Difference between revisions of "Pot and Kettle"
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|EWAR= Tracking Disruption (Frigates) | |EWAR= Tracking Disruption (Frigates) | ||
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− | |ShipSuggestion= Paladin, Sleipnir, Golem, CNR, Raven, Domi | + | |ShipSuggestion= Paladin, Sleipnir, Golem, CNR, Raven, Domi, Praxis |
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{{NPCTableRow|Battleship|1|Imperial Templar Dominator}} | {{NPCTableRow|Battleship|1|Imperial Templar Dominator}} | ||
{{NPCTableSeparator|Group 3 (120km)}} | {{NPCTableSeparator|Group 3 (120km)}} | ||
− | {{NPCTableRow|Battlecruiser|1|Imperial Templar Seer}} | + | {{NPCTableRow|Battlecruiser|1|Imperial Templar Seer|ewar= Neut|ewar2= TD}} |
{{NPCTableRow|Battleship|1|Imperial Bataivah}} | {{NPCTableRow|Battleship|1|Imperial Bataivah}} | ||
{{NPCTableRow|Battleship|1|Imperial Dominator}} | {{NPCTableRow|Battleship|1|Imperial Dominator}} |
Latest revision as of 04:30, 18 August 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Pot and Kettle is a 5 part mission chain.
Part 1 of 5
Space type: Deadspace
Video: Cerberus Part 1, Cerberus Part 2 Kronos - Minimal Amarr Standing Loss
Blitz: Kill the Prophecy, warp out.
Single Pocket
Warp in at about 50km from the nearest group.
When you fire on the Prophecy pretty much everything aggros except the Prophecy may not aggro.
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Cruiser HAC | ||||
1 x Battlecruiser Prophecy | ||||
1 x Sentry Cruise Missile Battery | ||||
2 x Sentry Heavy Missile Battery |
There are two timed spawn (only a few minutes after you warp in and quickly after each other).
WD | EWAR | L
| ||
---|---|---|---|---|
4-5 x Elite Frigate ?? |
WD | EWAR | L
| ||
---|---|---|---|---|
4-5 x Elite Frigate ?? |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser ?? |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Cruiser ?? |
Tags (all spawns):
- Imperial Navy Sergeant III x 7
- Imperial Navy Major I x 11
- Imperial Navy Colonel I x 34
Standing loss (all spawns):
0.018% with Amarr Empire (per standing tick - can be done in 15 minutes easily with a Paladin for example - did not destroy the towers)
Part 2 of 5 (Mine Sweeper)
Level | 4 |
Type | Encounter |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
Ship suggestion | Paladin, Golem, CNR, Raven, Domi |
Space type: Deadspace with Gate
Blitz:
- For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission is completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
- For ships with high alpha strike: if you can kill a mine in one volley (by grouping your turrets/launchers), it will not spawn any NPCs. Mines have 1200 hp each. Using this method you can complete the mission in two minutes in absolute safety.
There are 6 mines at warp-in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.
Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.
Loot: No loot, 1.4 m3 (3-4M isk worth) of salvage.
Standing loss (all spawns):
2.4% with Amarr Empire (per standing tick) for destroying the mines (show as "Amarr Lookout")
Part 3 of 5
Level | 4 |
Type | Courier |
Possible cargo:
(1 Large EMP Smartbomb I, Volume 50m³)
(10 Quafe Ultra, Volume 1m³)
(1 Design Documents, Volume 0.5m³)
Part 4 of 5
Note: If you decline this, you'll get an alternative part 5 of 5.
Level | 4 |
Type | Encounter |
Faction | Amarr Empire |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Recon Ships |
Ship suggestion | Paladin, Sleipnir, Golem, CNR, Raven, Domi, Drake |
Space type: Deadspace
Group 1:
These ships are present upon warp-in. They do not cause spawns.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Fighter Outpost Defender |
These ships are on a timed spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Amarr Recon Ship | ||||
1 x Cruiser Amarr Recon Ship |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Amarr Recon Ship | ||||
1 x Cruiser Amarr Recon Ship |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Amarr Recon Ship | ||||
1 x Cruiser Amarr Recon Ship |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Amarr Recon Ship | ||||
1 x Cruiser Amarr Recon Ship |
Mission is complete when all Amarr Recon Ships are destroyed.
Tip:
- Outpost Defender drones do 100 DPS each, orbit at 3 km, and will MWD towards you at 2000 m/s. EMP smartbombs can be quite useful here.
Tags:
- Imperial Navy Sergeant II x 8
- Imperial Navy Midshipman III x 4
- Imperial Navy Major I x 1
- Imperial Navy Colonel I x 19
- Imperial Navy General I x 1
Standing loss:
2.4% with Amarr Empire "for destroying Amarr Empire's Outpost Defender" !
Part 5 of 5
Level | 4 |
Type | Encounter |
Faction | Amarr Empire |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Divine Imperials |
Ship suggestion | Paladin, Sleipnir, Golem, CNR, Raven, Domi |
Space type: Deadspace
Pocket 1
You warp in the first pocket using an acceleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. The gate at about 45 km distance is locked, so you need to remove all ships anyway. The optimal range of the battleships is around 40 km usually.
Spawns (might be slightly random):
Tags (Room 1):
- Imperial Navy Sergeant II x 9
- Imperial Navy Major I x 3
- Imperial Navy Colonel I x 11
- Imperial Navy General I x 12
- Imperial Navy General II x 1
Pocket 2
First group will aggro on warp in (or a few seconds later), 2nd group seems to aggro after group 1 goes.
You could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.
Tags (Room 1 + Room 2):
- Imperial Navy Colonel I x 23
- Imperial Navy General I x 21
- Imperial Navy General II x 1
- Imperial Navy Major I x 5
- Imperial Navy Sergeant I x 3
- Imperial Navy Sergeant II x 14
- Imperial Navy Sergeant III x 1
Part 5 of 5 alternate
Level | 4 |
Type | Courier |
Objective | Transport 100,000 units of Mexallon (1,000 m³) |
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