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Burst: Difference between revisions

From EVE University Wiki
Fitting: Removed superfluous bullet points from the notes of the Logi 101 fit.
Added new flavor quote and attribution
 
(39 intermediate revisions by 24 users not shown)
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 31.03.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=599
| shipimg=Burst.jpg
|shipid=599
| shipname=Burst
|shipimg=Burst.jpg
| class=Frigate
|shipname=Burst
| grouping=Standard Frigates
|caption=Burst
| hulltype=Burst Class
|class=Frigate
| faction=Minmatar Republic  
|grouping=Standard Frigates
| variations={{Ship|Scalpel}}
|hulltype=Burst Class
| tech=  
|faction=Minmatar Republic
| powergrid=40 MW
|race=Minmatar
| cpu=190 tf
|roles=Logistics
| capacitor=560 GJ
|variations=none
| highs=3
| turrets=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=3
|powergrid=40 MW
| lows=3
|cpu=205 tf
| mass=1,420,000 kg
|capacitor=370 GJ
| volume=17,100
|highs=3
| cargohold=260
|turrets=2
| extrahold=
|launchers=0
| extraholdtype=
|mediums=3
| dronebay=5
|lows=3
| bandwidth=5 Mbit/sec
|quote=It is who we stand with that defines us, not who we stand against.
|mass=1,420,000 kg
|quote_attribution=Sebiestor Anur-Chief Karin Midular
|volume=17,100 m&#179;
| info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst.<br><br>The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
|cargohold=260 m&#179;
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>10% bonus to Remote Shield Booster amount<br>10% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>300% bonus to Remote Shield Booster falloff<br>
| structurehp=290 HP
|dronebay=5 m&#179;
| shieldhp=400 HP
|bandwidth=5 Mbit/sec
| shieldem=0
| shieldexp=50
|info=The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>10% bonus to Shield Transporter boost amount<br>10% reduction in Shield Transporter capacitor use<br><br><b>Role Bonus:</b><br>500% bonus to range of Shield Transporters
| armorhp=250 HP
| armorem=60
|structurehp=290 HP
| armorexp=10
|shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=25
|armorhp=250 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| armortherm=35
| maxvelocity=415 m/sec
|maxvelocity=335 m/s
| inertia=3.9
|inertia=3.55
| warpspeed=5 AU/s
|warpspeed=6 AU/s
| warptime=7.68 s
|warptime=5.79 s
| targetrange=34.00 km
| sigradius=33 m
|targetrange=34 km
| maxlockedtargets=7
|sigradius=33 m
| sensortype=LADAR
|maxlockedtargets=7
| sensorvalue=9 points
|sensortype=LADAR
| scanres=925 mm
|sensorvalue=9 points
| reqskills=*{{RequiredSkill|Minmatar Frigate|I}}
|scanres=925 mm
** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Minmatar Frigate I<small>13m</small>
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 0h 21m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Burst Burst on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=25m 0s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Burst is the Minmatar logistics frigate and is designed for remote shield repair. It makes an ideal entry point for beginner Minmatar capsuleers who want to train into the [[Scythe]], the Minmatar Tier 1 Cruiser logi ship, before eventually training into the [[Scimitar]], the Minmatar Tier 2 Logistics ship.  
The Burst is the Minmatar [[Logistics Frigate]]; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about [[Logistics]]. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar [[Scythe]]), and then Tech II logistics ships (including the [[Scalpel]] and [[Scimitar]]). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.


Note: The Burst is designed to be self-sufficient on capacitor like its older brothers the Scythe and Scimitar (i.e. to fly without the need of a [[Logistic_Guide#Cap_Transfer|cap chain]]). However, shield-logi capsuleers can cross-train into the Caldari [[Osprey]] relatively easily (and from there to the T2 [[Basilisk]]), although both of these ships require a cap chain.
One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.)


== Skills  ==
Compared to the Caldari [[Bantam]]—the other Tech I shield logistics frigate—the Burst is much faster, but has less tank and less native capacitor. This makes the Burst and Bantam rough equals, but Omega characters may be asked to cross-train into the Caldari frigate for specific doctrines.
Shield Emission Systems I minimum <br>
Energy Grid Upgrades II minimum <br>
Shield Upgrades I minimum <br>
Afterburner I minimum <br>
Hull Upgrades I minimum <br>


==Fitting==
== Skills ==
{{ShipFitting|
* {{sk|Shield Emission Systems|I}}
ship=Burst|
* {{sk|Energy Grid Upgrades|II}}
shipTypeID=599|
* {{sk|Shield Upgrades|I}}
fitName=Logi 101|
* {{sk|Afterburner|I}}
fitID=Logi-101|
* {{sk|Hull Upgrades|I}}
high1name=Small Shield Transporter I|
high1typeID=3586|
high2name=Small Shield Transporter I|
high2typeID=3586|
high3name=Small Shield Transporter I|
high3typeID=3586|
mid1name=1MN Afterburner I|
mid1typeID=439|
mid2name=Medium Shield Extender I|
mid2typeID=3829|
mid3name=Cap Recharger I|
mid3typeID=1195|
low1name=Damage Control I|
low1typeID=2046|
low2name=Power Diagnostic System I|
low2typeID=1539|
low3name=Capacitor Power Relay I|
low3typeID=1445|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Semiconductor Memory Cell I|
rig1typeID=31406|
rig2name=Small Semiconductor Memory Cell I|
rig2typeID=31406|
rig3name=Small Semiconductor Memory Cell I|
rig3typeID=31406|
difficulty=0|
warsop=A|
warsopReason=Logi 101 class|
version=RET 1.1|
shipDNA=599:3586;3:439;1:1195;1:3829;1:1445;1:1539;1:2046;1:31406;3:23719;1::|
skills=|
notes=This is a starter fit for Logi 101.</li><li>Hull and meta 0 modules are available from the Alpha Hanger in PTS</li><li>Uprate the meta level of the modules where possible.</li><li>Only fit the rigs if you can afford them.</li><li>EHP: 3,191</li><li>Resists: 7 / 26 / 44 / 53</li><li>Cap: 1.5 min with everything running, 1.75 min without the AB, stable if using everything except 1 transporter</li><li>Rep output: 56 shields every 2.5s per transporter out to 24km.}}


==Tactics==
== Tactics ==
''No sub-article about Burst roles or piloting tactics. You can write them here.''
New Burst pilots should read the [[Logistics#Logistics organization and tactics|Tactics section of the UniWiki’s Logistics article]], and attend a [[Logistics (CORE class)]]; these will provide some details on how to fly logistics frigates. Some tips on flying the Burst:
 
* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!
 
:Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.
 
* '''Stay moving, behind your fleetmates.''' One advantage of the Burst is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{expansion past|
'''December v1.0 – Build: 995003 – 08.12.15'''
*Shield Rep Range role bonus is now +300% falloff (with base module ranges increased to compensate)
*CPU: 190 (-15)
*Capacitor Pool: 560 (+160)
*Capacitor Recharge Time: 280s (+80s)
'''Rubicon v.1.3 - Build: 761459 - 12.03.14'''
*+30 Capacitor
*+15s Cap Recharge Time
*+80 m/s velocity
*+0.35 inertia
 
'''Retribution v.1.0 – Build: 476047 – 04.12.12'''
*Role bonus: +500% role bonus to Shield Transfer Range
*Minmatar Frigate bonuses: +10% Shield Transporter Boost and -10% to Shield Transporter capacitor use per level
*Slot layout: 3 H, 3 M, 3 L, 2 turrets, 0 launchers
*Fittings: 40 PWG, 205 CPU
*Defense (shields / armor / hull): 400 / 250 / 290
*Capacitor (amount / recharge rate / cap per second): 370 / 185 s / 2
*Mobility (max velocity / agility / mass / align time): 335 / 3.55 / 1420000 / 4.72 s
*Drones (bandwidth / bay): 5 / 5
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 925 / 7
*Sensor strength: 9 Ladar
*Signature radius: 33
}}


==Notes==
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 
[[Category:Ship Database]]
[[Category:Standard Frigates]]