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Skills:Science: Difference between revisions

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[[Category:Skills]]
{{Skills Links}}
==Overview==
= Overview =
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types.
Science is a '''big''' category. It's mostly focused toward industrialists and other researching types. Training in a skill required to make an item will reduce construction time, and increase invention success probability. Most skills will also have a set of Tech 2, Tech 3, or Capital components that require that skill. For most categories, the corresponding items for skills are derived from the in-game "Required For" tab for the skill, which may be significantly inaccurate. Please consult a blueprint's skill requirements to confirm which skills are needed.


All attributes except for Perception are important to learning scientific skills.
All attributes except for Perception are important to learning scientific skills.


The following are the skills in the Science section (in alphabetical order):
The following are the skills in the Science section (in alphabetical order):
*[[Skills:Science#Advanced_Laboratory_Operation|Advanced Laboratory Operation]]
 
*[[Skills:Science#Amarr_Encryption_Methods|Amarr Encryption Methods]]
{| class="wikitable"
*[[Skills:Science#Amarrian_Starship_Engineering|Amarrian Starship Engineering]]
!Skill (Multiplier)
*[[Skills:Science#Astronautic_Engineering|Astronautic Engineering]]
!Purpose
*[[Skills:Science#Caldari_Encryption_Methods|Caldari Encryption Methods]]
!Alpha Limit
*[[Skills:Science#Caldari_Starship_Engineering|Caldari Starship Engineering]]
|-
*[[Skills:Science#Defensive_Subsystem_Technology|Defensive Subsystem Technology]]
|{{sk|Advanced Laboratory Operation|mult=yes}}
*[[Skills:Science#Electromagnetic_Physics|Electromagnetic Physics]]
|Further skill at researching. Ability to run 1 additional research job per level.
*[[Skills:Science#Electronic_Engineering|Electronic Engineering]]
|{{SkillAlphaBar|Advanced Laboratory Operation}}
*[[Skills:Science#Electronic_Subsystem_Technology|Electronic Subsystem Technology]]  
|-
*[[Skills:Science#Engineering_Subsystem_Technology|Engineering Subsystem Technology]]
|{{sk|Amarr Encryption Methods|mult=yes}}
*[[Skills:Science#Gallente_Encryption_Methods|Gallente Encryption Methods]]  
|Skill at inventing T2 variants of Amarr ships, drones, and laser-related items.
*[[Skills:Science#Gallentean_Starship_Engineering|Gallentean Starship Engineering]]  
|{{SkillAlphaBar|Amarr Encryption Methods}}
*[[Skills:Science#Graviton_Physics|Graviton Physics]]
|-
*[[Skills:Science#High_Energy_Phisics|High Energy Phisics]]
|{{sk|Amarr Starship Engineering|mult=yes}}
*[[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]
|Skill at producing Amarr ships.
*[[Skills:Science#Laboratory_Operation|Laboratory Operation]]
|{{SkillAlphaBar|Amarr Starship Engineering}}
*[[Skills:Science#Laser_Physics|Laser Physics]]
|-
*[[Skills:Science#Mechanical_Engineering|Mechanical Engineering]]
|{{sk|Astronautic Engineering|mult=yes}}
*[[Skills:Science#Metallurgy|Metallurgy]]
|A defunct skill that no longer has a practical use. Exists purely for bragging rights.
*[[Skills:Science#Minmatar_Encryption_Methods|Minmatar Encryption Methods]]
|{{SkillAlphaBar|Astronautic Engineering}}
*[[Skills:Science#Minmatar_Starship_Engineering|Minmatar Starship Engineering]]
|-
*[[Skills:Science#Molecular_Engineering|Molecular Engineering]]
|{{sk|Caldari Encryption Methods|mult=yes}}
*[[Skills:Science#Nanite_Engineering|Nanite Engineering]]
|Skill at inventing T2 variants of Caldari ships, drones, and missile-related items.
*[[Skills:Science#Nuclear_Physics|Nuclear Physics]]
|{{SkillAlphaBar|Caldari Encryption Methods}}
*[[Skills:Science#Offensive_Subsystem_Technology|Offensive Subsystem Technology]]
|-
*[[Skills:Science#Plasma_Physics|Plasma Physics]]
|{{sk|Caldari Starship Engineering|mult=yes}}
*[[Skills:Science#Propulsion_Subsystem_Technology|Propulsion Subsystem Technology]]
|Skill at producing Caldari ships.
*[[Skills:Science#Quantum_Physics|Quantum Physics]]
|{{SkillAlphaBar|Caldari Starship Engineering}}
*[[Skills:Science#Research|Research]]
|-
*[[Skills:Science#Research_Project_Management|Research Project Management]]
|{{sk|Core Subsystem Technology|mult=yes}}
*[[Skills:Science#Reverse_Engineering|Reverse Engineering]]
|Skill at inventing or producing T3 core subsystems.
*[[Skills:Science#Rocket_Science|Rocket Science]]
|{{SkillAlphaBar|Core Subsystem Technology}}
*[[Skills:Science#Science|Science]] - Basic science skill  
|-
*[[Skills:Science#Scientific_Networking|Scientific Networking]]
|{{sk|Defensive Subsystem Technology|mult=yes}}
*[[Skills:Science#Sleeper_Technology|Sleeper Technology]]
|Skill at inventing or producing T3 defensive subsystems.
*[[Skills:Science#Takmahl_Technology|Takmahl Technology]]
|{{SkillAlphaBar|Defensive Subsystem Technology}}
*[[Skills:Science#Talocan_Technology|Talocan Technology]]
|-
*[[Skills:Science#Yan_Jung_Technology|Yan Jung Technology]]
|{{sk|Electromagnetic Physics|mult=yes}}
|Skill at producing & inventing T2 Mobile Warp Disruptor variants and mobile inhibitors.
|{{SkillAlphaBar|Electromagnetic Physics}}
|-
|{{sk|Electronic Engineering|mult=yes}}
|Skill at producing & inventing T2 drones and drone modules, producing non-Bomber [[Covert Ops]] ships, and the Mobile Cynosural Inhibitor.
|{{SkillAlphaBar|Electronic Engineering}}
|-
|{{sk|Gallente Encryption Methods|mult=yes}}
|Skill at inventing T2 variants of Gallente ships, drones, and hybrid-related items.
|{{SkillAlphaBar|Gallente Encryption Methods}}
|-
|{{sk|Gallente Starship Engineering|mult=yes}}
|Skill at producing Gallente ships.
|{{SkillAlphaBar|Gallente Starship Engineering}}
|-
|{{sk|Graviton Physics|mult=yes}}
|Skill at producing & inventing mobile warp disruptors and cloaking devices. Required to fly [[Interdictors]] and [[Heavy Interdictors|Heavy Interdiction Cruisers]].
|{{SkillAlphaBar|Graviton Physics}}
|-
|{{sk|High Energy Physics|mult=yes}}
|Skill at producing & inventing laser-related items.
|{{SkillAlphaBar|High Energy Physics}}
|-
|{{sk|Hydromagnetic Physics|mult=yes}}
|Skill at producing & inventing shield-related items.
|{{SkillAlphaBar|Hydromagnetic Physics}}
|-
|{{sk|Laboratory Operation|mult=yes}}
|Ability to run 1 research job per skill level.
|{{SkillAlphaBar|Laboratory Operation}}
|-
|{{sk|Laser Physics|mult=yes}}
|Skill at producing & inventing laser-related items.
|{{SkillAlphaBar|Laser Physics}}
|-
|{{sk|Mechanical Engineering|mult=yes}}
|Skill at producing & inventing projectile-related items, weaponry rigs, and select ships.
|{{SkillAlphaBar|Mechanical Engineering}}
|-
|{{sk|Metallurgy|mult=yes}}
|Increases blueprint material efficiency research speed.
|{{SkillAlphaBar|Metallurgy}}
|-
|{{sk|Minmatar Encryption Methods|mult=yes}}
|Skill at inventing T2 variants of Minmatar ships, drones, and projectile-related items.
|{{SkillAlphaBar|Minmatar Encryption Methods}}
|-
|{{sk|Minmatar Starship Engineering|mult=yes}}
|Skill at producing Minmatar ships.
|{{SkillAlphaBar|Minmatar Starship Engineering}}
|-
|{{sk|Molecular Engineering|mult=yes}}
|Skill at producing & inventing propulsion, command, and industrial ship-related items.
|{{SkillAlphaBar|Molecular Engineering}}
|-
|{{sk|Mutagenic Stabilization|mult=yes}}
|Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology.
|{{SkillAlphaBar|Mutagenic Stabilization}}
|-
|{{sk|Nanite Engineering|mult=yes}}
|Skill at producing & inventing armor-related items.
|{{SkillAlphaBar|Nanite Engineering}}
|-
|{{sk|Nuclear Physics|mult=yes}}
|Skill at producing & inventing projectile-related items.
|{{SkillAlphaBar|Nuclear Physics}}
|-
|{{sk|Offensive Subsystem Technology|mult=yes}}
|Skill at inventing or producing T3 offensive subsystems.
|{{SkillAlphaBar|Offensive Subsystem Technology}}
|-
|{{sk|Plasma Physics|mult=yes}}
|Skill at producing & inventing hybrid-related items.
|{{SkillAlphaBar|Plasma Physics}}
|-
|{{sk|Propulsion Subsystem Technology|mult=yes}}
|Skill at inventing or producing T3 propulsion subsystems.
|{{SkillAlphaBar|Propulsion Subsystem Technology}}
|-
|{{sk|Quantum Physics|mult=yes}}
|Skill at producing & inventing hybrid, shield, and capacitor-related items.
|{{SkillAlphaBar|Quantum Physics}}
|-
|{{sk|Research|mult=yes}}
|Increases blueprint manufacturing time research speed.
|{{SkillAlphaBar|Research}}
|-
|{{sk|Research Project Management|mult=yes}}
|Allows simultaneous use of 1 additional R&D agent per level.
|{{SkillAlphaBar|Research Project Management}}
|-
|{{sk|Rocket Science|mult=yes}}
|Skill at producing & inventing Stealth Bombers, and propulsion and missile-related items.
|{{SkillAlphaBar|Rocket Science}}
|-
|{{sk|Science|mult=yes}}
|Basic science skill. Increases blueprint copying speed.
|{{SkillAlphaBar|Science}}
|-
|{{sk|Scientific Networking|mult=yes}}
|Allows remote initiation of research jobs.
|{{SkillAlphaBar|Scientific Networking}}
|-
|{{sk|Sleeper Encryption Methods|mult=yes}}
|Understanding of the techniques and methods to reverse engineer Sleeper technology.
|{{SkillAlphaBar|Sleeper Encryption Methods}}
|-
|{{sk|Sleeper Technology|mult=yes}}
|Allows production of certain storyline modules.
|{{SkillAlphaBar|Sleeper Technology}}
|-
|{{sk|Takmahl Technology|mult=yes}}
|Allows production of certain storyline modules.
|{{SkillAlphaBar|Takmahl Technology}}
|-
|{{sk|Talocan Technology|mult=yes}}
|Allows production of certain storyline modules.
|{{SkillAlphaBar|Talocan Technology}}
|-
|{{sk|Triglavian Encryption Methods|mult=yes}}
|Skill at inventing T2 variants of Triglavian ships.
|{{SkillAlphaBar|Triglavian Encryption Methods}}
|-
|{{sk|Triglavian Quantum Engineering|mult=yes}}
|Skill at producing Triglavian ships.
|{{SkillAlphaBar|Triglavian Quantum Engineering}}
|-
|{{sk|Upwell Encryption Methods|mult=yes}}
|Understanding of the data encryption methods used by the Upwell Consortium.
|{{SkillAlphaBar|Upwell Encryption Methods}}
|-
|{{sk|Upwell Starship Engineering|mult=yes}}
|Skill at producing Upwell ships.
|{{SkillAlphaBar|Upwell Starship Engineering}}
|-
|{{sk|Yan Jung Technology|mult=yes}}
|Allows production of certain storyline modules.
|{{SkillAlphaBar|Yan Jung Technology}}
|}
 
= Research Skills =


{{Skill
{{Skill
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|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=8x
|pre={{sk|Laboratory Operation|V}}
|price=20M
|notes=
|pre=[[Skills:Science#Laboratory Operation|Laboratory Operation V]], [[Skills:Science#Science|Science III]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Amarr Encryption Methods
|skill=Laboratory Operation
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
|1=Intelligence
|2=Memory
|pre={{sk|Science|III}}
|reqIV={{sk|Scientific Networking|icon=yes}}
|reqV={{sk|Research Project Management|icon=yes}}; {{sk|Advanced Laboratory Operation|icon=yes}}
|notes=
}}
 
{{Skill
|skill=Metallurgy
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|IV}}
|price=0.3-1M
|reqI=Manufacturing: Tech 1 Rigs
|pre=[[Skills:Scanning#Hacking|Hacking II]] , [[Skills:Science#Science|Science III]], [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Engineering#CPU_Management|CPU Management II]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|reqIII={{sk|Variegated Ore Processing|icon=yes}}
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Triglavian Encryption Methods|icon=yes}}; {{sk|Complex Ore Processing|icon=yes}}; {{sk|Abyssal Ore Processing|icon=yes}}; {{sk|Mercoxit Ore Processing|icon=yes}}; {{sk|Ubiquitous Moon Ore Processing|icon=yes}}; {{sk|Common Moon Ore Processing|icon=yes}}; {{sk|Uncommon Moon Ore Processing|icon=yes}}; {{sk|Rare Moon Ore Processing|icon=yes}}; {{sk|Exceptional Moon Ore Processing|icon=yes}}
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Scrapmetal Processing|icon=yes}}
|notes=
}}
}}


{{Skill
{{Skill
|skill=Amarrian Starship Engineering
|skill=Research
|desc=Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|III}}
|price=10M
|reqI=Manufacturing: Tech 1 Rigs
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|reqIV=Manufacturing: Tech 1 Capital Rigs; {{sk|Sleeper Encryption Methods|icon=yes}}
|notes=<br>
|reqV=Manufacturing: Tech 2 Ships; Ship Components; {{sk|Research Project Management|icon=yes}}; {{sk|Defensive Subsystem Technology|icon=yes}}; {{sk|Engineering Subsystem Technology|icon=yes}}; {{sk|Electronic Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
|notes=
}}
}}


{{Skill
{{Skill
|skill=Astronautic Engineering
|skill=Research Project Management
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.<br>
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
<br>
|1=Memory
Can not be trained on Trial Accounts.
|2=Charisma
|pre={{sk|Laboratory Operation|V}}; {{sk|Research|V}}
|notes=
}}
 
{{Skill
|skill=Science
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre=none
|price=unknown
|reqI=Cerebral Accelerators; [[Noctis]]; {{sk|Biology|icon=yes}}; {{sk|Energy Grid Upgrades|icon=yes}}; {{sk|Shield Upgrades|icon=yes}}; {{sk|Structure Doomsday Operation|icon=yes}}
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|reqII={{sk|Energy Pulse Weapons|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
|notes=This skill is not seeded in NPC stations.<br>
|reqIII=Small Tractor Beam I; {{sk|Research|icon=yes}}; {{sk|Laboratory Operation|icon=yes}}; {{sk|Cybernetics|icon=yes}}; {{sk|Astrometrics|icon=yes}}; {{sk|Coherent Ore Processing|icon=yes}}; {{sk|Simple Ore Processing|icon=yes}}; {{sk|Archaeology|icon=yes}}; {{sk|Remote Sensing|icon=yes}}; {{sk|Hacking|icon=yes}}; {{sk|Astrometric Rangefinding|icon=yes}}
|reqIV={{sk|Planetology|icon=yes}}; {{sk|Metallurgy|icon=yes}}; {{sk|Astrogeology|icon=yes}}; {{sk|Neurotoxin Control|icon=yes}}; {{sk|Thermodynamics|icon=yes}}
|reqV=Small Tractor Beam II; {{sk|Sleeper Encryption Methods|icon=yes}}; {{sk|Jump Drive Operation|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Nanite Engineering|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Electromagnetic Physics|icon=yes}}; {{sk|Rocket Science|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Electronic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Molecular Engineering|icon=yes}}; {{sk|Jump Portal Generation|icon=yes}}; {{sk|Doomsday Operation|icon=yes}}; {{sk|Cloning Facility Operation|icon=yes}}
|notes=
}}
}}


{{Skill
{{Skill
|skill=Biology
|skill=Scientific Networking
|desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
|desc=Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Laboratory Operation|IV}}
|price=25K
|notes=
|pre=[[Skills:Science#Science|Science I]]
|notes=<br>
}}
}}
= Manufacturing Skills =


{{Skill
{{Skill
|skill=Caldari Encryption Methods
|skill=Amarr Encryption Methods
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.
|desc=Understanding of the data encryption methods used by the Amarr Empire and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Hacking|II}}
|price=1.4M-3M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Scanning#Hacking|Hacking II]] , [[Skills:Science#Science|Science III]], [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades|III]], [[Skills:Engineering#CPU_Management|CPU Management II]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}


{{Skill
{{Skill
|skill=Caldari Starship Engineering
|skill=Amarr Starship Engineering
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technologyUses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Amarr Starship Engineering.  Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
|reqI=Datacore - Amarrian Starship Engineering; Manufacturing: Tech 2 Amarr Ships
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]  
|reqII=Manufacturing: Tech 2 Amarr Ships
|notes=<br>
|reqIII=Manufacturing: Tech 2 Amarr Ships
|reqIV=Manufacturing: [[Zealot]], [[Sacrilege]], [[Impel]], [[Absolution]], [[Damnation]]
|reqV=Manufacturing: [[Pilgrim]], [[Zealot]], [[Sacrilege]], [[Impel]], [[Curse]], [[Absolution]], [[Damnation]]
|notes=
}}
}}


{{Skill
{{Skill
|skill=Defensive Subsystem Technology
|skill=Astronautic Engineering
|desc=Understanding of the technology used to create advanced defensive subsystems.
|desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=10M
|notes=This skill is not seeded in NPC stations.
|pre=[[Skills:Science#Research|Research V]] , [[Skills:Science#Nanite_Engineering|Nanite Engineering IV]], [[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Electromagnetic Physics
|skill=Caldari Encryption Methods
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Understanding of the data encryption methods used by the Caldari State and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Hacking|II}}
|price=10M
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Electronic Engineering
|skill=Caldari Starship Engineering
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology.  Used in the research of Caldari Ships of all Sizes.  Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
|reqI=Datacore - Caldari Starship Engineering; Manufacturing: Tech 2 Caldari Ships
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|reqII=Manufacturing: Tech 2 Caldari Ships
|notes=<br>
|reqIII=Manufacturing: Tech 2 Caldari Ships
|reqIV=Manufacturing: [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
|reqV=Manufacturing: [[Falcon]], [[Rook]], [[Cerberus]], [[Eagle]], [[Bustard]], [[Vulture]], [[Nighthawk]]
|notes=
}}
}}


{{Skill
{{Skill
|skill=Electronic Subsystem Technology
|skill=Core Subsystem Technology
|desc=Understanding of the technology used to create advanced electronic subsystems.
|desc=Understanding of the technology used to create advanced core subsystems.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=10M
|reqI=Datacore - Core Subsystems Engineering
|pre=[[Skills:Science#Research|Research V]] , [[Skills:Science#Electronic_Engineering|Electronic Engineering IV]] , [[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|notes=
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Engineering Subsystem Technology
|skill=Defensive Subsystem Technology
|desc=Understanding of the technology used to create advanced engineering subsystems.
|desc=Understanding of the technology used to create advanced defensive subsystems.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Research|V}}; {{sk|Nanite Engineering|IV}}
|price=10M
|reqI=Datacore - Defensive Subsystems Engineering
|pre=[[Skills:Science#Research|Research V]] , [[Skills:Science#High_Energy_Phisics|High Energy Phisics IV]], [[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|notes=
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Gallente Encryption Methods
|skill=Electromagnetic Physics
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.
|desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of Railgun weaponry and various electronic systems.  Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=2M-5M
|reqI=Datacore - Electromagnetic Physics
|pre=[[Skills:Scanning#Hacking|Hacking II]] , [[Skills:Science#Science|Science III]], [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Engineering#CPU_Management|CPU Management II]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|reqII=Manufacturing: Ship Components
|notes=Theis skill is not seeded in NPC stations so prices will vary widely.<br>
|reqIII=Manufacturing: Capacitor Units, Mobile Scan Inhibitor
|reqIV=Manufacturing: Capital Capacitor Units, Mobile Cynosural Inhibitor
|notes=
}}
}}


{{Skill
{{Skill
|skill=Gallentean Starship Engineering
|skill=Electronic Engineering
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology.  Uses in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology.  Used in all Electronics and Drone research.  Allows Electronic Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=10M
|reqI=Datacore - Electronic Engineering; Manufacturing: Covert Ops Frigates; All non-fighter Tech 2 [[Drones]] and related Tech 2 modules
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|reqII=Manufacturing: non-Bomber Covert Ops Frigates
|notes=<br>
|reqIII=Manufacturing: Ship Components, Mobile Scan Inhibitor
|reqIV=Manufacturing: Capital Ship Components, Small Mobile Siphon Units|icon=yes
|notes=
}}
}}


{{Skill
{{Skill
|skill=Graviton Physics
|skill=Gallente Encryption Methods
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Understanding of the data encryption methods used by the Gallente Federation and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Hacking|II}}
|price=10M
|notes=This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=High Energy Physics
|skill=Gallente Starship Engineering
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes.  Allows Gallente Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
|reqI=Datacore - Gallentean Starship Engineering; Manufacturing: Tech 2 Gallente Ships
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqII=Manufacturing: Tech 2 Gallente Ships
|notes=<br>
|reqIII=Manufacturing: Tech 2 Gallente Ships
|reqIV=Manufacturing: [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
|reqV=Manufacturing: [[Arazu]], [[Lachesis]], [[Ishtar]], [[Deimos]], [[Occator]], [[Eos]], [[Astarte]]
|notes=
}}
}}


{{Skill
{{Skill
|skill=Hydromagnetic Physics
|skill=Graviton Physics
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology.  Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Interdiction Sphere Launcher I; Datacore - Graviton Physics; Manufacturing: Mobile Small Warp Disruptor I; Cloaking Devices; {{sk|Interdictors|icon=yes}}
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqII=Manufacturing: Mobile Small/Medium Warp Disruptor I; Reconfigured Subspace Calibrator; Mobile Micro Jump Unit
|notes=<br>
|reqIII=Manufacturing: Mobile Warp Disruptors; Graviton Pulse Generator; Graviton Reactor Unit
|reqIV=Capital Tractor Beam I; Tech 1 and Faction Warp Disruption Field Generators; Manufacturing: Capital Ship Components, Mobile Large Warp Disruptor I, Small Mobile Siphon Units, Mobile Cynosural Field Inhibitor; {{sk|Heavy Interdiction Cruisers|icon=yes}}; {{sk|Propulsion Subsystem Technology|icon=yes}}
|reqV=Warp Disruption Field Generator II; Capital Tractor Beam II
|notes=
}}
}}


{{Skill
{{Skill
|skill=Laboratory Operation
|skill=High Energy Physics
|desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.<br>
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints.  
<br>
Note: cannot be trained on trial accounts.<br>
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=300K
|reqI=Datacore - High Energy Physics; Manufacturing: Mobile Tractor Unit
|pre=[[Skills:Science#Science|Science III]]
|reqII=Manufacturing: Nanowire Composites
|notes=<br>
|reqIII=Manufacturing: Fusion Reactor Unit, Antimatter Reactor Unit, Fusion Thruster
|reqIV=Manufacturing: Capital Antimatter Reactor Unit, Capital Fusion Reactor Unit, Capital Fusion Thruster; {{sk|Core Subsystem Technology|icon=yes}}; {{sk|Offensive Subsystem Technology|icon=yes}}
|notes=
}}
}}


{{Skill
{{Skill
|skill=Laser Physics
|skill=Hydromagnetic Physics
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.  Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Datacore - Hydromagnetic Physics; Manufacturing: Shield Boost Amplifier I, Prototype Cloaking Device I
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqIII=Manufacturing: EM Pulse Generator, Shield Emitters
|notes=<br>
|reqIV=Manufacturing: Capital Shield Emitters, Capital EM Pulse Generator; {{sk|Ice Processing|icon=yes}}
|notes=
}}
}}


{{Skill
{{Skill
|skill=Mechanical Engineering
|skill=Laser Physics
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology.  Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology.  Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Datacore - Laser Physics; Manufacturing: Mobile Tractor Unit
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|reqIII=Manufacturing: Laser Focusing Crystals
|notes=<br>
|reqIV=Manufacturing: Capital Laser Focusing Crystals
|notes=
}}
}}


{{Skill
{{Skill
|skill=Metallurgy
|skill=Mechanical Engineering
|desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
|desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems.  Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=350K
|reqI=Datacore - Mechanical Engineering; Manufacturing: Tech 2 Ships
|pre=[[Skills:Science#Science|Science IV]]
|reqII=Manufacturing: Tech 2 Ships, Ship Components
|notes=<br>
|reqIII=Manufacturing: Tech 2 Ships
|notes=
}}
}}


{{Skill
{{Skill
|skill=Minmatar Encryption Methods
|skill=Minmatar Encryption Methods
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.
|desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies.<br>Increases invention success chance of invention jobs that require this skill. Also required for manufacturing some storyline modules.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Hacking|II}}
|price=0.6-4M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Scanning#Hacking|Hacking II]] , [[Skills:Science#Science|Science III]], [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Engineering#CPU_Management|CPU Management II]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}


{{Skill
{{Skill
|skill=Minmatar Starship Engineering
|skill=Minmatar Starship Engineering
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology.  Used in the research of Minmatar Ships of all Sizes.  Allows Minmatar Starship Engineering research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
|reqI=Datacore - Minmatar Starship Engineering; Manufacturing: Tech 2 Minmatar Ships
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]  
|reqII=Manufacturing: Tech 2 Minmatar Ships
|notes=<br>
|reqIII=Manufacturing: Tech 2 Minmatar Ships
|reqIV=Manufacturing: [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
|reqV=Manufacturing: [[Huginn]], [[Rapier]], [[Vagabond]], [[Muninn]], [[Mastodon]], [[Sleipnir]], [[Claymore]]
|notes=
}}
}}


{{Skill
{{Skill
|skill=Molecular Engineering
|skill=Molecular Engineering
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems.  Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Mechanics|V}}
|price=10M
|reqI=Datacore - Molecular Engineering
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|reqII=Manufacturing: Mobile Micro Jump Unit
|notes=<br>
|reqIII=Manufacturing: Armor Plates Components
|reqIV=Manufacturing: Capital Armor Plates Components
|notes=
}}
 
{{Skill
|skill=Mutagenic Stabilization
|desc=Skill and knowledge of Mutagenic Stabilization and its use in the development of advanced technology. 2% reduction in manufacturing time for all items requiring Mutagenic Stabilization per level.
|1=Memory
|2=Intelligence
|pre={{sk|Science|V}}; {{sk|Biology|V}}
|reqI=Genetic Mutation Inhibitor Blueprint
|notes=
}}
}}


{{Skill
{{Skill
|skill=Nanite Engineering
|skill=Nanite Engineering
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology.  Uses primarily in the research of various armor and hull systems.  Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|CPU Management|V}}
|price=10M
|reqI=Datacore - Nanite Engineering
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#CPU_Management|CPU Management V]]
|reqIV={{sk|Defensive Subsystem Technology|icon=yes}}
|notes=<br>
|notes=
}}
}}


{{Skill
{{Skill
|skill=Nuclear Physics
|skill=Nuclear Physics
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Datacore - Nuclear Physics
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqIII=Manufacturing: Thermonuclear Trigger Unit, Nuclear Pulse Generator, Nuclear Reactor
|notes=<br>
|reqIV=Manufacturing: Capital Nuclear Pulse Generator, Capital Nuclear Reactor Unit, Capital Thermonuclear Trigger Unit
|notes=
}}
}}


Line 369: Line 527:
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Research|V}}; {{sk|High Energy Physics|IV}}
|price=10M
|reqI=Datacore - Offensive Subsystems Engineering
|pre=[[Skills:Science#Research|Research V]] , [[Skills:Science#High_Energy_Phisics|High Energy Phisics IV]], [[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|notes=
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Plasma Physics
|skill=Plasma Physics
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology.  Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs.  Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Datacore - Plasma Physics
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqII=Manufacturing: Reinforced Metallofullerene Alloys
|notes=<br>
|reqIII=Manufacturing: Plasma Thruster, Ion Thruster, Plasma Pulse Generator
|reqIV=Manufacturing: Capital Ion Thruster, Capital Plasma Pulse Generator, Capital Plasma Thruster
|notes=
}}
}}


Line 393: Line 550:
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Research|V}}; {{sk|Graviton Physics|IV}}
|price=10M
|reqI=Datacore - Propulsion Subsystems Engineering
|pre=[[Skills:Science#Research|Research V]] , [[Skills:Science#Graviton_Physics|Graviton Physics IV]], [[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|notes=
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Quantum Physics
|skill=Quantum Physics
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology.  Uses primarily in the research of shield systems and Particle Blasters.  Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Science|V}}; {{sk|Power Grid Management|V}}
|price=10M
|reqI=Datacore - Quantum Physics; Manufacturing: Prototype Cloaking Device I
|pre=[[Skills:Science#Science|Science V]], [[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]
|reqII=Manufacturing: Prototype Cloaking Device I
|notes=<br>
|reqIII=Manufacturing: Prototype Cloaking Device I
|notes=
}}
}}


{{Skill
{{Skill
|skill=Research
|skill=Rocket Science
|desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=300K
|reqI=Datacore - Rocket Science; Manufacturing: Stealth Bombers
|pre=[[Skills:Science#Science|Science III]]
|reqIII=Manufacturing: Stealth Bombers
|notes=<br>
|reqIV=Manufacturing: Stealth Bombers
|notes=
}}
}}


{{Skill
{{Skill
|skill=Research Project Management
|skill=Sleeper Encryption Methods
|desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.<br>Increases invention success chance of T3 invention.
|1=Memory
|1=Intelligence
|2=Charisma
|2=Memory
|mult=8x
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|price=40M
|notes=
|pre=[[Skills:Science#Laboratory_Operation|Laboratory Operation V]], [[Skills:Science#Research|Research V]] , [[Skills:Science#Science|Science III]],
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Reverse Engineering
|skill=Sleeper Technology
|desc=Understanding of the techniques and methods to reverse engineer ancient technology.
|desc=Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=4x
|pre={{sk|Archaeology|II}}
|price=15M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Science#Science|Science V]], [[Skills:Science#Metallurgy|Metallurgy IV]], [[Skills:Science#Research|Research IV]] ,
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Rocket Science
|skill=Takmahl Technology
|desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology.  Uses primarily in the research of missiles and propulsion systems.  Allows Rocket Science research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
Can not be trained on Trial Accounts.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Archaeology|II}}
|price=10M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Science#Science|Science V]], [[Skills:Armor#Mechanics|Mechanics V]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Science
|skill=Talocan Technology
|desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
|desc=Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=1x
|pre={{sk|Archaeology|II}}
|price=20K
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=none
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Scientific Networking
|skill=Triglavian Encryption Methods
|desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
|desc=Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology.<br>Increases invention success chance of T2 Triglavian invention.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=3x
|pre={{sk|Metallurgy|IV}}; {{sk|Science|V}}; {{sk|Research|IV}}
|price=7.5M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Science#Laboratory_Operation|Laboratory Operation IV]], [[Skills:Science#Science|Science III]]
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Sleeper Technology
|skill=Triglavian Quantum Engineering
|desc=Basic understanding of interfacing with Sleeper technology.<br>
|desc=Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.
<br>
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br>
<br>
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Mechanics|V}}; {{sk|Science|V}}
|price=94M-200M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Scanning#Archaeology|Archaeology II]] , [[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]] , [[Skills:Engineering#CPU_Management|CPU Management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}


{{Skill
{{Skill
|skill=Takmahl Technology
|skill=Upwell Encryption Methods
|desc=Basic understanding of interfacing with Takmahl technology.<br>
|desc=Understanding of the data encryption methods used by the Upwell Consortium and its allies.
<br>
The Takmahl nation excelled in cybernetics and bio-engineering.<br>
<br>
Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Hacking|II}}
|price=200M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Scanning#Archaeology|Archaeology II]] , [[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]] , [[Skills:Engineering#CPU_Management|CPU Management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}


{{Skill
{{Skill
|skill=Talocan Technology
|skill= Upwell Starship Engineering
|desc=Basic understanding of interfacing with Talocan technology.<br>
|desc= Skill and knowledge of Upwell Starship Engineering and its use in the development of advanced technology.  
<br>
 
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br>
Used in the research of Upwell Ships of all Sizes.
<br>
 
Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Upwell Starship Engineering per level.
|1=Intelligence
|1= Intelligence
|2=Memory
|2= Memory
|mult=5x
|pre= {{Sk|Mechanics|V}}; {{Sk|Science|V}}
|price=200M
|reqI= Datacore - Upwell Starship Engineering; Manufacturing: [[Deluge]], [[Torrent]]
|pre=[[Skills:Scanning#Archaeology|Archaeology II]] , [[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]] , [[Skills:Engineering#CPU_Management|CPU Management I]]  
|notes= Can be acquired at Factional Warfare Empire Militia LP Stores(15,000 LP).
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
 
Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and.
}}
}}


{{Skill
{{Skill
|skill=Yan Jung Technology
|skill=Yan Jung Technology
|desc=Basic understanding of interfacing with Yan Jung technology.<br>
|desc=Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
<br>
The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br>
<br>
Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=5x
|pre={{sk|Archaeology|II}}
|price=200M
|notes= This skill is not seeded in NPC stations so prices will vary widely.
|pre=[[Skills:Scanning#Archaeology|Archaeology II]] , [[Skills:Science#Science|Science III]], [[Skills:Scanning#Survey|Survey III]] , [[Skills:Engineering#CPU_Management|CPU Management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}


Odyssey 1.1
[[Category:Skills]]