Difference between revisions of "Corax"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid= 32876 | |
− | + | | shipimg= Corax.jpg | |
− | + | | shipname= Corax | |
− | + | | class= Destroyer | |
− | + | | grouping= Standard Destroyers | |
− | + | | hulltype= Corax Class | |
− | + | | faction= Caldari State | |
− | + | | variations= {{Ship|Stork}}, {{Ship|Mamba}} | |
− | + | | tech= | |
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− | + | | powergrid= 53 MW | |
− | + | | cpu= 210 tf | |
− | + | | capacitor= 500 GJ | |
− | + | ||
− | + | | highs= 7 | |
− | + | | turrets= | |
− | + | | launchers= 7 | |
− | + | | mediums= 4 | |
+ | | lows= 2 | ||
+ | |||
+ | | mass= 1,750,000 kg | ||
+ | | volume= 52,000 m³ | ||
+ | |||
+ | | cargohold= 450 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay= | ||
+ | | bandwidth= | ||
+ | |||
+ | | quote= In diplomacy, rockets speak louder than words. | ||
+ | | quote_attribution= Tibus Heth | ||
+ | | info= The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | ||
+ | | bonuses= <b>Caldari Destroyer bonuses (per skill level):</b><br> | ||
+ | 5% bonus to kinetic Light Missile and Rocket damage<br> | ||
+ | 10% bonus to Light Missile and Rocket explosion velocity<br> | ||
+ | <b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity | ||
+ | |||
+ | | structurehp= 750 HP | ||
+ | |||
+ | | armorhp= 750 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 45 | ||
+ | | armorkin= 25 | ||
+ | | armorexp= 10 | ||
+ | |||
+ | | shieldhp= 1,000 HP | ||
+ | | shieldem= | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
+ | | shieldexp= 50 | ||
+ | |||
+ | | maxvelocity= 235 m/sec | ||
+ | | inertia= 2.7 | ||
+ | | warpspeed= 4.5 AU/s | ||
+ | | warptime= 6.55 s | ||
+ | |||
+ | | targetrange= 45 km | ||
+ | | maxlockedtargets= 7 | ||
+ | | sigradius= 69 m | ||
+ | | scanres= 475 mm | ||
+ | | sensortype= Gravimetric | ||
+ | | sensorvalue= 12 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Caldari Destroyer|I}} | ||
+ | ** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=9h 18m 20s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying the missile-flinging Corax on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges. | |
− | New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying | ||
− | |||
− | |||
+ | == Skills == | ||
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths. | Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths. | ||
− | ==Tactics== | + | == Tactics == |
− | + | The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time. | |
− | The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time | ||
− | In PvP the Corax has some niche uses as a cheap long-ranged missile ship. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work. | + | In PvP the Corax has some niche uses as a cheap long-ranged missile ship. When sniping, the Corax will have no way to [[Tackling|pin]] its targets in place on its own, and must work with other ships. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work. |
− | In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for kinetic missile damage. | + | In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for only kinetic missile damage. |
− | + | The Corax is a fantastic ship for completing low-tier [[Abyssal Deadspace]] sites. | |
− | ''Corax'' is part of the scientific name for the common raven, ''corvus corax''; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. | + | == Notes == |
+ | ''Corax'' is part of the scientific name for the common raven, ''corvus corax''; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger [[Raven]]. | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''APRIL 2019 RELEASE APRIL 9TH 2019''' | '''APRIL 2019 RELEASE APRIL 9TH 2019''' | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | [[Category:Ship Database]][[Category:Standard Destroyers]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Destroyers]] |
Latest revision as of 19:28, 15 November 2024
RELATED UNI-WIKI REFERENCES
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In diplomacy, rockets speak louder than words.
SHIP BONUSES
Caldari Destroyer bonuses (per skill level):
Ship Attributes
|
Summary
New Caldari players who enjoyed the missile-centric playstyle of the Kestrel have the option of flying the missile-flinging Corax on their way to piloting a Caracal, rather than being forced into the turret-toting Cormorant. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.
Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic fitting skills and support skills are desirable. Missile Bombardment and Missile Projection increase missile ranges and synergize well with the Corax's strengths.
Tactics
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.
In PvP the Corax has some niche uses as a cheap long-ranged missile ship. When sniping, the Corax will have no way to pin its targets in place on its own, and must work with other ships. It lacks the high speed and MWD signature reduction of its rival the Talwar, and does not tend to be favoured for close-range or mobile work.
In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a Caracal will be a good step up for those. Pilots should remember that the ship has a bonus for only kinetic missile damage.
The Corax is a fantastic ship for completing low-tier Abyssal Deadspace sites.
Notes
Corax is part of the scientific name for the common raven, corvus corax; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger Raven.
Patch History
A long, long time ago... |
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APRIL 2019 RELEASE APRIL 9TH 2019
Lifeblood v. 1.0 - Build: 1203953 - 24.10.17
Retribution v. 1.0 - Build: 476047 - 04.12.12
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