Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sansha's Nation Neural Paralytic Facility: Difference between revisions

From EVE University Wiki
Sivaira Chen (talk | contribs)
No edit summary
Sivaira Chen (talk | contribs)
m Slight change to overseer warp-in location
 
(2 intermediate revisions by the same user not shown)
Line 34: Line 34:
The gate is not locked.  The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.
The gate is not locked.  The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.


Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced.  Long-range weapons are recommended for this method.
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced.  Long-range weapons are recommended for this method.  Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}
{{NPCTableRow|Sentry|8|Sansha Sentry Gun}}
Line 49: Line 49:
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}
|''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}}


This pocket is the single most dangerous in the site.  The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers.  Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should your highest priority, once they die the rest of the fleet is significantly easier to tank.
This pocket is the single most dangerous in the site.  The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers.  Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.


Slave Ation09 is located around 47 km from the warp-in.
Slave Ation09 is located around 40-45 km from the warp-in.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}
{{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}}