Pot and Kettle

From EVE University Wiki
Jump to: navigation, search
This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.
This article should be cleaned up or improved. The reason is: unspecified


Pot and Kettle is a 5 part mission chain.

Part 1 of 5

Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking Disruption (Frigates)
Ship suggestion Paladin, Sleipnir, Golem, CNR, Raven, Domi
Standing loss Amarr Empire

Space type: Deadspace

Video: Cerberus Part 1, Cerberus Part 2 Kronos - Minimal Amarr Standing Loss

Blitz: Kill the Prophecy, warp out.

Single Pocket

Warp in at about 50km from the nearest group.

When you fire on the Prophecy pretty much everything aggros except the Prophecy may not aggro.

Initial Forces
WD EWAR L


Cruiser 10 x Cruiser HAC May be battlecruisers when entering as BC?
Battlecruiser 1 x Battlecruiser Prophecy Reinforcement 3
Sentry 1 x Sentry Cruise Missile Battery
Sentry 2 x Sentry Heavy Missile Battery


There are two timed spawn (only a few minutes after you warp in and quickly after each other).

Reinforcement 1
WD EWAR L


Elite Frigate 4-5 x Elite Frigate  ?? Tracking Disruptor
Reinforcement 2
WD EWAR L


Elite Frigate 4-5 x Elite Frigate  ?? Tracking Disruptor


Reinforcement 3 (Destruction of Prophecy)
WD EWAR L


Cruiser 4 x Cruiser  ?? Triggers reinforcement 4


Reinforcement 4
WD EWAR L


Cruiser 5 x Cruiser  ??

Tags (all spawns):

  • Imperial Navy Sergeant III x 7
  • Imperial Navy Major I x 11
  • Imperial Navy Colonel I x 34

Standing loss (all spawns):
0.018% with Amarr Empire (per standing tick - can be done in 15 minutes easily with a Paladin for example - did not destroy the towers)

Part 2 of 5 (Mine Sweeper)

Level 4
Type Encounter
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Ship suggestion Paladin, Golem, CNR, Raven, Domi

Space type: Deadspace with Gate

Blitz:

  • For snipers: snipe all of the mines from as far away as you can. Keep shooting the mines until the "Amarrian drone mine 1" spawns. Blow that one up, and mission is completed. (Note: When I did the mission Drones didn't attack until blowing up the last 3 mines - NikalVaszol.) Using this blitz you can do the mission in less than 10 minutes, easily.
  • For ships with high alpha strike: if you can kill a mine in one volley (by grouping your turrets/launchers), it will not spawn any NPCs. Mines have 1200 hp each. Using this method you can complete the mission in two minutes in absolute safety.

There are 6 mines at warp-in 22km - 70km away.
After one mine explodes 4 new mines spawn. After shooting 4 more mines there's another spawn of 4 mines + the "Amarrian drone mine 1".
After blowing up "Amarrian drone mine 1" the mission is over.

Upon firing on the Mines, 4 Amarr Smart Drones (really Rogue Drone Cruisers and Battlecruisers) will appear around the mine, and your ship (and any in your fleet on the grid) will take 600-1000 damage. Destroy the drones after each mine to avoid being swamped.

Loot: No loot, 1.4 m3 (3-4M isk worth) of salvage.

Standing loss (all spawns):
2.4% with Amarr Empire (per standing tick) for destroying the mines (show as "Amarr Lookout")

Part 3 of 5

Level 4
Type Courier

Possible cargo:
(1 Large EMP Smartbomb I, Volume 50m³)
(10 Quafe Ultra, Volume 1m³)
(1 Design Documents, Volume 0.5m³)

Part 4 of 5

Note: If you decline this, you'll get an alternative part 5 of 5.


Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Recon Ships
Ship suggestion Paladin, Sleipnir, Golem, CNR, Raven, Domi, Drake

Space type: Deadspace

Group 1:

These ships are present upon warp-in. They do not cause spawns.

Initial forces
WD EWAR L


Frigate 2 x Frigate Imperial Templar Forian
Cruiser 2 x Cruiser Imperial Templar Champion
Cruiser 1 x Cruiser Imperial Templar Justicar
Battleship 1 x Battleship Imperial Ultara
Sentry 2 x Sentry Tower Sentry Amarr I
Sentry 4 x Sentry Amarr Sentry Gun


Spawn 1 (heavy DPS, spawn one at a time)
WD EWAR L


Fighter 5 x Fighter Outpost Defender fighter drone - frigate-sized

These ships are on a timed spawn.

Spawn 2
WD EWAR L


Frigate 2 x Frigate Amarr Recon Ship Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Amarr Recon Ship
Spawn 3
WD EWAR L


Frigate 2 x Frigate Amarr Recon Ship Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Amarr Recon Ship
Spawn 4
WD EWAR L


Frigate 2 x Frigate Amarr Recon Ship Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Amarr Recon Ship
Spawn 5
WD EWAR L


Frigate 2 x Frigate Amarr Recon Ship Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Amarr Recon Ship

Mission is complete when all Amarr Recon Ships are destroyed.

Tip:

  • Outpost Defender drones do 100 DPS each, orbit at 3 km, and will MWD towards you at 2000 m/s. EMP smartbombs can be quite useful here.

Tags:

  • Imperial Navy Sergeant II x 8
  • Imperial Navy Midshipman III x 4
  • Imperial Navy Major I x 1
  • Imperial Navy Colonel I x 19
  • Imperial Navy General I x 1

Standing loss:
2.4% with Amarr Empire "for destroying Amarr Empire's Outpost Defender" !

Part 5 of 5

Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Divine Imperials
Ship suggestion Paladin, Sleipnir, Golem, CNR, Raven, Domi

Space type: Deadspace

Pocket 1

You warp in the first pocket using an acceleration gate, no aggro on warp in. There are 3 groups, with increasingly larger size ships, all faction (so no bounty). The 2 groups closest to you (40km and 80km) can be pulled or sniped. If you need to get closer to the 3rd group to pull them (120km) they will aggro you when you are 80 to 90km away. The gate at about 45 km distance is locked, so you need to remove all ships anyway. The optimal range of the battleships is around 40 km usually.

Spawns (might be slightly random):

WD EWAR L
Group 1 (40km)
Elite Frigate 4 x Elite Frigate Divine Imperial Felix Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Divine Imperial Nabih Warp Disruptor Stasis Webifier
Battlecruiser 2 x Battlecruiser Imperial Avenger
Battlecruiser 1 x Battlecruiser Imperial Justicar
Battleship 1 x Battleship Imperial Dominator
Battleship 2 x Battleship Imperial Tanakh
Group 2 (80km)
Elite Frigate 1 x Elite Frigate Divine Imperial Felix
Elite Frigate 2 x Elite Frigate Divine Imperial Nabih
Elite Cruiser 1 x Elite Cruiser Divine Imperial Champion
Battleship 3 x Battleship Imperial Origen
Battleship 1 x Battleship Imperial Templar Dominator
Group 3 (120km)
Battlecruiser 1 x Battlecruiser Imperial Templar Seer
Battleship 1 x Battleship Imperial Bataivah
Battleship 1 x Battleship Imperial Dominator
Battleship 1 x Battleship Imperial Origen
Battleship 3 x Battleship Imperial Tanakh

Tags (Room 1):

  • Imperial Navy Sergeant II x 9
  • Imperial Navy Major I x 3
  • Imperial Navy Colonel I x 11
  • Imperial Navy General I x 12
  • Imperial Navy General II x 1

Pocket 2

First group will aggro on warp in (or a few seconds later), 2nd group seems to aggro after group 1 goes.

WD EWAR L
Group 1 (25km)
Elite Frigate 5 x Elite Frigate Divine Imperial Felix Warp Disruptor Stasis Webifier
Group 2 (60km}
Cruiser 3 x Cruiser Imperial Equalizer
Battleship 6 x Battleship Imperial Bataivah/Dominator/Origen
Group 3 (70km)
Frigate 4 x Frigate Imperial Caius/Crusader/ Divine Imperial Napat Tracking Disruptor
Elite Cruiser 2 x Elite Cruiser Divine Imperial Justicar
Battleship 4 x Battleship Imperial Ultara

You could pull them together with the other groups if you feel confident, otherwise don't get too close and they will not target you or your drones.

Tags (Room 1 + Room 2):

  • Imperial Navy Colonel I x 23
  • Imperial Navy General I x 21
  • Imperial Navy General II x 1
  • Imperial Navy Major I x 5
  • Imperial Navy Sergeant I x 3
  • Imperial Navy Sergeant II x 14
  • Imperial Navy Sergeant III x 1

Part 5 of 5 alternate

Level 4
Type Courier
Objective Transport 100,000 units of Mexallon (1,000 m³)