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m Fix typo. Change spelling. Remove unneeded <br>. Add {{Sk}}. Change Industrial Ship to hauler, changed in the April 2022 Version 20.04 update, |
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The combination of these two factors can lead newer players to believe that PI just isn't worth the hassle. However, this holds only true for PI in High-Sec. As planets in High-Sec already have poor resource density to begin with due to the higher System Security, as well as a significantly higher number of actual players being set up to extract resources per planet, the profit available through PI in High-Sec is often very low. On top of that comes the 10% NPC [[Tax#Planetary import/export tax|tax]] for import/export that is specific to High-Sec and comes on top of the tax charged by the corporation owning the Customs Office of each planet. While this NPC tax can be lowered with the {{Sk|Customs Code Expertise}} skill, we do not recommend training this skill or setting up Planetary Industry in High-Sec except for learning purposes. | The combination of these two factors can lead newer players to believe that PI just isn't worth the hassle. However, this holds only true for PI in High-Sec. As planets in High-Sec already have poor resource density to begin with due to the higher System Security, as well as a significantly higher number of actual players being set up to extract resources per planet, the profit available through PI in High-Sec is often very low. On top of that comes the 10% NPC [[Tax#Planetary import/export tax|tax]] for import/export that is specific to High-Sec and comes on top of the tax charged by the corporation owning the Customs Office of each planet. While this NPC tax can be lowered with the {{Sk|Customs Code Expertise}} skill, we do not recommend training this skill or setting up Planetary Industry in High-Sec except for learning purposes. | ||
If you are considering Planetary Industry as a serious income source, we recommend considering setting up your PI in EVE University's Null-Sec staging area | If you are considering Planetary Industry as a serious income source, we recommend considering setting up your PI in EVE University's Null-Sec staging area. The resources available on a wide variety of planets in the NPC Null-Sec staging area of EVE University are rich and the local traffic of hostiles is relatively low, meaning you can easily turn a great profit for very little effort. Depending on the markets, very simple P0>P2 extraction planets can generate between 3-5M ISK a day. If you are running 5 planets, that is roughly 15-25M ISK or a fully fit T1 Cruiser, per day. | ||
With that in mind, your profits can be significantly higher or lower depending on the markets, which PI you chose to produce and how often you are willing to reset your extractors or micromanage your setup. | With that in mind, your profits can be significantly higher or lower depending on the markets, which PI you chose to produce and how often you are willing to reset your extractors or micromanage your setup. | ||
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== Recommended Skills == | == Recommended Skills == | ||
{{See also|Creating a Planetary Industry Alt}} | {{See also|Creating a Planetary Industry Alt}} | ||
These are the recommended skills for successfully conducting PI. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the PC9 backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/Null-Sec Epithal fit. The Epithal is the preferred PI | These are the recommended skills for successfully conducting PI. You will only ''need'' the recommended skills, however the advanced skills are definitely worth the train in the long run. The recommended PI skills will allow you to build 5 P0>P2 planets in the PC9 backpocket, while the advanced PI skills will allow for a 6th planet, and the required upgraded Command Center, that can be used for a P4 production planet. The recommended ship skills will allow you to fly the standard E-UNI WH/Null-Sec Epithal fit. The Epithal is the preferred PI hauler due to its unique planetary commodities cargo hold. The advanced ship skills will increase the survivability of the Epithal and the amount of PI materials that it can carry. | ||
{| class="wikitable" style="font-size: 90%; text-align: center;" | {| class="wikitable" style="font-size: 90%; text-align: center;" | ||
|- style="white-space: nowrap;" | |- style="white-space: nowrap;" | ||
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! style="padding: 5px;" | [[File:Icon container large green.png|32px|link=]] Advanced PI Skills | ! style="padding: 5px;" | [[File:Icon container large green.png|32px|link=]] Advanced PI Skills | ||
! style="padding: 5px;" | [[File:icon_ship_dark.png|32px|link=]] Advanced Ship Skills | ! style="padding: 5px;" | [[File:icon_ship_dark.png|32px|link=]] Advanced Ship Skills | ||
|- style="background: #222222;" | |- style="background-color: #222222;" | ||
| ~ 12 days and 22 hours | | ~ 12 days and 22 hours | ||
| ~ 6 days and 1 hour | | ~ 6 days and 1 hour | ||
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[[File:Epithal.jpg|128px|link=]]</div> | [[File:Epithal.jpg|128px|link=]]</div> | ||
| style="padding-left: 4px;" | The [[Epithal]] is a specialist Gallente | | style="padding-left: 4px;" | The [[Epithal]] is a specialist Gallente hauler, similar to the [[Miasmos]], with unique cargo bays that can hold very large amounts of planetary commodities and command centers. | ||
{{Plainlist| | {{Plainlist| | ||
* [[File:Logo_faction_gallente_federation_clean.png|28px|link=]] At Gallente | * [[File:Logo_faction_gallente_federation_clean.png|28px|link=]] At {{Sk|Gallente Hauler|IV}}, the Planetary Commodities Hold can hold 63,000{{m3}}. | ||
* [[File:Cloak.png|28px]] It can use the [[cloak trick]] to travel in relative safety. | * [[File:Cloak.png|28px]] It can use the [[cloak trick]] to travel in relative safety. | ||
* [[File:Icon_warp_disruptor_i.png|28px]] It is fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]]. | * [[File:Icon_warp_disruptor_i.png|28px]] It is fitted with an Interdiction Nullifier to escape [[Interdictors|bubbles]]. | ||
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{| | {| | ||
| [[File:Gallente fuel block.png|56px]] | | [[File:Gallente fuel block.png|56px]] | ||
| Coolant (P2), Enriched Uranium (P2), Mechanical Parts (P2), Oxygen (P1) and Robotics (P3) are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, | | Coolant (P2), Enriched Uranium (P2), Mechanical Parts (P2), Oxygen (P1) and Robotics (P3) are all used to produce Fuel Blocks and are therefore always in constant demand. This means they also sell well locally and there is no requirement to ship them to Jita. For those who want to go the extra mile, | ||
|} | |} | ||
{| | {| | ||
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== Where to Manufacture? == | == Where to Manufacture? == | ||
One of, if not the most dangerous places to be in Null-Sec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has an NPC Station or Upwell Structure blue to the Uni. The tables below show all the planets and systems within the PC9 pocket and also what PI commodities can be produced completely within each system. | |||
One of, if not the most dangerous places to be in Null-Sec, is on a Gate. Where possible, it is better to limit all your PI production to one system and ideally a system that also has an NPC Station or Upwell Structure blue to the Uni. The tables below show all the planets and systems within the PC9 pocket and also what PI commodities can be produced completely within each | |||
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[[File:Nsc pi 1.png|300px]][[File:Nsc pi 2.png|300px]] | [[File:Nsc pi 1.png|300px]][[File:Nsc pi 2.png|300px]] | ||
* Drop the Command Center (CC) somewhere close to where you want to build your set-up and hit submit. | * Drop the Command Center (CC) somewhere close to where you want to build your set-up and hit submit. | ||
While it doesn't matter where you place the CC, whenever you (accidentally) double click somewhere else than your structures, your camera will | While it doesn't matter where you place the CC, whenever you (accidentally) double click somewhere else than your structures, your camera will center on the Command Center. | ||
* Open up the Command Center, upgrade it to level IV and hit submit again. | * Open up the Command Center, upgrade it to level IV and hit submit again. | ||
* Start your setup by placing the Launchpad in the | * Start your setup by placing the Launchpad in the center between the two high-density resource spots you previously identified. | ||
* Add two Basic Industry Facilities on both sides of the Launchpad. | * Add two Basic Industry Facilities on both sides of the Launchpad. | ||
[[File:Pi-basic-1.png]] | [[File:Pi-basic-1.png]] | ||
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* Always try to aim for as much extract per hour as you can, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the (Basic and Advanced) industry facilities to continue to produce P1/P2 in case you are a couple of hours late to reset the Extractors. | * Always try to aim for as much extract per hour as you can, as this will leave a surplus supply of P0 resources in your Storage Facilities that will allow the (Basic and Advanced) industry facilities to continue to produce P1/P2 in case you are a couple of hours late to reset the Extractors. | ||
[[File:Pi-basic-5.png]] | [[File:Pi-basic-5.png]] | ||
* Now comes the slightly more complex part of the build. We need to create routes to ensure that our products flow correctly between the various Industry Facilities. | * Now comes the slightly more complex part of the build. We need to create routes to ensure that our products flow correctly between the various Industry Facilities. | ||
# Route each P0 resource from the Extractor Control Unit to the closest Storage Facility. Click on ''Products'', double-click on the extracted P0, followed by a double-click on the Storage facility. | # Route each P0 resource from the Extractor Control Unit to the closest Storage Facility. Click on ''Products'', double-click on the extracted P0, followed by a double-click on the Storage facility. | ||
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==== One Planet P0>P2 - Commander Center Upgrades V ==== | ==== One Planet P0>P2 - Commander Center Upgrades V ==== | ||
Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and one additional Advanced Industrial Facility. This will increase the productivity of the Planet by 50%. To achieve maximum efficiency, the {{co|coral|Extractor Control Units will need to be running at 18,000 Units per Hour}} to keep up with the increased demand, you might need to drop to 3 Extractor Heads on one of your extractors to have enough space to fit the Advanced Industrial Facility. This might be difficult to achieve even with daily resets, depending on the resource density and size of planets. If you are using less frequent resets, it is probably best to simply add more extractor heads and stick with the previously described set-up of 4 basic and 2 advances facilities. | Command Center Upgrades V allows us to add 2 additional Basic Industry Facilities and one additional Advanced Industrial Facility. This will increase the productivity of the Planet by 50%. To achieve maximum efficiency, the {{co|coral|Extractor Control Units will need to be running at 18,000 Units per Hour}} to keep up with the increased demand, you might need to drop to 3 Extractor Heads on one of your extractors to have enough space to fit the Advanced Industrial Facility. This might be difficult to achieve even with daily resets, depending on the resource density and size of planets. If you are using less frequent resets, it is probably best to simply add more extractor heads and stick with the previously described set-up of 4 basic and 2 advances facilities. | ||
[[File:Pi-basic-7.png]] | [[File:Pi-basic-7.png]] | ||