Difference between revisions of "Corruption and Suppression"
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− | '''Corruption and Suppression''' are related mechanics, indicating the control of solar system by Empire and Pirate | + | '''Corruption and Suppression''' are related mechanics, indicating the control of solar system by pirate or empire forces. |
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+ | As [[insurgency]] content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well. | ||
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+ | == Insurgency victory == | ||
+ | In order to win an insurgency, pirate and empire militias must push systems to either Corruption or Suppression 5. When enough systems have been pushed to Suppression 5, the pirate [[Forward Operating Base]] (FOB) will become vulnerable and can be bashed like a structure. When the FOB is destroyed, the insurgency is won by the empires. Conversely, when enough systems have been pushed to Corruption 5, the insurgency is won by the pirates. The number of systems required for victory by one side starts at 7, and is modified by the [[ambition modifier]]. | ||
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== Stages == | == Stages == | ||
=== Corruption === | === Corruption === | ||
As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds <ref name="patch notes 21.06" />. | As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds <ref name="patch notes 21.06" />. | ||
==== Stage 1 ==== | ==== Stage 1 ==== | ||
− | * Increased | + | * Increased PvP loot drops for pirates 7.5% total bonus. |
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
==== Stage 2 ==== | ==== Stage 2 ==== | ||
− | * Increased | + | * Increased PvP loot drops for pirates 15% total bonus. |
* In Insurgency systems, roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
==== Stage 3 ==== | ==== Stage 3 ==== | ||
− | * Increased | + | * Increased PvP loot drops for pirates 22.5% total bonus. |
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
* '''UNIQUE:''' If in an Insurgency, the system will spread the insurgency to an adjacent system to this system if possible. If not possible, it will instead spread to any system adjacent to the insurgency. | * '''UNIQUE:''' If in an Insurgency, the system will spread the insurgency to an adjacent system to this system if possible. If not possible, it will instead spread to any system adjacent to the insurgency. | ||
==== Stage 4 ==== | ==== Stage 4 ==== | ||
− | * Increased | + | * Increased PvP loot drops for pirates 30% total bonus. |
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
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==== Stage 5 - Max Corruption ==== | ==== Stage 5 - Max Corruption ==== | ||
− | * Increased | + | * Increased PvP loot drops for pirates 37.5% total bonus. |
* Faction Navy and Criminal Police NPCs stop spawning in high security systems. | * Faction Navy and Criminal Police NPCs stop spawning in high security systems. | ||
* In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | * In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency. | ||
Line 80: | Line 84: | ||
<ref name="patch notes 21.06">Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-21-06 Version 21.06] Release 2024-01-16.1</ref> | <ref name="patch notes 21.06">Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-21-06 Version 21.06] Release 2024-01-16.1</ref> | ||
</references> | </references> | ||
+ | |||
+ | {{FactionWarfareNav}} | ||
[[Category:Faction Warfare]] | [[Category:Faction Warfare]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 10:17, 23 July 2024
Corruption and Suppression are related mechanics, indicating the control of solar system by pirate or empire forces.
As insurgency content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well.
Insurgency victory
In order to win an insurgency, pirate and empire militias must push systems to either Corruption or Suppression 5. When enough systems have been pushed to Suppression 5, the pirate Forward Operating Base (FOB) will become vulnerable and can be bashed like a structure. When the FOB is destroyed, the insurgency is won by the empires. Conversely, when enough systems have been pushed to Corruption 5, the insurgency is won by the pirates. The number of systems required for victory by one side starts at 7, and is modified by the ambition modifier.
Stages
Corruption
As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds [1].
Stage 1
- Increased PvP loot drops for pirates 7.5% total bonus.
- Faction Navy and Criminal Police NPCs stop spawning in high security systems.
Stage 2
- Increased PvP loot drops for pirates 15% total bonus.
- In Insurgency systems, roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency.
Stage 3
- Increased PvP loot drops for pirates 22.5% total bonus.
- In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency.
- UNIQUE: If in an Insurgency, the system will spread the insurgency to an adjacent system to this system if possible. If not possible, it will instead spread to any system adjacent to the insurgency.
Stage 4
- Increased PvP loot drops for pirates 30% total bonus.
- Faction Navy and Criminal Police NPCs stop spawning in high security systems.
- In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency.
- All players who are in pirate militia gain a +2au/s warp speed bonus.
Stage 5 - Max Corruption
- Increased PvP loot drops for pirates 37.5% total bonus.
- Faction Navy and Criminal Police NPCs stop spawning in high security systems.
- In Insurgency systems, more powerful roaming pirate spawns will start to appear and warp around the system. These NPCs will engage anyone who is not aligned to the current pirate faction leading the insurgency.
- All players who are in pirate militia gain a +2au/s warp speed bonus.
- Sentry guns in Lowsec will no longer respond to players who get a suspect timer in their presence.
- UNIQUE: Highsec Only - Attacking ships, structures and drones is now possible without a criminal timer and CONCORD response. CONCORD will only respond to capsule kills or assisting someone with a criminal timer in the system.
- UNIQUE: Lowsec Only - Sentry Guns will now additionally ignore all criminal timers in their presence. Players can now use Interdiction Sphere Launchers, Warp Disruption Field Generators, Bomb Launchers and Defender Launchers.
Affected systems are displayed with an upside-down triangle ▼ and a "LAWLESS" label in the route overview.
Suppression
As suppression goes up, stargates and stations will start to feature police drones and “bobs” [1].
Stage 1
- Increased bounties from NPCs 5% total bonus.
- Increased security status gains from NPCs 5% total bonus.
Stage 2
- Increased bounties from NPCs 10% total bonus.
- Increased security status gains from NPCs 10% total bonus.
- Increased empire FW militia LP gains, i.e. state protectorate 5% total bonus.
Stage 3
- Increased bounties from NPCs 15% total bonus.
- Increased security status gains from NPCs 15% total bonus.
- Increased empire FW militia LP gains, i.e. state protectorate 10% total bonus.
- Corruption gains for the system are reduced by 30%.
- In Insurgency systems, roaming enforcer spawns will start to appear and warp around the system. These NPCs will engage anyone who is enlisted with pirates but will be neutral to other pilots.
Stage 4
- Increased bounties from NPCs 20% total bonus.
- Increased security status gains from NPCs 20% total bonus.
- Increased empire FW militia LP gains, i.e. state protectorate 15% total bonus.
- Corruption gains for the system are reduced by 30%.
- In Insurgency systems, more powerful roaming enforcer spawns will start to appear and warp around the system. These NPCs will engage anyone who is enlisted with pirates but will be neutral to other pilots.
- All players who are in empire militia gain a 10% bonus to the range of stasis webifiers and warp scramblers.
Stage 5 - Max Suppression
- Increased bounties from NPCs 25% total bonus.
- Increased security status gains from NPCs 25% total bonus.
- Increased empire FW militia LP gains, i.e. state protectorate 20% total bonus.
- Corruption gains for the system are reduced by 30%.
- In Insurgency systems, more powerful roaming enforcer spawns will start to appear and warp around the system. These NPCs will engage anyone who is enlisted with pirates but will be neutral to other pilots.
- All players who are in empire militia gain a 10% bonus to the range of stasis webifiers and warp scramblers.
- UNIQUE: In Insurgency systems, elite sentry guns will be deployed by the roaming enforcer NPCs. These sentry guns are vastly more powerful than the regular sentry guns, including ECM and target painting effects in addition to vastly increased damage per second. These sentry guns are also immune to the sentry gun disabling effects from Corruption 5.
- Stops solar systems from progressing or gaining corruption after Corruption level 4[2].
See also
References
- ^ a b Patch Notes: Version 21.06 Release 2024-01-16.1
- ^ Patch Notes: Version 21.06 release 2023-12-15.1
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