More actions
removed information better explained by other pages, added links |
m Fixed one typing error from “ares” to “area” |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
==Basic Warp Cycle== | ==Basic Warp Cycle== | ||
#Select a destination via the Overview, Fleet window, Bookmark, | #Select a destination via the [[Overview]], [[Fleet interface|Fleet window]], [[Bookmark]], ''etc.'' that is at least 150km away and press the “Warp To” button or menu option. Your ship enters warp to its destination. | ||
#Your ship travels at warp speed to its destination. | #Your ship travels at warp speed to its destination. | ||
#Your ship exits warp at the intended destination. | #Your ship exits warp at the intended destination. | ||
| Line 10: | Line 10: | ||
#Your ship actually enters warp at the Warp Entry Point (WEP). | #Your ship actually enters warp at the Warp Entry Point (WEP). | ||
#Your ship travels at warp speed to its destination. | #Your ship travels at warp speed to its destination. | ||
#Your ship exits warp in a random direction and distance (2,500m) from the Warp Exit Point (WXP). This exit “area” is known as the Warp Exit Envelope ( | #Your ship exits warp in a random direction and distance (2,500m) from the Warp Exit Point (WXP). This exit “area” is known as the Warp Exit Envelope (WXE). | ||
#Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | #Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | ||
| Line 46: | Line 46: | ||
While in space, all objects have three models that describe their dimensions. First is the physical model (what you see, represented in white in the diagram). Most objects are simple, and the three models are actually the same. Some objects are more complicated though, most notably stations and jump gates. When you look at a station in space, you will notice that they tend to be very intricate in their physical models with lots of bulges and spires and such. Although beautiful, these highly complex models are extremely hard to accurately interact with quickly. For example, detecting when a ship has collided with a model takes a lot more processing time the more complex the model is. For this reason, CCP has created two simplified models for interaction purposes. | While in space, all objects have three models that describe their dimensions. First is the physical model (what you see, represented in white in the diagram). Most objects are simple, and the three models are actually the same. Some objects are more complicated though, most notably stations and jump gates. When you look at a station in space, you will notice that they tend to be very intricate in their physical models with lots of bulges and spires and such. Although beautiful, these highly complex models are extremely hard to accurately interact with quickly. For example, detecting when a ship has collided with a model takes a lot more processing time the more complex the model is. For this reason, CCP has created two simplified models for interaction purposes. | ||
This second model has been simplified to make processing of collisions faster. This model is known as the Collision Envelope (shown as Red in the diagram). The client will detect a “collision” with the object when a ship hits this area. You will notice this | This second model has been simplified to make processing of collisions faster. This model is known as the Collision Envelope (shown as Red in the diagram). The client will detect a “collision” with the object when a ship hits this area. You will notice this area is fairly similar in shape, but is not nearly as detailed as the physical model. | ||
The third model is an even more simplified model that represents the area that will show a distance of zero to the object in the overview. This is know as the Zero Point Envelope (shown in Blue). | The third model is an even more simplified model that represents the area that will show a distance of zero to the object in the overview. This is know as the Zero Point Envelope (shown in Blue). | ||