Difference between revisions of "Condor"

From EVE University Wiki
Jump to: navigation, search
m (clean up, replaced: |warpspeed=6 AU/s → |warpspeed=5 AU/s)
(Quote update)
 
(53 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=583
+
| shipimg=Condor.jpg
|shipid=583
+
| shipname=Condor
|shipimg=Condor.jpg
+
| class=Frigate
|shipname=Condor
+
| grouping=Standard Frigates
|caption=Condor
+
| hulltype=Condor Class
|class=Frigate
+
| faction=Caldari State  
|grouping=Standard Frigates
+
| variations={{Ship|Crow}},{{Ship|Raptor}}
|hulltype=Condor Class
+
| tech=  
|faction=Caldari State
+
| powergrid=35 MW
|race=Caldari
+
| cpu=185 tf
|roles=Attack Frigate
+
| capacitor=300 GJ
|variations={{Ship|Crow}}, {{Ship|Raptor}}
+
| highs=4
+
| turrets=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=3
+
| mediums=4
|powergrid=35 MW
+
| lows=2
|cpu=185 tf
+
| mass=1,100,000 kg
|capacitor=300 GJ
+
| volume=18,000
|highs=4
+
| cargohold=130
|turrets=0
+
| extrahold=
|launchers=3
+
| extraholdtype=
|mediums=4
+
| dronebay=
|lows=2
+
| bandwidth=
 
|mass=1,100,000 kg
 
|volume=18,000 m&#179;
 
|cargohold=130 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
 
 
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>10% bonus to light missile and rocket kinetic damage per skill level.<br>
 
<br><b>Role bonus:</b><br>80% reduction in propulsion Jamming systems activation cost.
 
 
|structurehp=250 HP
 
|shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=250 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=400 m/s
 
|inertia=2.9
 
|warpspeed=5 AU/s
 
|warptime=4.3 s
 
 
|targetrange=30 km
 
|sigradius=33 m
 
|maxlockedtargets=4
 
|sensortype=Gravimetric
 
|sensorvalue=9 points
 
|scanres=880 mm
 
 
|reqskills=*Caldari Frigate I<small>16m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Condor Condor on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Move faster than the guilty can run.
 +
| quote_attribution= Sunmenas Ikydoishin, CEO of Home Guard
 +
| info=The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
 +
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
 +
| structurehp=250 HP
 +
| shieldhp=400 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=250 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=45
 +
| maxvelocity=400 m/sec
 +
| inertia=2.9
 +
| warpspeed=5 AU/s
 +
| warptime=4.42 s
 +
| targetrange=30.00 km
 +
| sigradius=33 m
 +
| maxlockedtargets=4
 +
| sensortype=Gravimetric
 +
| sensorvalue=9 points
 +
| scanres=880 mm
 +
| reqskills=*{{RequiredSkill|Caldari Frigate|I}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
 +
| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 79: Line 74:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Condor is the Caldari fast frigate, and is the first frigate Caldari pilots will get after the Ibis. The changes in Inferno 1.2 transformed the Condor into the Caldari's specialize tackler with it role bonus to propulsion jamming activation costs. Combined with 4 mid slots and 4 high slots, the Condor can field a full rack of 3 missile launcher, tackle gear, and a Nosferatu to keep it cap stable when running a Microwarpdrive, even at the most basic skill level. Inferno 1.2 has given the Condor new purpose as a cheap tackle hull.
+
The Condor is the Caldari [[Frigates#Fast Frigates|Attack Frigate]]. The Condor's speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a good tackle frigate. The ship’s four mid slots allow it to be fit with more than one propulsion jammer, or a variety of other support modules, making the Condor tricky to predict and counter. The Condor also has bonuses to light missile and rocket damage. In principle, all of this makes the Condor a versatile Attack Frigate, capable of being flown in a number of different ways. In practice, however, the Condor is relatively slow and difficult to fit, especially for low-skill pilots. New, Caldari-focused players that want to fly fast tackle have a tough choice between piloting the Condor in spite of its limitations, or cross-training into a different racial tackler.
 +
 
 +
The Condor’s versatility makes it a good platform for new pilots learning different approaches to tackling and scouting. Flying the Condor provides practice for eventually piloting fleet interceptors (such as the [[Crow]]), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Condor isn't quite as effective as a Tech II Interceptor, it can still serve as a good tackle ship. E-UNI Condor pilots are strongly advised to read the [[Tackling|UniWiki guide to tackling]].
 +
 
 +
The Condor has the lowest base HP of all Attack Frigates, much of which is focused on shield. As a result, the Condor is typically fit with a mid-slot shield extender and shield rigs. The tackle Condor is also typically equipped with a microwarpdrive and a warp disruptor (“point”) in two of its mid slots, like most fast tackle frigates. The fourth mid slot can be fit with a variety of different modules—a warp scrambler (“scram”), a stasis webifier (“web”), a sensor booster for fast lock time, or even a tracking or guidance disruptor to mitigate enemy damage. Different fits require different tactics, some of which are described in the Tactics section below. In the end, Condor pilots are encouraged to try out different layouts, and experience first-hand how their choices affect the way the ship flies.
  
==Skills==
+
The Condor has the least powergrid (PG) of the Attack Frigates, and that means that once the ship’s mid slots have been filled, there is little room for anything else. The Condor’s bonuses to missiles and rockets are difficult to take advantage of, because launchers require PG that the Condor doesn’t have. Tackle Condors can instead be fit with no weapons at all. The Condor can also be fit as a kiting missile or rocket frigate, but only by sacrificing tank. Caldari characters looking for a PvE frigate, or a “second” (scram/web) tackler, would be much better off flying the [[Merlin]] Combat Frigate.
''Further information about additional or recommended skills to pilot Condor for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
{{:Caldari Basic Ship and Skill Guide|Condor}}
+
* Missile skills - these will increase the damage and range of missiles/rockets. These are more important when flying solo or in a damage dealer than when flying tackle.
 +
* Shield skills - these will make it easier to fit shield extenders ([[Skills:Shields#Shield Upgrades|Shield Upgrades]] in particular) and increases their effectiveness. Helpful for all roles.
 +
* Weapon Disruption skills - these will help only if flying with weapons disruptors fit which are present on some tackle fits.
  
{{ShipFitting|
+
== Tactics ==
ship=Condor|
+
Fleet Condor pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the tackle Condor:
shipTypeID=583|
 
fitName=Light Missile Kiter|
 
fitID=Light-Missile-Kiter|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Balmer Series Tracking Disruptor I|
 
mid3typeID=5320|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
charge1name=Optimal Range Disruption Script x2|
 
charge1typeID=29005|
 
charge2name=Caldari Navy Scourge Light Missile x500|
 
charge2typeID=27361|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
rig3name=Small Bay Loading Accelerator I|
 
rig3typeID=31586|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=583:2404;3:3244;1:5320;2:5973;1:2605;1:22291;1:31177;2:31586;1:27361;1:29005;1::|
 
skills=|
 
notes=Very fast Condor for solo kiting. With all skills at V, speed is 4055 m/s (5787 with heat). The Condor gets a bonus for kinetic damage, and with faction Scourge lights the volley hits for 647 (96 dps sustained).</li><li>With good missile skills you can engage anywhere within the targeting range (up to 37.5 km). This fit has virtually no tank (1350 ehp) and relies on fighting outside scram/web range and it's mid-slot EWAR to avoid being hit.</li><li>Tracking disruptors can be swapped for  damps as desired.}}
 
  
{{ShipFitting|
+
* '''Choose your targets wisely.''' The Condor is especially effective against large ships, because they have trouble tracking the Condor with their larger weapons systems. Condor pilots can make a bid on any ship that is battlecruiser-sized and larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still outrun the rest of your fleet if they are fit for speed, even if you stay with and point them. If you have fitted a scram or web in addition to your point, you can tackle these speedier targets. But, be prepared to take some damage--ships like these are typically fit to hit tackle frigates like yours.
ship=Condor|
 
shipTypeID=583|
 
fitName=Fast Tackle T1|
 
fitID=Fast-Tackle-T1|
 
high1name=Rocket Launcher I|
 
high1typeID=10629|
 
high2name=Rocket Launcher I|
 
high2typeID=10629|
 
high3name=Rocket Launcher I|
 
high3typeID=10629|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Disruptor I|
 
mid2typeID=3242|
 
mid3name=Upgraded EM Ward Amplifier I|
 
mid3typeID=9580|
 
mid4name=Medium Shield Extender I|
 
mid4typeID=3829|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Caldari Navy Scourge Rocket x1|
 
charge1typeID=27333|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Polycarbon Engine Housing I|
 
rig1typeID=31177|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=583:10629;3:434;1:3242;1:3829;1:9580;1:2046;1:11563;1:31177;1:31788;2:27333;1::|
 
skills=|
 
notes=A basic fast ship with point</li><li>With all skills at V and before boosts, this ship has 4.4 K EHP, flies at 3618 m/s (5164 m/s with MWD overheated) and align in 3.9 s (2.7 s with MWD off). The capacitor is stable.</li><li>Damage is 60 dps at less than 10.1 km with Caldari Navy Scourge Rockets}}   
 
  
{{ShipFitting|
+
* '''Keep an appropriate distance.''' If you are only fit with a warp disruptor, check its optimal range, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
ship=Condor|
 
shipTypeID=583|
 
fitName=Fast Tackle T2|
 
fitID=Fast-Tackle-T2|
 
high1name=Rocket Launcher II|
 
high1typeID=10631|
 
high2name=Rocket Launcher II|
 
high2typeID=10631|
 
high3name=Rocket Launcher II|
 
high3typeID=10631|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=F-90 Positional Sensor Subroutines|
 
mid3typeID=6160|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Caldari Navy Scourge Rocket x1|
 
charge3typeID=27333|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=583:10631;3:3244;1:3831;1:5973;1:6160;1:2048;1:11563;1:31716;1:31788;2:27333;1:29009;1:29011;1::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
+
:If you are fit with a scram, and you want to use it on your target, set your orbit to 500 meters and shut off your microwarpdrive (MWD) once you get within ~10 km of your target. This will allow your ship to quickly achieve a stable orbit at extremely close range to hopefully get under and stay under enemy guns. If you turn your MWD off too late you will 'yo-yo' on the target and potentially lose your scram. Leaving your MWD on drains capacitor unnecessarily, makes it much easier for other ships to shoot you (due to the signature bloom of an active MWD), and may force you into an elliptical orbit that pushes you outside of scram range.
ship=Condor|
 
shipTypeID=583|
 
fitName=Close Tackle T1|
 
fitID=Close-Tackle-T1|
 
high1name=Rocket Launcher I|
 
high1typeID=10629|
 
high2name=Rocket Launcher I|
 
high2typeID=10629|
 
high3name=Rocket Launcher I|
 
high3typeID=10629|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Scrambler I|
 
mid2typeID=447|
 
mid3name=Stasis Webifier I|
 
mid3typeID=526|
 
mid4name=Medium Shield Extender I|
 
mid4typeID=3829|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
charge1name=Mjolnir Rocket x1|
 
charge1typeID=2512|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=583:10629;3:434;1:447;1:526;1:3829;1:2046;1:11563;1:31716;1:31788;2:2512;1::|
 
skills=|
 
notes=A basic close tackle fit</li><li>With all skills at V and before boosts, this ship has 4.3 K EHP, flies at 3430 m/s (4895 m/s with MWD overheated) and align in 4.3 s (3 s with MWD off). The capacitor is stable.</li><li>Damage is 60 dps at less than 10.1 km with Caldari Navy Scourge Rockets}}
 
  
{{ShipFitting|
+
* '''Spiral in.''' Because the Condor is poorly tanked, the Condor pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Condor pilots should just fly straight at these targets. The [[Manual Piloting#Spiral Maneuver|Manual Piloting]] page has more details.
ship=Condor|
 
shipTypeID=583|
 
fitName=Close Tackle T2|
 
fitID=Close-Tackle-T2|
 
high1name=Rocket Launcher II|
 
high1typeID=10631|
 
high2name=Rocket Launcher II|
 
high2typeID=10631|
 
high3name=Rocket Launcher II|
 
high3typeID=10631|
 
high4name=Small 'Knave' Energy Drain|
 
high4typeID=5137|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Medium F-S9 Regolith Shield Induction|
 
mid4typeID=8517|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
charge1name=Caldari Navy Scourge Rocket x1|
 
charge1typeID=27333|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=583:5137;1:10631;3:4027;1:5443;1:5973;1:8517;1:2048;1:4254;1:31716;1:31788;2:27333;1::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
+
* '''Anticipate your opponent.''' Try and determine your opponent’s direction of flight, and cut them off (by double clicking in front of them). Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
ship=Condor|
 
shipTypeID=583|
 
fitName=Multi Point|
 
fitID=Multi-Point|
 
high1name='Arbalest' Rocket Launcher I|
 
high1typeID=16527|
 
high2name='Arbalest' Rocket Launcher I|
 
high2typeID=16527|
 
high3name='Arbalest' Rocket Launcher I|
 
high3typeID=16527|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=200mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11349|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Caldari Navy Scourge Rocket x1|
 
charge1typeID=27333|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Trimark Armor Pump I|
 
rig1typeID=30987|
 
rig2name=Small Trimark Armor Pump I|
 
rig2typeID=30987|
 
rig3name=Small Trimark Armor Pump I|
 
rig3typeID=30987|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=583:16527;3:3244;3:5973;1:2048;1:11349;1:30987;3:27333;1::|
 
skills=|
 
notes=}}
 
  
==Tactics==
+
* '''Call your point in comms.''' Let your fleetmates know when they should warp to you!
This ship is used for tackling. You can find a good tackling guide [http://www.evealtruist.com/2012/08/newbie-tackling-guide.html here]
 
  
==Notes==
+
== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
Condors are one of two types of birds, named after the places where they live; the California Condor and the Andean Condor.
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 19:27, 15 November 2024

EVE University Database
 
Ship Database
Condor
Condor
Caldari State
Caldari State
Standard Frigates
Condor Class
RELATED UNI-WIKI REFERENCES
Move faster than the guilty can run.
– Sunmenas Ikydoishin, CEO of Home Guard


The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crow
Crow.jpg
CornerT2s.png
Crow
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (4/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png165 tf
Icon velocity.png430 m/sec
Icon capacity.png98 m³
,Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
185 tf
Capacitor
capacitor
300 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
400 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.42 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
9 points
Sig. Radius
signature radius
33 m
Scan Res.
scan resolution
880 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Condor is the Caldari Attack Frigate. The Condor's speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it a good tackle frigate. The ship’s four mid slots allow it to be fit with more than one propulsion jammer, or a variety of other support modules, making the Condor tricky to predict and counter. The Condor also has bonuses to light missile and rocket damage. In principle, all of this makes the Condor a versatile Attack Frigate, capable of being flown in a number of different ways. In practice, however, the Condor is relatively slow and difficult to fit, especially for low-skill pilots. New, Caldari-focused players that want to fly fast tackle have a tough choice between piloting the Condor in spite of its limitations, or cross-training into a different racial tackler.

The Condor’s versatility makes it a good platform for new pilots learning different approaches to tackling and scouting. Flying the Condor provides practice for eventually piloting fleet interceptors (such as the Crow), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Condor isn't quite as effective as a Tech II Interceptor, it can still serve as a good tackle ship. E-UNI Condor pilots are strongly advised to read the UniWiki guide to tackling.

The Condor has the lowest base HP of all Attack Frigates, much of which is focused on shield. As a result, the Condor is typically fit with a mid-slot shield extender and shield rigs. The tackle Condor is also typically equipped with a microwarpdrive and a warp disruptor (“point”) in two of its mid slots, like most fast tackle frigates. The fourth mid slot can be fit with a variety of different modules—a warp scrambler (“scram”), a stasis webifier (“web”), a sensor booster for fast lock time, or even a tracking or guidance disruptor to mitigate enemy damage. Different fits require different tactics, some of which are described in the Tactics section below. In the end, Condor pilots are encouraged to try out different layouts, and experience first-hand how their choices affect the way the ship flies.

The Condor has the least powergrid (PG) of the Attack Frigates, and that means that once the ship’s mid slots have been filled, there is little room for anything else. The Condor’s bonuses to missiles and rockets are difficult to take advantage of, because launchers require PG that the Condor doesn’t have. Tackle Condors can instead be fit with no weapons at all. The Condor can also be fit as a kiting missile or rocket frigate, but only by sacrificing tank. Caldari characters looking for a PvE frigate, or a “second” (scram/web) tackler, would be much better off flying the Merlin Combat Frigate.

Skills

  • Missile skills - these will increase the damage and range of missiles/rockets. These are more important when flying solo or in a damage dealer than when flying tackle.
  • Shield skills - these will make it easier to fit shield extenders (Shield Upgrades in particular) and increases their effectiveness. Helpful for all roles.
  • Weapon Disruption skills - these will help only if flying with weapons disruptors fit which are present on some tackle fits.

Tactics

Fleet Condor pilots should read the UniWiki articles on Scouting and Tackling; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the tackle Condor:

  • Choose your targets wisely. The Condor is especially effective against large ships, because they have trouble tracking the Condor with their larger weapons systems. Condor pilots can make a bid on any ship that is battlecruiser-sized and larger, on most cruisers, and even some destroyers. Anti-tackle faction cruisers, Tech III destroyers, and enemy frigates, on the other hand, will still outrun the rest of your fleet if they are fit for speed, even if you stay with and point them. If you have fitted a scram or web in addition to your point, you can tackle these speedier targets. But, be prepared to take some damage--ships like these are typically fit to hit tackle frigates like yours.
  • Keep an appropriate distance. If you are only fit with a warp disruptor, check its optimal range, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
If you are fit with a scram, and you want to use it on your target, set your orbit to 500 meters and shut off your microwarpdrive (MWD) once you get within ~10 km of your target. This will allow your ship to quickly achieve a stable orbit at extremely close range to hopefully get under and stay under enemy guns. If you turn your MWD off too late you will 'yo-yo' on the target and potentially lose your scram. Leaving your MWD on drains capacitor unnecessarily, makes it much easier for other ships to shoot you (due to the signature bloom of an active MWD), and may force you into an elliptical orbit that pushes you outside of scram range.
  • Spiral in. Because the Condor is poorly tanked, the Condor pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Condor pilots should just fly straight at these targets. The Manual Piloting page has more details.
  • Anticipate your opponent. Try and determine your opponent’s direction of flight, and cut them off (by double clicking in front of them). Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
  • Call your point in comms. Let your fleetmates know when they should warp to you!

Notes

Condors are one of two types of birds, named after the places where they live; the California Condor and the Andean Condor.