Difference between revisions of "Sansha Raiding Party"

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{{NPCTableHead|Wave 1 (4-9 ships)}}
 
{{NPCTableHead|Wave 1 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
+
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
+
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
 
 
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
 
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
 +
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 2 (4-9 ships)}}
 
{{NPCTableHead|Wave 2 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
+
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
+
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
 
|}
 
|}
 +
  
 
{{NPCTableHead|Wave 3 (4-9 ships)}}
 
{{NPCTableHead|Wave 3 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
+
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
+
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
 
|}
 
|}
  
  
  
After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250(?) DPS with a heavy neut (420 GJ).
+
 
 +
After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).
  
 
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableRow|Battlecruiser|1|Citizen Comamnder|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
 
{{NPCTableRow|Battlecruiser|1|Citizen Comamnder|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
{{NPCTableRow|Frigate|0-3|Paralyzing Pilum|ewar= Web}}
+
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-3|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
+
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-3|Parasomnia Pilum|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
+
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
|}
 
 
|}
 
|}
  
 
[[Category:Mercenary Tactical Operations]]
 
[[Category:Mercenary Tactical Operations]]

Revision as of 09:50, 3 January 2025

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Main article: Mercenary Tactical Operations
Site Details
Sansha Raiding Party
Rating N/A
Found in Null
Max ship size T1/Faction Cruiser
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Sig. strength N/A

The Sansha Raiding Party is a Null-Security Mercenary Tactical Operations that appears when (TBA)

If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.

If left undamaged, Sansha ships will slowly repair their armor overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.

Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

The first wave is immediately present upon warp-in.


Wave 1 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Disruptor
Cruiser 0-2 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-2 x Cruiser Exacting Phantasm Neuts about 5 GJ/s Energy Neutralizer


Wave 2 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Disruptor
Cruiser 0-2 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-2 x Cruiser Exacting Phantasm Neuts about 5 GJ/s Energy Neutralizer


Wave 3 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Disruptor
Cruiser 0-2 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-2 x Cruiser Exacting Phantasm Neuts about 5 GJ/s Energy Neutralizer



After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).


Boss wave (1-5 ships)
WD EWAR L


Battlecruiser 1 x Battlecruiser Citizen Comamnder Possesses average active shield repair. Warp Disruptor Stasis Webifier Energy Neutralizer Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments
Frigate 0-6 x Frigate Chained Servant Stasis Webifier
Frigate 0-6 x Frigate Inescapable Succubus Warp Disruptor
Cruiser 0-2 x Cruiser Inevitable Phantasm Warp Disruptor
Cruiser 0-2 x Cruiser Exacting Phantasm Neuts about 5 GJ/s Energy Neutralizer