCTableRow|Sentry|4|Guristas Stasis Tower|ewar= Web}} |
− | {{NPCTableRow|Sentry|8|Cruise Missile | + | {{NPCTableRow|Sentry|8|Guristas Cruise Missile Batteries}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Station|1|Guristas Fleet Stronghold|ewar= Web|trigger= Triggers extra waves at damage intervals.|cargo= Drops the valuable goods.|note= Shoots Citadel Torpedoes that hit hard.}} |
|} | |} | ||
− | {{NPCTableHead|Fleet | + | {{NPCTableHead|Fleet stronghold attacked}} |
{{NPCTableRow|Battleship|4|}} | {{NPCTableRow|Battleship|4|}} | ||
|} | |} | ||
− | {{NPCTableHead|Fleet | + | {{NPCTableHead|Fleet stronghold 50% shield}} |
{{NPCTableRow|Elite Frigate|5|}} | {{NPCTableRow|Elite Frigate|5|}} | ||
{{NPCTableRow|Elite Cruiser|4|}} | {{NPCTableRow|Elite Cruiser|4|}} | ||
|} | |} | ||
− | {{NPCTableHead|Fleet | + | {{NPCTableHead|Fleet stronghold 50% armor}} |
{{NPCTableRow|Cruiser|8-10|}} | {{NPCTableRow|Cruiser|8-10|}} | ||
{{NPCTableRow|Elite Cruiser|5|}} | {{NPCTableRow|Elite Cruiser|5|}} | ||
|} | |} | ||
− | {{NPCTableHead|Fleet | + | {{NPCTableHead|Fleet stronghold 75% structure}} |
{{NPCTableRow|Elite Cruiser|5|}} | {{NPCTableRow|Elite Cruiser|5|}} | ||
{{NPCTableRow|Battleship|6|}} | {{NPCTableRow|Battleship|6|}} | ||
|} | |} | ||
− | {{NPCTableHead|Fleet | + | {{NPCTableHead|Fleet stronghold 30% structure}} |
− | {{NPCTableRow|Elite Frigate|8|}} | + | {{NPCTableRow|Elite Frigate|8|Dire Pithi Invader/Infiltrator|point= yes|ewar= Web}} |
{{NPCTableRow|Battleship|8|}} | {{NPCTableRow|Battleship|8|}} | ||
|} | |} | ||
+ | == Loot == | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Item Name | ||
+ | ! Est. Value | ||
+ | ! Drops from | ||
+ | ! Note | ||
+ | |- | ||
+ | | 23rd Tier Overseer's Effects | ||
+ | | 133,837,000 ISK | ||
+ | | Fleet Stronghold | ||
+ | | 100% drop rate | ||
+ | |- | ||
+ | | Pith X-Type module | ||
+ | | | ||
+ | | Fleet Stronghold | ||
+ | | | ||
+ | |- | ||
+ | | {{sh|Rattlesnake}} BPC | ||
+ | | | ||
+ | | Fleet Stronghold | ||
+ | | Very rare | ||
+ | |- | ||
+ | |} | ||
+ | {{DED Complexes|Guristas}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] |
Latest revision as of 04:11, 4 June 2024
The Maze | |
---|---|
Type | DED Rated Complex |
Rating | 10/10 |
Found in | Null |
Max ship size | T2 Battleship |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Sig. strength | 1.25% in Null Sec |
The Maze is a null security DED rated site found through exploration. It can also be received as an escalation from the Guristas Haven and Guristas Sanctum.
Walkthrough
Warpin message: |
---|
"The Maze" is the name of this mysterious Gurista military complex. Most of those who have dared venture inside have not lived to tell about it, and those who are still alive are now labour workers for the Gurista.
Although never confirmed, the deepest pockets of this complex are rumored to be the home of Fatal himself. |
The maze contains a large number of acceleration gates. In each room one gate takes you deeper into the complex while the rest of them lead back to the first pocket.
1st pocket
The gate is unlocked and the rats do not need to be killed. But you will most likely have to fly through this pocket many times so thinning out the rats is recommended.
In the room there are twelve acceleration gates. One of them leads deeper into the complex while the rest loop back. Take the bottom gate.
Experienced explorers will quickly establish a simple method to always choose the correct acceleration gate. Before taking any gate, drop a canister in front of it. If the gate returns you to the entrance, proceed to the next gate you wish to try and drop a canister in front of that one. Label each can and proceed to continue with this process until you find the right gate - make a note of which can is in front of the proper gate and either ignore or destroy all of the others.
Each acceleration gate will first send you to an empty room and then back to the beginning of the complex. When you activate the second acceleration gate, you will instantly be able to tell whether or not you are being returned to the beginning - if you are, the intro window bearing the complex's description will pop up once again.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Dire Pithi Invader/Infiltrator | ||||
12 x Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Acceleration Gate |
2nd pocket
After successfully navigating the correct acceleration gate you arrive in the second room of The Maze. Once again you will be confronted by a group defending the area.
Once again you are faced with a choice of twelve acceleration gates, of which only one will lead further inside the complex. Take the fifth gate from the top
WD | EWAR | L
| ||
---|---|---|---|---|
10-20 x Frigate Dire Pithi Invader/Infiltrator | ||||
6 x Elite Frigate | ||||
15 x Cruiser | ||||
15 x Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Acceleration Gate |
3rd pocket
This time there are only four acceleration gates to choose from. Take the bottom gate.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate | ||||
8 x Cruiser | ||||
2 x Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Acceleration Gate |
4th pocket
This room comprises the smallest amount of defending NPCs so far. There is a total of 14 NPCs in this room; a mixture of Cruisers and Frigates.
You have to choose between two acceleration gates. Take the one on right side.
WD | EWAR | L
| ||
---|---|---|---|---|
? x Frigate | ||||
? x Cruiser |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Acceleration Gate |
5th pocket
Warning: The Fleet Outpost fires Kinetic Citadel Torpedoes that can instantly destroy any craft not suitably equipped for it! https://zkillboard.com/ship/25528/
This room contains a mixture of frigates, cruisers, and battleships along with cruise missile batteries and the fleet outpost (firing Citadel Kinetic Torpedoes). Upon attacking the outpost 4 battleships spawn. The outpost will release more waves of defenders as it takes damage. Upon the outpost's destruction a jetcan will appear with a 23rd Tier Overseer's Personal Effects and possibly additional loot including Pith-X Type modules or a Rattlesnake BPC.
There are 4 additional spawns that occur at damage intervals on the station. A spawn will occur at half-shield, half-armor. two-thirds structure and one third structure. Once you have reduced the station to one third structure you may as well finish it off before dealing with the spawn. Database Entry for structure stats.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate | ||||
4 x Elite Cruiser |
WD | EWAR | L
| ||
---|---|---|---|---|
8-10 x Cruiser | ||||
5 x Elite Cruiser |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Cruiser | ||||
6 x Battleship |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Elite Frigate Dire Pithi Invader/Infiltrator | ||||
8 x Battleship |
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
23rd Tier Overseer's Effects | 133,837,000 ISK | Fleet Stronghold | 100% drop rate |
Pith X-Type module | Fleet Stronghold | ||
Rattlesnake BPC | Fleet Stronghold | Very rare |