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Golem: Difference between revisions

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m Update for Version 21.06 Release 2024-02-20.1
Update for new parameter.
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| bandwidth=25 Mbit/sec
| bandwidth=25 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
| quote= Unwavering resolve gives rise to unstoppable force.
 
| quote_attribution= Admiral Yakiya Tovil-Toba
Developer: Lai Dai
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
 
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Shield Booster amount<br>
7.5% bonus to Shield Booster amount<br>
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70% reduction in Micro Jump Drive reactivation delay<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules<br>
•&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=7,700 HP
| structurehp=7,700 HP
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The '''Golem''' is the Caldari [[Marauder]]. It is a heavily modified Raven hull that makes use of a [[Bastion Module]] in order to greatly increase its combat performance. It makes great use of Torpedoes or Cruise missiles in conjunction with the bonus to Target Painters, either weapon system is viable however the schools of thought are very competitive. However, they can both agree that this Marauder is an active shield tanked battleship and is ''very'' effective in level 4 mission running.
The '''Golem''' is the Caldari [[Marauder]]. It is a heavily modified Raven hull that makes use of a [[Bastion Module]] in order to greatly increase its combat performance. It makes great use of Torpedoes or Cruise missiles in conjunction with the bonus to Target Painters, either weapon system is viable however the schools of thought are very competitive. However, they can both agree that this Marauder is an active shield tanked battleship and is ''very'' effective in level 4 mission running.


Until recently{{Verify|title= Is this still true?}}, the Golem was a red-headed stepchild of the other Marauders, capsuleers often favoring the Vargur or the pirate battleship Machariel. Luckily with Rubicon and the changes to Target Painter cycle times, as well as the Marauders' new bonus to micro jump drives, the Golem has become a more popular choice than in the past.
Until recently{{Verify|title= Is this still true?}}, the Golem was the least favoured Marauder, capsuleers often favoring the Vargur or the pirate battleship the Machariel. Luckily with Rubicon and the changes to Target Painter cycle times, as well as the Marauders' new bonus to micro jump drives, the Golem has become a more popular choice than in the past.


== Skills ==
== Skills ==
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== Tactics ==
== Tactics ==
The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with your finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching.
The Micro Jump Drive will be primarily used for getting between gate to gate; zooming out and measuring a distance with your finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching.


The Golem is widely considered to be the weakest of the marauders. This is due to the delayed damage of missiles and the poor application of cruise missiles and torpedoes. Even with the Golem's bonus to target painter strength and large missile explosion velocity, it struggles to apply damage to destroyers and frigates. The Golem also has the lowest DPS of the marauders, and its low drone bandwidth means it cannot field drones bigger than lights effectively. While the Golem can be rapid heavy fit to improve its low application, the small clip and long reload time of rapid heavies combined with the lower damage compared to torpedoes means that they are very rarely used. While this may sound overwhelmingly negative, the Golem does still see use in small scale PvP and solo PvE. But for fleet PvP and PvE most groups use one of the other marauders, and for small scale PvP and solo PvE the Golem is still outshone by the other shield marauder, the [[Vargur]].
The Golem is widely considered to be the weakest of the Marauders. This is due to the delayed damage of missiles and the poor application of cruise missiles and torpedoes. Even with the Golem's bonus to target painter strength and large missile explosion velocity, it struggles to apply damage to destroyers and frigates. The Golem also has the lowest DPS of the Marauders, and its low drone bandwidth means it cannot field drones bigger than lights effectively. While the Golem can be rapid heavy fit to improve its low application, the small clip and long reload time of rapid heavies combined with the lower damage compared to torpedoes means that they are very rarely used. While this may sound overwhelmingly negative, the Golem does still see use in small scale PvP and solo PvE. But for fleet PvP and PvE most groups use one of the other Marauders, and for small scale PvP and solo PvE the Golem is still outshone by the other shield marauder, the [[Vargur]].


== Notes ==
== Notes ==
''You can write additional notes for Golem here.''
''You can write additional notes for the Golem here.''


== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 150% bonus to Armor Plate hitpoints removed
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.


'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes]
* Mass 157,000,000 kg (+ 62,665,000 kg)
* Mass 157,000,000 kg (+ 62,665,000 kg)
* Agility for all Marauders has been improved to keep align times at similar values
* Agility for all Marauders has been improved to keep align times at similar values