Difference between revisions of "Recon (1 of 3) (Guristas Pirates) (Level 2)"

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Parts: [[Recon (1 of 3) (Guristas Pirates) (level 2)|1 of 3 (Guristas Pirates)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
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|I'd like you to do some reconnaissance for Caldari Navy, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.
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All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
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===Pocket 1===
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===Notes===
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=== Notes ===
*To Blitz - take a fast frigate with afterburner. As soon as you warp into pocket 1, burn for the gate and warp. You'll need at least 200-300 points of tank, as you'll take a little fire. Once you drop out of warp in pocket 2, the mission will complete, and you can warp out before the bad guys can lock you.
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* To Blitz - take a fast frigate with afterburner. As soon as you warp into pocket 1, burn for the gate and warp. You'll need at least 200-300 points of tank, as you'll take a little fire. Once you drop out of warp in pocket 2, the mission will complete, and you can warp out before the bad guys can lock you.
 
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* Hint - The name of this mission suggests NOT to fight (avoid fight) ! It contains MANY BC NPCs (those named Dire xxxx) with 72% least resistance (most at 90%) - very hard to destroy even with a well fit BC. Then again, who plays L2 security mission(s) with a BC ! I used another tactics (with a destroyer) - used my Afterburner for some 20-25 min to draw the NPC fleet away from the acceleration gate (they can hit you at 50km+), then warped out from the battlefield and warped in again (NPC fleet was 250km+ away). Next I flew to the acceleration gate before they approach. The same is true for the second pocket - Avoid fight (with NPCs with insane resistance) !
 
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 06:34, 18 June 2024

Parts: 1 of 3 (Guristas Pirates), 2 of 3, 3 of 3


Level 2
Type Encounter
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Battlecruiser
Mission briefing
I'd like you to do some reconnaissance for Caldari Navy, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.

All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.


Pocket 1

First Wave
WD EWAR L


Frigate 1+ x Frigate Pithi Anarchist
Battlecruiser 1+ x Battlecruiser Pithi Death Dealerr
Cruiser 1+ x Cruiser Dire Pithi Nullifier


Second Wave
WD EWAR L


Frigate 1+ x Frigate Pithi Guerilla
Elite Cruiser 2+ x Elite Cruiser Dire Pithi Eraser/Annihilator


Third Wave
WD EWAR L


Frigate 1+ x Frigate Pithi Guerilla
Cruiser 1+ x Cruiser Pithi Abolisher
Elite Cruiser 1+ x Elite Cruiser Dire Pithi Abolisher


Fourth Wave
WD EWAR L


Frigate 1+ x Frigate Pithi Supremacist
Cruiser 1+ x Cruiser Pithi Abolisher
Elite Cruiser 1+ x Elite Cruiser Dire Pithi Abolisher

Pocket 2

First Wave
WD EWAR L


Elite Frigate 3 x Elite Frigate Dire Pithi Plunderer
Elite Cruiser 4 x Elite Cruiser Dire Pithi Eraser


Second Wave
WD EWAR L


Frigate 4 x Frigate Pithi Nihilist
Elite Cruiser 3 x Elite Cruiser Dire Pithi Abolisher

Notes

  • To Blitz - take a fast frigate with afterburner. As soon as you warp into pocket 1, burn for the gate and warp. You'll need at least 200-300 points of tank, as you'll take a little fire. Once you drop out of warp in pocket 2, the mission will complete, and you can warp out before the bad guys can lock you.
  • Hint - The name of this mission suggests NOT to fight (avoid fight) ! It contains MANY BC NPCs (those named Dire xxxx) with 72% least resistance (most at 90%) - very hard to destroy even with a well fit BC. Then again, who plays L2 security mission(s) with a BC ! I used another tactics (with a destroyer) - used my Afterburner for some 20-25 min to draw the NPC fleet away from the acceleration gate (they can hit you at 50km+), then warped out from the battlefield and warped in again (NPC fleet was 250km+ away). Next I flew to the acceleration gate before they approach. The same is true for the second pocket - Avoid fight (with NPCs with insane resistance) !