Difference between revisions of "Uni Alpha Fleet"

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{{DoctrineNavigation}}
+
{{deprecated}}
  
=Uni Alpha Fleet Doctrine=
+
= Uni Alpha Fleet Doctrine =
==General Information==
+
== General Information ==
  
An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.
+
An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.
  
 
The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.
 
The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.
Line 10: Line 10:
 
Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web
 
Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web
  
==Advantages/Disadvantages==
+
== Advantages/Disadvantages ==
===Pro:===
+
=== Pro: ===
  
-     Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.<br>
+
- Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.<br>
  
-     They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer<br>
+
- They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer<br>
  
  
===Cons:===
+
=== Cons: ===
  
-     Alpha fleets deal less dps in the long run than close range, high dps fleets<br>
+
- Alpha fleets deal less dps in the long run than close range, high dps fleets<br>
  
  
-     Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore<br>
+
- Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore<br>
  
  
-     Alpha ships are quite squishy as well, so once tackled they die fast<br>
+
- Alpha ships are quite squishy as well, so once tackled they die fast<br>
  
  
==Command Structure==
+
== Command Structure ==
  
 
Nothing really specific. Usual command structure is required.
 
Nothing really specific. Usual command structure is required.
  
==Tactics==
+
== Tactics ==
  
All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to chose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.
+
All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to choose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.
  
 
This also works well in conjunction with a good punter.
 
This also works well in conjunction with a good punter.
Line 41: Line 41:
 
You can also use long range tackle recons instead of the cheap close range tacklers.
 
You can also use long range tackle recons instead of the cheap close range tacklers.
  
==Fits==
+
== Fits ==
===Amarr===
+
[[Category:Old Doctrines]]
 
 
{{ShipFitting|
 
ship=Oracle|
 
shipTypeID=4302|
 
fitName=T1 Alpha|
 
fitID=T1-Alpha|
 
high1name=Tachyon Modulated Energy Beam I|
 
high1typeID=7171|
 
high2name=Tachyon Modulated Energy Beam I|
 
high2typeID=7171|
 
high3name=Tachyon Modulated Energy Beam I|
 
high3typeID=7171|
 
high4name=Tachyon Modulated Energy Beam I|
 
high4typeID=7171|
 
high5name=Tachyon Modulated Energy Beam I|
 
high5typeID=7171|
 
high6name=Tachyon Modulated Energy Beam I|
 
high6typeID=7171|
 
high7name=Tachyon Modulated Energy Beam I|
 
high7typeID=7171|
 
high8name=Tachyon Modulated Energy Beam I|
 
high8typeID=7171|
 
mid1name=Large F-S9 Regolith Shield Induction|
 
mid1typeID=8529|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Experimental 10MN Microwarpdrive I|
 
mid3typeID=5975|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
charge1name=Imperial Navy Multifrequency L x8|
 
charge1typeID=23105|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Energy Locus Coordinator I|
 
rig2typeID=31480|
 
rig3name=Medium Energy Metastasis Adjuster I|
 
rig3typeID=31492|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4302:7171;8:1952;1:8529;1:12076;1:1999;2:2048;1:2364;3:31360;1:31480;1:31492;1:23105;1:29009;1::|
 
skills=|
 
notes=Bring lots of different ammo to optimize your range.</li><li></li><li>Watch out, it’s squishy.</li><li></li><li>Alpha of 4800 (level IVs).}} {{ShipFitting|
 
ship=Oracle|
 
shipTypeID=4302|
 
fitName=T2 Alpha|
 
fitID=T2-Alpha|
 
high1name=Tachyon Beam Laser II|
 
high1typeID=3065|
 
high2name=Tachyon Beam Laser II|
 
high2typeID=3065|
 
high3name=Tachyon Beam Laser II|
 
high3typeID=3065|
 
high4name=Tachyon Beam Laser II|
 
high4typeID=3065|
 
high5name=Tachyon Beam Laser II|
 
high5typeID=3065|
 
high6name=Tachyon Beam Laser II|
 
high6typeID=3065|
 
high7name=Tachyon Beam Laser II|
 
high7typeID=3065|
 
high8name=Tachyon Beam Laser II|
 
high8typeID=3065|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=F-90 Positional Sensor Subroutines|
 
mid2typeID=6160|
 
mid3name=Large F-S9 Regolith Shield Induction|
 
mid3typeID=8529|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Tracking Enhancer II|
 
low2typeID=1999|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
charge1name=Imperial Navy Multifrequency L x8|
 
charge1typeID=23105|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Energy Locus Coordinator I|
 
rig2typeID=31480|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4302:3065;8:5975;1:6160;1:8529;1:1999;2:2048;1:2364;3:31360;1:31480;1:23105;1:29009;1::|
 
skills=|
 
notes=Bring lots of different ammo to optimize your range.</li><li></li><li>Watch out, it’s squishy.</li><li></li><li>Alpha of 5900 (level Vs).}}
 
 
 
===Caldari===
 
 
 
{{ShipFitting|
 
ship=Naga|
 
shipTypeID=4306|
 
fitName=Uni Alpha T1|
 
fitID=Uni-Alpha-T1|
 
high1name=425mm Prototype Gauss Gun|
 
high1typeID=7447|
 
high2name=425mm Prototype Gauss Gun|
 
high2typeID=7447|
 
high3name=425mm Prototype Gauss Gun|
 
high3typeID=7447|
 
high4name=425mm Prototype Gauss Gun|
 
high4typeID=7447|
 
high5name=425mm Prototype Gauss Gun|
 
high5typeID=7447|
 
high6name=425mm Prototype Gauss Gun|
 
high6typeID=7447|
 
high7name=425mm Prototype Gauss Gun|
 
high7typeID=7447|
 
high8name=425mm Prototype Gauss Gun|
 
high8typeID=7447|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Large Shield Extender II|
 
mid6typeID=3841|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
charge1name=Caldari Navy Antimatter Charge L x800|
 
charge1typeID=21740|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ionic Field Projector I|
 
rig2typeID=31276|
 
rig3name=Medium Hybrid Collision Accelerator I|
 
rig3typeID=31540|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4306:7447;8:1978;2:2281;1:3841;1:5975;1:19814;1:2048;1:10190;2:31276;1:31360;1:31540;1:21740;800:29001;2::|
 
skills=|
 
notes=Alpha of 3131 (level IVs).}}{{ShipFitting|
 
ship=Naga|
 
shipTypeID=4306|
 
fitName=T2 Alpha|
 
fitID=T2-Alpha|
 
high1name=425mm Railgun II|
 
high1typeID=3090|
 
high2name=425mm Railgun II|
 
high2typeID=3090|
 
high3name=425mm Railgun II|
 
high3typeID=3090|
 
high4name=425mm Railgun II|
 
high4typeID=3090|
 
high5name=425mm Railgun II|
 
high5typeID=3090|
 
high6name=425mm Railgun II|
 
high6typeID=3090|
 
high7name=425mm Railgun II|
 
high7typeID=3090|
 
high8name=425mm Railgun II|
 
high8typeID=3090|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Large F-S9 Regolith Shield Induction|
 
mid6typeID=8529|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
charge1name=Caldari Navy Antimatter Charge L x600|
 
charge1typeID=21740|
 
charge2name=Tracking Speed Script x2|
 
charge2typeID=29001|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ionic Field Projector I|
 
rig2typeID=31276|
 
rig3name=Medium Hybrid Collision Accelerator I|
 
rig3typeID=31540|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4306:3090;8:1978;2:2281;1:5975;1:8529;1:19814;1:2048;1:10190;2:31276;1:31360;1:31540;1:21740;600:29001;2::|
 
skills=|
 
notes=Alpha of 4004 (level Vs).}}
 
 
 
===Gallente===
 
 
 
{{ShipFitting|
 
ship=Talos|
 
shipTypeID=4308|
 
fitName=Uni Alpha T1|
 
fitID=Uni-Alpha-T1|
 
high1name=425mm Prototype Gauss Gun|
 
high1typeID=7447|
 
high2name=425mm Prototype Gauss Gun|
 
high2typeID=7447|
 
high3name=425mm Prototype Gauss Gun|
 
high3typeID=7447|
 
high4name=425mm Prototype Gauss Gun|
 
high4typeID=7447|
 
high5name=425mm Prototype Gauss Gun|
 
high5typeID=7447|
 
high6name=425mm Prototype Gauss Gun|
 
high6typeID=7447|
 
high7name=425mm Prototype Gauss Gun|
 
high7typeID=7447|
 
high8name=425mm Prototype Gauss Gun|
 
high8typeID=7447|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
low1name=Tracking Enhancer II|
 
low1typeID=1999|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge L x600|
 
charge1typeID=21740|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Processor Overclocking Unit I|
 
rig1typeID=4395|
 
rig2name=Medium Hybrid Metastasis Adjuster I|
 
rig2typeID=31576|
 
rig3name=Medium Hybrid Locus Coordinator I|
 
rig3typeID=31564|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4308:7447;8:1978;1:2281;1:3841;1:5975;1:1999;1:2048;1:10190;3:4395;1:31564;1:31576;1:21740;600:28999;1::|
 
skills=|
 
notes=Alpha of 3131 (all level IVs).</li><li>Fits with Electronics V.}}{{ShipFitting|
 
ship=Talos|
 
shipTypeID=4308|
 
fitName=T2 Alpha|
 
fitID=T2-Alpha|
 
high1name=425mm Railgun II|
 
high1typeID=3090|
 
high2name=425mm Railgun II|
 
high2typeID=3090|
 
high3name=425mm Railgun II|
 
high3typeID=3090|
 
high4name=425mm Railgun II|
 
high4typeID=3090|
 
high5name=425mm Railgun II|
 
high5typeID=3090|
 
high6name=425mm Railgun II|
 
high6typeID=3090|
 
high7name=425mm Railgun II|
 
high7typeID=3090|
 
high8name=425mm Railgun II|
 
high8typeID=3090|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Optical Tracking Computer I|
 
mid2typeID=6173|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Large F-S9 Regolith Shield Induction|
 
mid4typeID=8529|
 
low1name=Tracking Enhancer II|
 
low1typeID=1999|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge L x600|
 
charge1typeID=21740|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Processor Overclocking Unit I|
 
rig1typeID=4395|
 
rig2name=Medium Processor Overclocking Unit I|
 
rig2typeID=4395|
 
rig3name=Medium Hybrid Locus Coordinator I|
 
rig3typeID=31564|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4308:3090;8:2281;1:5975;1:6173;1:8529;1:1999;1:2048;1:10190;3:4395;2:31564;1:21740;600:28999;1::|
 
skills=|
 
notes=Alpha of 4004 (all level Vs).}}
 
 
 
===Minmatar===
 
 
 
{{ShipFitting|
 
ship=Tornado|
 
shipTypeID=4310|
 
fitName=T1 Alpha|
 
fitID=T1-Alpha|
 
high1name=1400mm Prototype Siege Cannon|
 
high1typeID=9497|
 
high2name=1400mm Prototype Siege Cannon|
 
high2typeID=9497|
 
high3name=1400mm Prototype Siege Cannon|
 
high3typeID=9497|
 
high4name=1400mm Prototype Siege Cannon|
 
high4typeID=9497|
 
high5name=1400mm Prototype Siege Cannon|
 
high5typeID=9497|
 
high6name=1400mm Prototype Siege Cannon|
 
high6typeID=9497|
 
high7name=1400mm Prototype Siege Cannon|
 
high7typeID=9497|
 
high8name=1400mm Prototype Siege Cannon|
 
high8typeID=9497|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Large F-S9 Regolith Shield Induction|
 
mid5typeID=8529|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
charge1name=Republic Fleet Fusion L x600|
 
charge1typeID=21902|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Targeting Range Script x1|
 
charge3typeID=29009|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4310:9497;8:1952;1:1978;1:2281;1:5975;1:8529;1:519;3:2048;1:31360;2:21902;600:28999;1:29009;1::|
 
skills=|
 
notes=Alpha of 9200 (at level IVs).</li><li>Bring all rounds of ammo to adjust your engagement range.}}{{ShipFitting|
 
ship=Tornado|
 
shipTypeID=4310|
 
fitName=T2 Alpha|
 
fitID=T2-Alpha|
 
high1name=1400mm Howitzer Artillery II|
 
high1typeID=2961|
 
high2name=1400mm Howitzer Artillery II|
 
high2typeID=2961|
 
high3name=1400mm Howitzer Artillery II|
 
high3typeID=2961|
 
high4name=1400mm Howitzer Artillery II|
 
high4typeID=2961|
 
high5name=1400mm Howitzer Artillery II|
 
high5typeID=2961|
 
high6name=1400mm Howitzer Artillery II|
 
high6typeID=2961|
 
high7name=1400mm Howitzer Artillery II|
 
high7typeID=2961|
 
high8name=1400mm Howitzer Artillery II|
 
high8typeID=2961|
 
mid1name=Tracking Computer II|
 
mid1typeID=1978|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
mid5name=Experimental 10MN Microwarpdrive I|
 
mid5typeID=5975|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
charge1name=Republic Fleet Phased Plasma L x600|
 
charge1typeID=21918|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Scan Resolution Script x1|
 
charge3typeID=29011|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router I|
 
rig2typeID=31360|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=4310:2961;8:1952;2:1978;2:5975;1:519;3:2048;1:31360;2:21918;600:28999;1:29011;1::|
 
skills=|
 
notes=Alpha of 11000 (at level Vs).</li><li>Bring all rounds of ammo to adjust your engagement range.</li><li>If you want to have a LSE, you have to fit a RCU.}}
 
 
 
 
 
{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=T1 Alpha|
 
fitID=T1-Alpha|
 
high1name=720mm 'Scout' Artillery I|
 
high1typeID=9451|
 
high2name=720mm 'Scout' Artillery I|
 
high2typeID=9451|
 
high3name=720mm 'Scout' Artillery I|
 
high3typeID=9451|
 
high4name=720mm 'Scout' Artillery I|
 
high4typeID=9451|
 
high5name=720mm 'Scout' Artillery I|
 
high5typeID=9451|
 
high6name=720mm 'Scout' Artillery I|
 
high6typeID=9451|
 
high7name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Phased Weapon Navigation Array Generation Extron|
 
mid3typeID=19814|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Signal Amplifier II|
 
low4typeID=1987|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet Depleted Uranium M x600|
 
charge1typeID=28334|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=Optimal Range Script x1|
 
charge3typeID=28999|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:9451;6:1952;1:1978;1:5975;1:19814;1:519;2:1987;1:1999;2:2048;1:28334;600:28999;1:29009;1::|
 
skills=|
 
notes=This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.</li><li>Bring lots of different ammo.</li><li>Alpha of 2000 (at level IVs).}}{{ShipFitting|
 
ship=Hurricane|
 
shipTypeID=24702|
 
fitName=T2 Alpha|
 
fitID=T2-Alpha|
 
high1name=720mm Howitzer Artillery II|
 
high1typeID=2969|
 
high2name=720mm Howitzer Artillery II|
 
high2typeID=2969|
 
high3name=720mm Howitzer Artillery II|
 
high3typeID=2969|
 
high4name=720mm Howitzer Artillery II|
 
high4typeID=2969|
 
high5name=720mm Howitzer Artillery II|
 
high5typeID=2969|
 
high6name=720mm Howitzer Artillery II|
 
high6typeID=2969|
 
high7name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Signal Amplifier II|
 
low5typeID=1987|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet Depleted Uranium M x600|
 
charge1typeID=28334|
 
charge2name=Optimal Range Script x1|
 
charge2typeID=28999|
 
charge3name=Targeting Range Script x1|
 
charge3typeID=29009|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24702:2969;6:1952;1:1978;2:5975;1:519;3:1987;1:1999;1:2048;1:28334;600:28999;1:29009;1::|
 
skills=|
 
notes=This fit is build around your standard armor or shield cane, so it does not rely on different rigs. If you want, you can switch the SigAmp for another TE but you then need an Ionic rig to get a targeting range of 100km.</li><li>Bring lots of different ammo.</li><li>Alpha of 2600 (at level Vs).}}
 
 
 
 
 
{{ShipFitting|
 
ship=Thrasher|
 
shipTypeID=16242|
 
fitName=cheap T1 Alpha|
 
fitID=cheap-T1-Alpha|
 
high1name=280mm Howitzer Artillery I|
 
high1typeID=488|
 
high2name=280mm Howitzer Artillery I|
 
high2typeID=488|
 
high3name=280mm Howitzer Artillery I|
 
high3typeID=488|
 
high4name=280mm Howitzer Artillery I|
 
high4typeID=488|
 
high5name=280mm Howitzer Artillery I|
 
high5typeID=488|
 
high6name=280mm Howitzer Artillery I|
 
high6typeID=488|
 
high7name=280mm Howitzer Artillery I|
 
high7typeID=488|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Scrambler I|
 
mid2typeID=447|
 
mid3name=Stasis Webifier I|
 
mid3typeID=526|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Phased Plasma S x260|
 
charge1typeID=184|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16242:488;7:447;1:526;1:5973;1:2046;1:11563;1:184;260::|
 
skills=|
 
notes=Bring just a few rounds of ammo, you will most likely not survive for 20 seconds.</li><li>Alpha of 600 (at level IIIs).}}
 
 
 
 
 
 
 
{{ShipFitting|
 
ship=Bellicose|
 
shipTypeID=630|
 
fitName=Alpha|
 
fitID=Alpha|
 
high1name=Heavy Missile Launcher I|
 
high1typeID=501|
 
high2name=Heavy Missile Launcher I|
 
high2typeID=501|
 
high3name=Heavy Missile Launcher I|
 
high3typeID=501|
 
high4name=650mm Artillery Cannon I|
 
high4typeID=492|
 
high5name=650mm Artillery Cannon I|
 
high5typeID=492|
 
mid1name=Target Painter II|
 
mid1typeID=19806|
 
mid2name=Target Painter II|
 
mid2typeID=19806|
 
mid3name=Target Painter II|
 
mid3typeID=19806|
 
mid4name=Target Painter II|
 
mid4typeID=19806|
 
mid5name=Sensor Booster II|
 
mid5typeID=1952|
 
low1name=Signal Amplifier II|
 
low1typeID=1987|
 
low2name=Signal Amplifier II|
 
low2typeID=1987|
 
low3name=Signal Amplifier II|
 
low3typeID=1987|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
drone1name=Hammerhead II x3|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x2|
 
drone2typeID=2456|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Inferno Heavy Missile x450|
 
charge1typeID=27447|
 
charge2name=Republic Fleet Proton M x200|
 
charge2typeID=21928|
 
charge3name=Scan Resolution Script x1|
 
charge3typeID=29011|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Particle Dispersion Projector I|
 
rig1typeID=31300|
 
rig2name=Medium Particle Dispersion Projector I|
 
rig2typeID=31300|
 
rig3name=Medium Targeting System Subcontroller I|
 
rig3typeID=31324|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=630:492;2:501;3:1952;1:19806;4:1987;3:2048;1:31300;2:31324;1:2185;3:2456;2:21928;200:27447;450:29011;1::|
 
skills=|
 
notes=Bellicose should hopefully get a first lock and TP the target. The TPs should be on the target before those hit.}}
 

Latest revision as of 11:09, 22 July 2024

This article is deprecated and no longer in use. There is no replacement information available.

Uni Alpha Fleet Doctrine

General Information

An Alpha Fleet doctrine is set up to maximize the damage output within the first few seconds of a fight (=alpha or volley damage). With certain weapon systems dealing more alpha damage than others, this fleet doctrine revolves around the use of Artillery Cannons and Tachyon Beam Lasers. Ships with these weapon systems are supported by cheap (!) short range tackle to make sure the alpha ships can project their full dps.

The short range ships are likely to not survive the engagement as they will be close to the targets, therefore they should focus on a cheap fit, to maximize the net ISK win of an engagement.

Bring Tornado>Oracle>Talos/Naga>Hurricane>Bellicose/Vigil (only 1 needed) with TPs>Thrashers>any other cheap tackle frigate/dessy with scram and web

Advantages/Disadvantages

Pro:

- Alpha fleets are good to surpass enemy (ooc) reps. A decently sized Alpha fleet can even volley Battleships and heavily tanked T3 cruisers.

- They are also good vs. Ancillary Shield Boosters as those ships tend to have a small buffer


Cons:

- Alpha fleets deal less dps in the long run than close range, high dps fleets


- Long range weapon systems are very bad at close range distances. When an enemy fleet is able to get close, you will hardly deal serious dps anymore


- Alpha ships are quite squishy as well, so once tackled they die fast


Command Structure

Nothing really specific. Usual command structure is required.

Tactics

All pilots of Alpha ships should set their fits around at hitting at three different ranges: 50km, 70km, 100km and bring ammo for these ranges. Aim your engagement range on up to optimal + ½ falloff (That means if you want to hit at 50km, it is usually better to choose a higher damage ammo that has 30+70 than a lower dps ammo with 50+x). The short range support ships (tacklers) will try to get as close to the targets as possible and tackle them. To maximize the damage, tacklers need to fit scram and webs to slow the target down as much as possible. Additional Target Painters are useful. The Alpha ships (and TP ships) then warp onto the tacklers at their optimal (or a bit closer in case the targets are kiting). They immediately lock the target, activate the weapons and align in the direction the FC calls.

This also works well in conjunction with a good punter.

You can also use long range tackle recons instead of the cheap close range tacklers.

Fits