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Manual piloting: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m Eve -> EVE per MoS
Added section more clearly explaining some of the mouse/keyboard actions used to achieve manual piloting.
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'''Manual piloting''' is the act of manoeuvring a ship without using commands relative to another object, like orbit, keep at range, approach, etc. It is achieved by double left clicking on empty space. Your ship will then orient itself and move in that direction. Your perspective, and thus where you're clicking is affected by the position of your camera, so if you require precision, zoom out as far as you can. A simple example of manual piloting is when your ship is stuck on a collidable structures. If you can't align to warp because you're too close to the structure, you have to double click away from it to increase distance. Manual piloting includes using keyboard arrow keys to change direction or changing your ships speed by clicking on the speedometer at the bottom of the ship control panel.
'''Manual piloting''' is the act of manoeuvring a ship without using commands relative to another object, like orbit, keep at range, approach, etc. It is achieved by double left clicking on empty space. Your ship will then orient itself and move in that direction. Your perspective, and thus where you're clicking is affected by the position of your camera, so if you require precision, zoom out as far as you can. A simple example of manual piloting is when your ship is stuck on a collidable structures. If you can't align to warp because you're too close to the structure, you have to double click away from it to increase distance. Manual piloting includes using keyboard arrow keys to change direction or changing your ships speed by clicking on the speedometer at the bottom of the ship control panel.
== How to Manually Pilot ==
There are a few options for manually piloting a ship. It's also a good idea to turn on the [[Tactical Overlay]] so you can see the blue arrow to better visualize the direction of your ship's movement.
# '''Double left-click in space''' | This will align your ship to that vector in space. If tactical overlay is turned on, you will see the arrow appear pointing from your ship in that direction, and a circle will appear in distant space where you clicked.
# '''First Person Camera Mode''' | While in [[Camera#First-person_camera|first person camera mode]], you can use the arrow keys to bump the direction of your ship, and you can also double left-click from this view as well to set direction.
# '''Hitting the Q Button''' | Hitting Q will open a circular dial which you can use to set a precise vector and distance to move. This technique requires 2 additional left-clicks to set the vector.
## After ''hitting Q'', an arrow will appear from your ship and follow your mouse.
## Move your mouse to the desired '''distance''' and adjust the horizontal vector, and then ''left-click'' to lock it.
## Then, the arrow will be free to move vertically and you can adjust your vertical vector. Once satisfied, left-click again and your ship will begin to move in that direction.
## Note: unlike the other 2 techniques above, your ship will '''not''' move in that direction forever, and instead will stop when it reaches the distance you selected. But, if you want to keep moving in that direction after setting a vector, you can move the camera behind your ship and click ahead in space, or go to First Person Camera mode and double click straight ahead.


== Slingshot Maneuver ==
== Slingshot Maneuver ==