Difference between revisions of "A New Venture"
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− | + | {{MissionLinks}}{{NPCTableCSS}}__NOTOC__ | |
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− | 5 part mission | + | A New Venture is a 5 part mission chain issued by Distribution division Agents. it consists of 2 Courier and 3 Encounter missions. |
− | + | == A New Venture – Education is Key (1 of 5) == | |
− | + | {{Missiondetails | |
− | + | |Name= | |
+ | |Level= 1 | ||
+ | |Type= Courier | ||
+ | |Objective= Pick up and deliver skill book (0.1 {{m3}}) | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I have this crazy idea about owning my own outpost. I've heard it's just like printing ISK. I'm in strong enough favor with the local powers, and I've secured a number of interested investors. Now I just need to put my plans into action. | ||
− | + | First thing I need is an instructional book on running a corporation. The books you capsuleers use are a bit over my head. Luckily, I've found the perfect book for me. I'll pay you to go and pick it up for me. | |
+ | |collapsed= yes}} | ||
− | + | == A New Venture – Right People (2 of 5) == | |
− | + | {{Missiondetails | |
− | + | |Name= | |
+ | |Level= 1 | ||
+ | |Type= Courier | ||
+ | |Objective= Pickup 1x Group of Homeless (40 {{m3}}) | ||
+ | |Faction1= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I hate people, personally. But it's damn hard to get anything done in this universe by yourself. With that in mind, I've recently hired a number of highly trained...I can't say that with a straight face. | ||
− | + | Bums. I hired bums. | |
− | = | + | Go pick up my bums. |
+ | |collapsed= yes}} | ||
− | + | == A New Venture – Healthy Competition (3 of 5) == | |
− | |||
− | + | {{Missiondetails | |
+ | |Name= | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy the Supply Shipment and retrieve 8 units of Construction Tools(80 {{m3}}) from the jetcan. | ||
+ | |Faction= Unknown | ||
+ | |Faction1= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |There's a small family-run corporation operating in the neighboring system. A real pain, you know? They've got a corner on just about every small commodity in the region. I can't even get any of their suppliers to sell to me, and it's pissing me off. | ||
− | + | I've got a plan, though. They keep getting exclusive contracts because they keep their shipments secret and secure. But I've figured out where they go. I know when and where one of their supply shipments are going to be. And even better, it's in a dead space pocket that CONCORD doesn't monitor. | |
− | |||
− | = | + | Intercept the ship, blow it up, and bring the supplies--construction tools, I think-- back to me. |
+ | |collapsed= yes}} | ||
+ | The supply ship does not aggro even when being attacked. Has about 10,000 hitpoints. | ||
− | + | == A New Venture – Rough Market (4 of 5) == | |
− | |||
− | |||
− | |||
− | |||
− | + | {{Missiondetails | |
+ | |Name= A New Venture – Rough Market (4 of 5) | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Kill all remaining mercenaries. | ||
+ | |Faction1= Mercenaries | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |It's that blasted family corp! They've sent mercenaries after my new outpost. Can you believe that? I mean, yeah, I may have messed with their supply route a bit, but-- Who do they think they are?! | ||
− | When you first warp in, there will be several kamikaze pilots and missile batteries. Soon after warp, the | + | Get to my outpost. Kill every mercenary you can. Maybe it's not too late to save it. |
+ | |collapsed= yes}} | ||
+ | When you first warp in, there will be several kamikaze pilots and missile batteries. Soon after warp, the station your agent created explodes, killing most of the NPCs(Group A). | ||
− | + | {{NPCTableHead|At arival}} | |
+ | {{NPCTableSeparator|Group A 30-35km}} | ||
+ | {{NPCTableRow|Frigate|9|Kamikaze Pilot|note= Ship type: Mercenary Rookie}} | ||
+ | {{NPCTableRow|Sentry|4|Gallente Cruise Missile Batery}} | ||
+ | {{NPCTableSeparator|Group B 43km}} | ||
+ | {{NPCTableRow|Frigate|3|Mercenary Rookie}} | ||
+ | |} | ||
− | + | {{MessageBox|When handing in the mission: | |
− | + | |Blew up? How the-- Oh, I'm going to get them. They will suffer. | |
− | |||
− | |||
− | |||
− | + | ...And I just paid that thing off! | |
+ | |collapsed= yes}} | ||
− | + | == A New Venture – Final Negotiations (5 of 5) == | |
− | [[Category: | + | {{Missiondetails |
+ | |Name= A New Venture – Final Negotiations (5 of 5) | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy the Dainty Rose. | ||
+ | |Faction= Unknown | ||
+ | |Faction1= | ||
+ | |DamageToDeal= {{Damagetype|em|ex}} | ||
+ | |DamageToResist= {{Damagetype|em|th}} | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I will stay here to maintain appearances. You will be the instrument of my justice. | ||
+ | |||
+ | I have it on good authority that the mother and son owners of that corp are taking a scenic cruise aboard the tour ship, the Dainty Rose. Off seeing the sights of the universe or something. They think they're safe out in public. It's too bad pirates don't care about their public image. | ||
+ | |||
+ | I need you to destroy the Dainty Rose. I'll make sure it is recorded as a pirate raid. Don't worry about taking out any other ships that might show up. The Dainty Rose is your only concern. | ||
+ | |collapsed= yes}} | ||
+ | Warp in, shoot up the cruiser. The cruiser drops tourists. It does no significant damage, and has much less hitpoints than the hauler in the previous mission. | ||
+ | |||
+ | {{MessageBox|When handing in the mission: | ||
+ | |Nefarious pirates? What are you talking-- Oh, right. I mean great! Great! Now I don't have to worry about their competition. | ||
+ | |||
+ | You've done good work for me, <Pilot>. I won't forget this. | ||
+ | |||
+ | Probably. | ||
+ | |collapsed= yes}} | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Distribution Missions]] |
Latest revision as of 02:40, 29 June 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
A New Venture is a 5 part mission chain issued by Distribution division Agents. it consists of 2 Courier and 3 Encounter missions.
A New Venture – Education is Key (1 of 5)
Level | 1 |
Type | Courier |
Objective | Pick up and deliver skill book (0.1 m3) |
Mission briefing |
---|
I have this crazy idea about owning my own outpost. I've heard it's just like printing ISK. I'm in strong enough favor with the local powers, and I've secured a number of interested investors. Now I just need to put my plans into action.
First thing I need is an instructional book on running a corporation. The books you capsuleers use are a bit over my head. Luckily, I've found the perfect book for me. I'll pay you to go and pick it up for me. |
A New Venture – Right People (2 of 5)
Level | 1 |
Type | Courier |
Objective | Pickup 1x Group of Homeless (40 m3) |
Mission briefing |
---|
I hate people, personally. But it's damn hard to get anything done in this universe by yourself. With that in mind, I've recently hired a number of highly trained...I can't say that with a straight face.
Bums. I hired bums. Go pick up my bums. |
A New Venture – Healthy Competition (3 of 5)
Level | 1 |
Type | Encounter |
Objective | Destroy the Supply Shipment and retrieve 8 units of Construction Tools(80 m3) from the jetcan. |
Faction | Unknown |
Mission briefing |
---|
There's a small family-run corporation operating in the neighboring system. A real pain, you know? They've got a corner on just about every small commodity in the region. I can't even get any of their suppliers to sell to me, and it's pissing me off.
I've got a plan, though. They keep getting exclusive contracts because they keep their shipments secret and secure. But I've figured out where they go. I know when and where one of their supply shipments are going to be. And even better, it's in a dead space pocket that CONCORD doesn't monitor. Intercept the ship, blow it up, and bring the supplies--construction tools, I think-- back to me. |
The supply ship does not aggro even when being attacked. Has about 10,000 hitpoints.
A New Venture – Rough Market (4 of 5)
Level | 1 |
Type | Encounter |
Objective | Kill all remaining mercenaries. |
Faction | Mercenaries |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Mission briefing |
---|
It's that blasted family corp! They've sent mercenaries after my new outpost. Can you believe that? I mean, yeah, I may have messed with their supply route a bit, but-- Who do they think they are?!
Get to my outpost. Kill every mercenary you can. Maybe it's not too late to save it. |
When you first warp in, there will be several kamikaze pilots and missile batteries. Soon after warp, the station your agent created explodes, killing most of the NPCs(Group A).
WD | EWAR | L | ||
---|---|---|---|---|
Group A 30-35km | ||||
9 x Frigate Kamikaze Pilot | ||||
4 x Sentry Gallente Cruise Missile Batery | ||||
Group B 43km | ||||
3 x Frigate Mercenary Rookie |
When handing in the mission: |
---|
Blew up? How the-- Oh, I'm going to get them. They will suffer.
...And I just paid that thing off! |
A New Venture – Final Negotiations (5 of 5)
Level | 1 |
Type | Encounter |
Objective | Destroy the Dainty Rose. |
Faction | Unknown |
Best damage to deal | EM Ex |
Damage to resist | EM Th |
Mission briefing |
---|
I will stay here to maintain appearances. You will be the instrument of my justice.
I have it on good authority that the mother and son owners of that corp are taking a scenic cruise aboard the tour ship, the Dainty Rose. Off seeing the sights of the universe or something. They think they're safe out in public. It's too bad pirates don't care about their public image. I need you to destroy the Dainty Rose. I'll make sure it is recorded as a pirate raid. Don't worry about taking out any other ships that might show up. The Dainty Rose is your only concern. |
Warp in, shoot up the cruiser. The cruiser drops tourists. It does no significant damage, and has much less hitpoints than the hauler in the previous mission.
When handing in the mission: |
---|
Nefarious pirates? What are you talking-- Oh, right. I mean great! Great! Now I don't have to worry about their competition.
You've done good work for me, <Pilot>. I won't forget this. Probably. |
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