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| TAG!<br><br>
| | Up to date version can be found at: https://sites.google.com/view/halsky/abyss/caldari-cruisers-guide |
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| Well, time for my own Abyss guide. Because why not :)
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| <br>
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| <br>
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| Temp notepad:<br>
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| 50 runs of tier - ISK earned<br>
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| T0 - 35M<br>
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| T1 - 140M<br>
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| T2 - 300M<br>
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| T3 - 650M<br>
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| T4 - 1.5B<br>
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| T5 - 3.4B<br>
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| <br>
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| General idea - take a ship, make 50 runs, and that will give you enough ISK to upgrade for another Tier. Should work? Maybe not? Don't know yet :) <br>
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| =Why?=
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| Well, there are several good guides, I might as well make a Terrible one. Initial idea was to use Caldari missile ships and go for different Tiers in different ship sizes - but that doesn't really work as I'd like it, as when you go up a tier and also up a ship size, it gets more difficult, but not more profitable. So preferably you'd skip Tiers, but that's a bad idea - first of all, I'm not experienced in Abyss, so I can't test it myself :D <br>
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| <br>
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| The plan has changed then - to use only one ship 'family' - Caldari Cruisers with HAMs - and have progression going up in step-by-step way. I 'think' that Caracal -> Caracal Navy -> Cerberus offers good enough progression, so let's try to make it :)<br>
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| <br>
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| =Step 1 - you'll get bored=
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| <br>
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| {{ShipFitting
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| | ship=Caracal
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| | fitName= T0 Dark
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| | fitID=
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| | high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
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| | high1typeID=25707
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| | high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
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| | high2typeID=25707
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| | high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
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| | high3typeID=25707
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| | high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
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| | high4typeID=25707
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| | high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
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| | mid5name=X5 Enduring Stasis Webifier
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| | mid5typeID=4025
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| | mid1typeID=10868
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| | mid2name=10MN Y-S8 Compact Afterburner
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| | mid2typeID=35656
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| | mid3name=Multispectrum Shield Hardener II
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| | mid3typeID=2281
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| | mid4name=Large Compact Pb-Acid Cap Battery
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| | mid4typeID=4871
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| | mid5name=Stalwart Restrained Shield Boost Amplifier
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| | mid5typeID=16533
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| | low1name=Damage Control II
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| | low1typeID=2048
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| | low2name=Ballistic Control System II
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| | low2typeID=22291
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| | low3name=Ballistic Control System II
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| | low3typeID=22291
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| | low4name=Power Diagnostic System II
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| | low4typeID=1541
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| | rig1name=Medium Capacitor Control Circuit I
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| | rig1typeID=31372
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| | rig2name=Medium Ancillary Current Router I
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| | rig2typeID=31360
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| | rig3name=Medium EM Shield Reinforcer I
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| | rig3typeID=31718
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| | drone1name=Hornet I x2
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| | drone1typeID=2464
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| | charge1name=Scourge Heavy Assault Missile x10000
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| | charge1typeID=20307
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| | charge2name=Tranquil Dark Filament x60
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| | charge2typeID=56132
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| | skills=Advanced Weapon Upgrades I</li><li>Caldari Cruiser IV</li><li>Energy Grid Upgrades IV</li><li>Missile Lanucher Operation IV</li><li>Heavy Assault Missiles IV</li><li>Hull Upgrades IV</li><li>Shield Management/Operation IV</li><li>Tactical Shield Manipulation IV
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| | showSKILLS=Y
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| | notes=
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| | showNOTES=N
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| | difficulty=1
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| | version=2023.9.13
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| | showTOC=N
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| | alphacanuse=Y
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| }}
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| <br>
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| Why would you run T0s in Caracal?<br>
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| Well, good question, and I wouldn't - but it's a first step. Other missile ships do not have 'clean' progression, and I tried Abyss in Caldari Cruisers, going up step by step. Feel free to skip whatever step you don't like.<br>
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| <br>
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| Running this one, given you have decent skills (and decent skills are generally needed - aim for IV in whatever looks like it fits) is super easy. Orbit cache (you might send drones to kill it), web stuff, shoot stuff, done. Fit is cap stable, and should have no issues at all in T0. Along the way start upgrading your fit towards T1 - when you feel like you're ready, go to T1 :)
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