Difference between revisions of "Recover the Containers"
From EVE University Wiki
m (Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.) |
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− | {{NPCTableCSS}} | + | {{NPCTableCSS}}{{MissionLinks}} |
+ | |||
{{Missiondetails | {{Missiondetails | ||
|Level=5 | |Level=5 | ||
Line 7: | Line 8: | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
− | |WebPoint= | + | |WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa) |
− | |EWAR=Energy Neutralizer Sentry | + | |EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=Passive Battleship + Logistics Battleship, | + | |ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling) |
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
Line 17: | Line 18: | ||
− | ===1st Pocket=== | + | === 1st Pocket === |
− | Full room aggro after 5 seconds. | + | Full room aggro after 5 seconds. |
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | ||
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} | ||
− | {{NPCTableRow|Sentry|7|Caldari Stasis Tower|trigger=Tower Reinforcement*}} | + | {{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}} |
|} | |} | ||
− | + | <nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed. | |
− | <nowiki>*</nowiki>Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed. | ||
{{NPCTableHead|Tower Reinforcement}} | {{NPCTableHead|Tower Reinforcement}} | ||
− | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}} | + | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
|} | |} | ||
− | ===2nd Pocket=== | + | === 2nd Pocket === |
− | [ | + | [https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.] |
− | Reinforcement spawns appear to be timed and appear in the Debris Field. | + | |
+ | Reinforcement spawns appear to be timed and appear in the Debris Field. | ||
{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
− | |||
− | |||
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}} | {{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}} | ||
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}} | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}} | ||
{{NPCTableRow|Battleship|5|State Shukuro Shogun}} | {{NPCTableRow|Battleship|5|State Shukuro Shogun}} | ||
+ | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | ||
+ | {{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}} | ||
|} | |} | ||
{{NPCTableHead|Timed Reinforcements}} | {{NPCTableHead|Timed Reinforcements}} | ||
{{NPCTableSeparator|3 minutes after warp-in}} | {{NPCTableSeparator|3 minutes after warp-in}} | ||
− | {{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar=Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}} |
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | {{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | ||
{{NPCTableRow|Battleship|2|State Zen}} | {{NPCTableRow|Battleship|2|State Zen}} | ||
+ | |||
{{NPCTableSeparator|Some time after warp-in}} | {{NPCTableSeparator|Some time after warp-in}} | ||
− | {{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar=Web|point=yes|ewar2=ECM}} | + | {{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}} |
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | {{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | ||
{{NPCTableRow|Battleship|2|State Zen}} | {{NPCTableRow|Battleship|2|State Zen}} | ||
|} | |} | ||
− | Most of the databanks, upon hacking, will spawn reinforcements. | + | Most of the databanks, upon hacking, will spawn reinforcements. |
{{NPCTableHead|Hacking Reinforcements}} | {{NPCTableHead|Hacking Reinforcements}} | ||
Line 63: | Line 65: | ||
− | ===3rd Pocket=== | + | === 3rd Pocket === |
− | |||
{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
+ | {{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}} | ||
+ | {{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}} | ||
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} | {{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} | ||
− | {{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger=Tower Reinforcement}} | + | {{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}} |
− | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut|trigger=Tower Reinforcement | + | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}} |
− | |||
− | |||
|} | |} | ||
Line 77: | Line 78: | ||
|} | |} | ||
− | Hacking the correct databank spawns a reinforcement. | + | Hacking the correct databank spawns a reinforcement. |
{{NPCTableHead|Hacking Reinforcement}} | {{NPCTableHead|Hacking Reinforcement}} | ||
− | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar=Web|point=scram}} | + | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}} |
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}} | {{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}} | ||
|} | |} | ||
− | ===4th Pocket=== | + | === 4th Pocket === |
− | [ | + | [https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In] |
{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
− | + | {{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}} | |
− | {{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger=1st Reinforcement}} | + | {{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}} |
− | {{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger=2nd Reinforcement}} | + | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}} |
− | {{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger=3rd Reinforcement}} | + | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}} |
− | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger=4th Reinforcement}} | + | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
|} | |} | ||
Line 102: | Line 103: | ||
{{NPCTableHead|1st Reinforcement}} | {{NPCTableHead|1st Reinforcement}} | ||
− | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar=Web|point=scram}} | + | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}} |
|} | |} | ||
Line 119: | Line 120: | ||
|} | |} | ||
− | ===Notes=== | + | === Notes === |
− | *Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | + | * Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. |
− | *Each room's databanks contain 1 of the 3 Sealed Containers. | + | * Each room's databanks contain 1 of the 3 Sealed Containers. |
− | *Databanks are trapped and can | + | * Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) |
− | *The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | + | * The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). |
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 13:46, 16 July 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
1st Pocket
Full room aggro after 5 seconds.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Tower Sentry Caldari III | ||||
4 x Sentry Caldari Cruise Missile Battery | ||||
7 x Sentry Caldari Stasis Tower |
* Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Energy Neutralizer Sentry III |
2nd Pocket
Reinforcement spawns appear to be timed and appear in the Debris Field.
Initial Group (auto-aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Samurai | ||||
3 x Battlecruiser State Shukuro Bajo | ||||
5 x Battleship State Shukuro Shogun | ||||
2 x Sentry Tower Sentry Caldari III | ||||
6 x Sentry Caldari Cruise Missile Battery |
Timed Reinforcements
Most of the databanks, upon hacking, will spawn reinforcements.
Hacking Reinforcements
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa |
3rd Pocket
Initial Group (auto-aggro)
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Tower Sentry Caldari III |
Hacking the correct databank spawns a reinforcement.
Hacking Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai | ||||
5 x Elite Cruiser Taibu State Bajo/Samurai |
4th Pocket
Initial Group (auto-aggro)
Sentry Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Cruise Missile Battery |
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Nagasa/Shinai |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai |
4th Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser State Shukuro Bajo/Samurai | ||||
3 x Battleship State Shukuro Shogun |
Notes
- Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
- Each room's databanks contain 1 of the 3 Sealed Containers.
- Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
- The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
|