Difference between revisions of "Stiletto"
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| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| variations={{Ship|Slasher}}, {{Ship|Claw}} | | variations={{Ship|Slasher}}, {{Ship|Claw}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=30 MW | | powergrid=30 MW | ||
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| bandwidth= | | bandwidth= | ||
− | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets | + | | quote=No matter how far ahead they begin, we will always take the lead. |
+ | | quote_attribution=Sebiestor Chief Acassa Midular | ||
+ | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | ||
| bonuses= <b>Interceptors bonuses (per skill level):</b><br> | | bonuses= <b>Interceptors bonuses (per skill level):</b><br> | ||
15% reduction in Microwarpdrive signature radius penalty<br> | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
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80% reduction in Propulsion Jamming systems activation cost<br> | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | ||
− | 100% bonus to Interdiction Nullifier duration | + | 100% bonus to Interdiction Nullifier duration<br> |
+ | 60% bonus to warp speed and warp acceleration | ||
+ | |||
| structurehp=500 HP | | structurehp=500 HP | ||
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| maxvelocity=435 m/sec | | maxvelocity=435 m/sec | ||
| inertia=3.5 | | inertia=3.5 | ||
− | | warpspeed= | + | | warpspeed=5 AU/s |
| warptime=4.9 s | | warptime=4.9 s | ||
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== Patch History == | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
+ | '''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | ||
+ | ''Ship warp speed changes:'' | ||
+ | * The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | ||
+ | * Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | ||
+ | * Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | ||
+ | |||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | ||
Latest revision as of 22:11, 17 March 2025
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RELATED UNI-WIKI REFERENCES
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No matter how far ahead they begin, we will always take the lead.
SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
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Summary
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
Skills
The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:
- Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
- Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
- Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
- Acceleration Control III/IV Boosts MWD/AB speed.
- High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
- Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
Tactics
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
Notes
You can write additional notes for Stiletto here.
Patch History
[show]A long, long time ago... |
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