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Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | ||
Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | ||
==Naming== | |||
Most Skill Hardwiring implants use a common naming scheme. For example, ''Zainou 'Gypsy' CPU Management EE-601'' or ''Eifyr & Co. 'Gunslinger' Medium Projectile Turret MP-803''. The key properties of the implant - skill, slot and bonus - are summarised in the name. | |||
{| class="wikitable" | |||
|- | |||
! Corporation !! Series Name !! Skill !! Skill code !! Slot !! Bonus | |||
|- | |||
| Zainou || ''Gypsy'' || CPU Management || EE || 6 || 01 | |||
|- | |||
| Eifyr & Co. || ''Gunslinger'' || Medium Projectile Turret || MP || 8 || 03 | |||
|} | |||
Notes: | |||
* Skill code is often (but not always) an abbreviation of the skill. | |||
** Codes are not always exact abbreviations. For example, ''MR'' for ''Motion Prediction'' (as ''MP'' is already used for ''Medium Projectile Turret''). | |||
** Some skills have been renamed since the implant was created. Notable examples: | |||
*** ''Electronics'' (EE) to ''CPU Management''. | |||
*** ''Engineering'' (EG) to ''Power Grid Management''. | |||
*** ''Energy Systems Operation'' (EO) to ''Capacitor Systems Operation''. | |||
* Implant slot varies from 6 to 10. | |||
* Bonus varies from 01 (1%) to 06 (6%). Not all implant series have all bonuses. | |||
===Unique Skill Hardwiring Implants=== | |||
Certain foes or missions can drop uniquely named skill hardwiring implants. For example, ''Zor's Custom Navigation Hyper-Link''. For such implants, you will need to read the description to find the slot and bonus. | |||
Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot. Compare: | |||
{| class="wikitable" | |||
|- | |||
! Implant !! Slot !! Cybernetics !! Bonus | |||
|- | |||
| Zor's Custom Navigation Hyper-Link || 8 || 4 | |||
| rowspan="2" | +5% to AB and MWD speed increase | |||
|- | |||
| Eifyr & Co. 'Rogue' Acceleration Control AC-605 || 6 || 3 | |||
|} | |||
==Cybernetics Skill Requirements== | |||
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]]. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]). | |||
The level of Cybernetics required varies between skill hardwiring series. For example: | |||
{| class="wikitable" | |||
|- | |||
! Skill !! Series !! 01 !! 02 !! 03 !! 04 !! 05 !! 06 | |||
|- | |||
| {{Sk|Capacitor Systems Operation}} || EO-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Power Grid Management}} || EG-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|CPU Management}} || EE-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Repair Systems}} || RS-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Small Projectile Turret}} || SP-6 || I || I || I || III || III || V | |||
|- | |||
| {{Sk|Small Energy Turret}} || SE-6 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Small Hybrid Turret}} || SH-6 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Motion Prediction}} || MR-7 || I || I || III || III || III || V | |||
|- | |||
| {{Sk|Controlled Bursts}} || CB-7 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Trajectory Analysis}} || TA-7 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Medium Projectile Turret}} || MP-8 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Medium Energy Turret}} || ME-8 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Medium Hybrid Turret}} || MH-8 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Surgical Strike}} || SS-9 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Gunnery}} || RF-9 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Sharpshooter}} || ST-9 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Large Projectile Turret}} || LP-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Large Energy Turret}} || LE-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Large Hybrid Turret}} || LH-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Weapon Upgrades}} || WU-10 || I || I || III || III || IV || V | |||
|} | |||
Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not. | |||
{| class="wikitable" | |||
|- | |||
! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics | |||
|- | |||
| Ogdin's Eye Coordination Enhancer || 7 || Turret tracking speed || +6% || III | |||
|- | |||
| Pashan's Turret Customisation Mindlink || 9 || Turret rate of fire || +7% || IV | |||
|- | |||
| Pashan's Turret Handling Mindlink || 10 || Large energy turret damage || +7% || IV | |||
|- | |||
| Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III | |||
|- | |||
| Whelan Machorin's Ballistic Smartlink || 10 || Missile launcher rate of fire || +6 % || V | |||
|} | |||
==Hardwiring by Affected Skill Area== | ==Hardwiring by Affected Skill Area== | ||
| Line 36: | Line 140: | ||
* RP-900 series (there is no skill that increases armor repair amount) | * RP-900 series (there is no skill that increases armor repair amount) | ||
---- | ---- | ||
===Drone=== | |||
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | |||
! width=20%| Slot 7 | |||
! width=20%| Slot 9 | |||
|- | |||
| Overmind 'Goliath' Drone Tuner T25-10S<br />Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
| CreoDron 'Yellowjacket' Drone Tuner D5-10T<br />CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
|} | |||
====Summary by Skills==== | |||
* {{sk|Drones}}: Overmind 'Goliath' Drone Tuner T25-10S | |||
* {{sk|Drones}}: Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
* {{sk|Drones}}: CreoDron 'Yellowjacket' Drone Tuner D5-10T | |||
* {{sk|Drones}}: CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
---- | |||
===Electronic Systems=== | ===Electronic Systems=== | ||
There are only Electronic Systems hardwires for slots 8 & 9. | |||
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
! width= | ! Model name | ||
! width= | ! width=40%| Slot 8 | ||
! width=40%| Slot 9 | |||
|- | |- | ||
| Zainou 'Gypsy' | |||
| |PJ: propulsion jamming cap need | | |PJ: propulsion jamming cap need | ||
| EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | | EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | ||
|- | |||
| Inquest 'Eros' | |||
| MR: stasis webifier range | |||
| | |||
|} | |} | ||
| Line 55: | Line 186: | ||
* {{sk|Target Painting}}: TG-900 series | * {{sk|Target Painting}}: TG-900 series | ||
* {{sk|Weapon Disruption}}: WD-900 series | * {{sk|Weapon Disruption}}: WD-900 series | ||
Implants with no corresponding skill: | |||
* MR-800 series - there is no skill that increases stasis webifier range | |||
---- | ---- | ||
===Engineering=== | ===Engineering=== | ||
| Line 190: | Line 324: | ||
| DM: Defender Missile velocity | | DM: Defender Missile velocity | ||
| LM: Light Missile damage<br />RD: Rocket damage | | LM: Light Missile damage<br />RD: Rocket damage | ||
| | | AT: Auto-Targeting explosion radius | ||
|} | |} | ||
| Line 200: | Line 334: | ||
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | 8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | ||
9: +Damage for small launchers, else +Explosion velocity.<br /> | 9: +Damage for small launchers, else +Explosion velocity.<br /> | ||
10: +ROF unless you really love | 10: +ROF unless you really love Auto-Targeting. | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | * {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | ||
* {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | * {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | ||
* {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series ( | * {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only) | ||
* {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | * {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | ||
* {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | * {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | ||
| Line 321: | Line 455: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* | * {{Sk|Archaeology}}: AC-905 (only one hardwire), EY-1005 (only one hardwire) | ||
* | * {{Sk|Astrometric Acquisition}}: AQ-700 series | ||
* | * {{Sk|Astrometric Pinpointing}}: AP-600 series | ||
* | * {{Sk|Astrometric Rangefinding}}: AR-800 series | ||
* [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | * [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | ||
* [[Salvaging]]: SV-905 (only one hardwire) | * [[Salvaging]]: SV-905 (only one hardwire) | ||
| Line 369: | Line 503: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* | * {{sk|Shield Operation}}: SP-900 series | ||
* | * {{sk|Shield Emission Systems}}: SE-800 series | ||
* | * {{sk|Shield Management}}: SM-700 series | ||
* | * {{sk|Shield Upgrades}}: SU-600 series | ||
---- | ---- | ||
===Targeting=== | ===Targeting=== | ||
| Line 388: | Line 523: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* | * {{sk|Signature Analysis}}: SA-700 series | ||
* | * {{sk|Long Range Targeting}}: LT-800 series | ||
---- | ---- | ||
| Line 415: | Line 550: | ||
| Gunnery | | Gunnery | ||
| Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | | Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | ||
| small racial | | small racial turret damage | ||
|- | |- | ||
| Industry | | Industry | ||
| Line 494: | Line 629: | ||
|- | |- | ||
| Resource Processing | | Resource Processing | ||
| | | Michi's Excavation Augmentor | ||
| | | 5% bonus to mining yield of mining lasers | ||
|- | |- | ||
| Scanning | | Scanning | ||
| Line 526: | Line 661: | ||
|- | |- | ||
| Electronic Systems | | Electronic Systems | ||
| Zainou 'Gypsy' PJ | | Zainou 'Gypsy' PJ; Inquest 'Eros' MR | ||
| propulsion jammer cap need | | propulsion jammer cap need; stasis webifier range | ||
|- | |- | ||
| Engineering | | Engineering | ||
| Line 535: | Line 670: | ||
| Gunnery | | Gunnery | ||
| Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | | Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | ||
| medium racial | | medium racial turret damage | ||
|- | |- | ||
| Industry | | Industry | ||
| Line 643: | Line 778: | ||
| Armor | | Armor | ||
| Inherent Implants 'Noble' HG | | Inherent Implants 'Noble' HG | ||
| | | Armor hitpoints | ||
|- | |- | ||
| Electronics | | Electronics | ||
| Line 655: | Line 790: | ||
| Gunnery | | Gunnery | ||
| Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | | Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | ||
| large racial | | large racial turret damage; turret CPU need | ||
|- | |- | ||
| Industry | | Industry | ||
| Line 663: | Line 798: | ||
| [[Missiles|Missiles]] | | [[Missiles|Missiles]] | ||
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | ||
| rate of fire; | | rate of fire; Auto-Targeting explosion radius | ||
|- | |- | ||
| Navigation | | Navigation | ||
| Line 704: | Line 839: | ||
|- | |- | ||
| Eifyr & Co. 'Gunslinger' | | Eifyr & Co. 'Gunslinger' | ||
| projectile | | projectile turret damage, all turret tracking and damage | ||
|- | |- | ||
| Eifyr & Co. 'Rogue' | | Eifyr & Co. 'Rogue' | ||
| Line 713: | Line 848: | ||
|- | |- | ||
| Inherent Implants 'Lancer' | | Inherent Implants 'Lancer' | ||
| energy | | energy turret damage, all turret cap use and rate of fire | ||
|- | |- | ||
| Inherent Implants 'Noble' | | Inherent Implants 'Noble' | ||
| hull/armor repair and hitpoints | |||
|- | |- | ||
| Inherent Implants 'Squire' | | Inherent Implants 'Squire' | ||
| Line 722: | Line 857: | ||
|- | |- | ||
| Inherent Implants 'Yeti' | | Inherent Implants 'Yeti' | ||
| [[ | | [[Ice Mining|ice harvesting]] | ||
|- | |- | ||
| Poteque 'Prospector' | | Poteque 'Prospector' | ||
| Line 728: | Line 863: | ||
|- | |- | ||
| Zainou 'Beancounter' | | Zainou 'Beancounter' | ||
| [[ | | [[Research|research]] and [[manufacturing]] | ||
|- | |- | ||
| Zainou 'Deadeye' | | Zainou 'Deadeye' | ||
| hybrid turret damage, all turret [[Falloff|falloff]] and optimal range.<br />Missile range, explosion radius, explosion velocity and launcher rate of fire. | |||
|- | |- | ||
| Zainou 'Gnome' | | Zainou 'Gnome' | ||
| Line 740: | Line 875: | ||
|- | |- | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' | ||
| missile damage, defender missile velocity, | | missile damage, defender missile velocity, Auto-Targeting missile explosion radius | ||
|} | |} | ||
| Line 767: | Line 902: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' | | Zainou 'Gypsy' CPU Management | ||
| EE-601 ~ 606 | | EE-601 ~ 606 | ||
| 1% ~ 6% bonus to the CPU output | | 1% ~ 6% bonus to the CPU output | ||
| Line 879: | Line 1,014: | ||
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:magenta;color:white" | Drones | |||
| Overmind 'Goliath' Drone Tuner T25-10S | |||
| | |||
| 25% Bonus to Drone Tank, 10% penalty to Drone Speed | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:magenta;color:white" | Drones | |||
| Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
| | |||
| 10% Bonus to Drone Speed, 25% Penalty to Drone Tank | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Line 1,016: | Line 1,164: | ||
| PJ-801 ~ 806 | | PJ-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | ||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Inquest 'Eros' Stasis Webifier | |||
| MR-803 ~ 807 | |||
| 3% ~ 7% increase in stasis webifier range | |||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
| Line 1,087: | Line 1,241: | ||
| Eifyr and Co. 'Alchemist' Biology | | Eifyr and Co. 'Alchemist' Biology | ||
| BY-805 ~ 810 | | BY-805 ~ 810 | ||
| | | 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
| Line 1,106: | Line 1,260: | ||
| SE-801 ~ 806 | | SE-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | ||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:magenta;color:white" | Drones | |||
| CreoDron 'Yellowjacket' Drone Tuner D5-10T | |||
| | |||
| 5% Bonus to Drone Damage, 10% penalty to Drone Tank | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:magenta;color:white" | Drones | |||
| CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
| | |||
| 10% Bonus to Drone Tank, 5% Penalty to Drone Damage | |||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
| Line 1,135: | Line 1,301: | ||
| Zainou 'Gypsy' Target Painting | | Zainou 'Gypsy' Target Painting | ||
| TG-901 ~ 906 | | TG-901 ~ 906 | ||
| 1% ~ 6% reduction in | | 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
| Line 1,277: | Line 1,443: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Armored | | Armored Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armored Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Information | | Information Command Mindlink | ||
| | | | ||
| | | +25% bonus to Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| | | Shield Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Skirmish | | Skirmish Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Caldari Navy | | Caldari Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield and Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Federation Navy | | Federation Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armor and Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Imperial Navy | | Imperial Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armor and Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Republic Fleet | | Republic Fleet Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield and Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
| Line 1,335: | Line 1,493: | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Mining Foreman Burst effect strength and duration. | ||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| ORE Mining Director Mindlink | |||
| | |||
| +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration. Replaces Mining Foreman Mindlink and Shield Command Mindlink | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
| Line 1,345: | Line 1,509: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' Auto-Targeting Explosion Radius | ||
| FR-1001 ~ 1006 | | FR-1001 ~ 1006 | ||
| 1% ~ 6% bonus to explosion radius of auto-target missiles | | 1% ~ 6% bonus to explosion radius of auto-target missiles | ||
| Line 1,370: | Line 1,534: | ||
==Implant Acquisition== | ==Implant Acquisition== | ||
All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [ | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [https://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices. | ||
[[Category:Skills]] | |||