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Emergency Aid: Holy Mission: Difference between revisions

From EVE University Wiki
Forum archived and irrelevant now; overview not so relevant either
Overview part irrelevant since long ago
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Approximately 90 EHP/s of tank was sufficient for a cruiser that immediately pulled range, but not enough to brawl. Armor repair of 200 HP/s was not enough to keep the Holy Mission alive. My tentative estimate is that somewhere between 400-800 HP/s of armor repair is required (which seems high).
Approximately 90 EHP/s of tank was sufficient for a cruiser that immediately pulled range, but not enough to brawl. Armor repair of 200 HP/s was not enough to keep the Holy Mission alive. My tentative estimate is that somewhere between 400-800 HP/s of armor repair is required (which seems high).


On the Z-S overview, hostiles and the Holy Mission do not show up on the standard Combat tab. I had to use a tab set up to see all entities.
{{Note box
| This overview problem is because the Viridian expansion added new entities to the overview. The overview settings need to be updated. See [[Talk:Overview#June 2023 additions]]
}}


[[Category:Homefront Operations]]
[[Category:Homefront Operations]]