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m Remove parameters caption and race; cosmetic changes |
added warp speeed changes from recent patch notes |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2023-01-16) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| grouping=Interceptors | | grouping=Interceptors | ||
| hulltype=Executioner Class | | hulltype=Executioner Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations= {{Ship|Executioner}}, {{Ship|Crusader}} | |||
| variations={{Ship| | | tech=2 | ||
| tech=2 | |||
| powergrid=36 MW | | powergrid=36 MW | ||
| cpu=150 tf | | cpu=150 tf | ||
| capacitor=355 GJ | | capacitor=355 GJ | ||
| highs=3 | | highs=3 | ||
| turrets=3 | | turrets=3 | ||
| Line 26: | Line 26: | ||
| mediums=3 | | mediums=3 | ||
| lows=4 | | lows=4 | ||
| mass=1,140,000 kg | | mass=1,140,000 kg | ||
| volume=28,100 m³ | | volume=28,100 m³ | ||
| cargohold=98 m³ | | cargohold=98 m³ | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | |||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>5% bonus to Rocket Launcher rate of fire<br>4% bonus to all armor resistances<br> | | quote=They think size is a strength, show them it is a curse. | ||
| quote_attribution=King Khanid II | |||
| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | |||
| bonuses= <b>Amarr Frigate bonuses (per skill level):</b><br> | |||
5% bonus to Rocket Launcher rate of fire<br> | |||
4% bonus to all armor resistances<br> | |||
'''Interceptors bonuses (per skill level):'''<br> | |||
15% reduction in Microwarpdrive signature radius penalty<br> | |||
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | |||
'''Role Bonus:'''<br> | |||
80% reduction in Propulsion Jamming systems activation cost<br> | |||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | |||
100% bonus to Interdiction Nullifier duration<br> | |||
60% bonus to warp speed and warp acceleration | |||
| structurehp=425 HP | | structurehp=425 HP | ||
| armorhp=550 HP | |||
| armorem=50 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=30 | |||
| shieldhp=325 HP | | shieldhp=325 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=60 | | shieldexp=60 | ||
| maxvelocity=470 m/sec | | maxvelocity=470 m/sec | ||
| inertia=3.05 | | inertia=3.05 | ||
| warpspeed= | | warpspeed=5 AU/s | ||
| warptime=4.82 s | | warptime=4.82 s | ||
| targetrange=31. | |||
| targetrange=31.5 km | |||
| maxlockedtargets=5 | |||
| sigradius=33 m | | sigradius=33 m | ||
| | | scanres=900 mm | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=12 points | | sensorvalue=12 points | ||
| reqskills= | | reqskills= * {{RequiredSkill|Interceptors|I}} | ||
* {{RequiredSkill|Interceptors|I | |||
** {{RequiredSkill|Evasive Maneuvering|V}} | ** {{RequiredSkill|Evasive Maneuvering|V}} | ||
*** {{RequiredSkill|Navigation|II}} | *** {{RequiredSkill|Navigation|II}} | ||
** {{RequiredSkill|Spaceship Command|III}} | |||
* {{RequiredSkill|Amarr Frigate|V}} | |||
** {{RequiredSkill|Spaceship Command|I}} | |||
| totaltraintime=23d 22h 40m 30s | |||
| externallinks= | | externallinks= | ||
| highlights1=Fast Target Locking Time | | highlights1=Fast Target Locking Time | ||
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''You can write additional notes for Malediction here.'' | ''You can write additional notes for Malediction here.'' | ||
{{ShipsMatrix|expgroup=frigates}} | == Patch History == | ||
{{Expansion past| | |||
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | |||
''Ship warp speed changes:'' | |||
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | |||
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | |||
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | |||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | |||
''Ship balance:'' | |||
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: | |||
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | |||
}} | |||
{{ShipsMatrix|expgroup= frigates}} | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Interceptors]] | [[Category:Interceptors]] | ||