Difference between revisions of "Inspired"

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{{NPCTableCSS}}__NOTOC__
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
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'''Notes:'''
 
'''Notes:'''
 
* Gallente Control Tower drops nothing.
 
* Gallente Control Tower drops nothing.
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*Drop off the Quantum Entanglement in the container to start the mission
  
  
===Warp-In===
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=== Warp-In ===
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
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{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
 
{{NPCTableRow|Frigate|3|Coreli Protector}}
 
{{NPCTableRow|Frigate|3|Coreli Protector}}
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{{NPCTableRow|Battleship|2|Core Admiral}}
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{{NPCTableRow|Battleship|1|Core High Admiral}}
 
|}
 
|}
  
 
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=== Pocket 1 ===
===Pocket 1===
 
  
 
{{NPCTableHead|Initial Group (auto-aggro)}}
 
{{NPCTableHead|Initial Group (auto-aggro)}}
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===Pocket 2===
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=== Pocket 2 ===
  
 
{{NPCTableHead|Initial Group (auto-aggro)}}
 
{{NPCTableHead|Initial Group (auto-aggro)}}
 
{{NPCTableRow|Battleship|1|The Manager|note=Blaster fit|drop=1x Quantum Entanglement}}
 
{{NPCTableRow|Battleship|1|The Manager|note=Blaster fit|drop=1x Quantum Entanglement}}
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{{NPCTableRow||1|Gallente Control Tower}}
 
|}
 
|}
  
  
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{{Missionrelated}}
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 14:45, 18 November 2024


Level 4
Type Encounter
Factions SerpentisGallente
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
Extra Prop mod recomended as gates are 15 to 51km out.


Notes:

  • Gallente Control Tower drops nothing.
  • Drop off the Quantum Entanglement in the container to start the mission


Warp-In

Initial Group
WD EWAR L


Battleship 1 x Neutral Battleship The Manager
After depositing mission item
Sentry 4 x Sentry Serpentis Heavy Missile Battery
Frigate 3 x Frigate Coreli Protector
Battleship 2 x Battleship Core Admiral
Battleship 1 x Battleship Core High Admiral

Pocket 1

Initial Group (auto-aggro)
WD EWAR L


Sentry 6 x Sentry Gallente Heavy Missile Battery
Frigate 8 x Frigate Coreli Safeguard
Battleship 4-6 x Battleship Core Admiral/High Admiral Last ship triggers Reinforcement 1 and begins timer for additional reinforcements
Reinforcement 1 (auto-aggro)
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core High Admiral
Reinforcement 2, 1 minute after Reinforcement 1
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core Admiral
Reinforcement 3, 1 minute after Reinforcement 2
Battlecruiser 2 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core High Admiral


Pocket 2

Initial Group (auto-aggro)
WD EWAR L


Battleship 1 x Battleship The Manager Blaster fit 1x Quantum Entanglement
1 x Gallente Control Tower