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Visual effects: Difference between revisions

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{{update|Outdated visuals. Does wiki support something better than gif?}}
This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like. <br>
{{Work in progress|Images and descryption update}}
However in case the animations do not load properly each effect also has a link to a static picture as well. (static images coming soon)


This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly each effect also has a link to a static picture as well.


<br>


'''WARNING: picture heavy!'''  
'''WARNING: picture heavy!'''  


<br>
 


== Local Repair Modules  ==
== Local Repair Modules  ==
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[[Image:visual2017_hull_repairer.gif]]  
[[Image:visual2017_hull_repairer.gif]]  


You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model.
You won't often see this in space, since active hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model.


=== Shield Booster  ===
=== Shield Booster  ===
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Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself.
Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself.
== Assault Damage Control ==
[[Image:visual2023_assault_damage_control.gif]]
Visual effect is similar to warp stabilization effect.


== Remote Repair Modules  ==
== Remote Repair Modules  ==
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=== Energy Destabilizer  ===
=== Energy Destabilizer  ===


An energy destabilizer - also known as a neutralizer or neut - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.  
An energy destabilizer - also known as a neutralizer or "neut" - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.  


[[Image:visual2017_cap_neutralizer.gif]]  
[[Image:visual2017_cap_neutralizer.gif]]  
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=== Energy Vampire  ===
=== Energy Vampire  ===


Also known as a nosferatu or nos - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.  
Also known as a nosferatu or "nos" - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.  


[[Image:visual2017_cap_nosfaratu.gif]]  
[[Image:visual2017_cap_nosfaratu.gif]]  
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There is a red beam pointing towards the target with a shifting and spiraling red cyclone.  
There is a red beam pointing towards the target with a shifting and spiraling red cyclone.  


Still image for these three modules coming Soon™.
== Tackle Modules ==


== Warp Disruptor, Scrambler and Webifier  ==
=== Stasis Webifier ===
 
[[Image:visual2017_stasis_webifier.gif]]
 
The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.
 
=== Warp Disruptor and Warp Scrambler ===


[[Image:visual2017_warp_disruptor.gif]] Warp Disruptor
[[Image:visual2017_warp_disruptor.gif]] Warp Disruptor
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[[Image:visual2017_warp_scrambler.gif]] Warp Scrambler
[[Image:visual2017_warp_scrambler.gif]] Warp Scrambler


Both warp disruption and warp scrambling effects are imitating cone-like radio weave signals extending from ship to its target.
Both warp disruption and warp scrambling effects are imitating cone-like radio wave signals extending from ship to its target.
<!-- note: i will redo those gifs to be more like previous effect images. -->


[[Image:Web.gif]]
=== Interdiction Bubble ===
<!-- i dont have that done yet for some reason, tho the new one looks bad in comparison xD-->


The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.
[[File:visual2017_interdiction_sphere_generator.gif]] Interdiction Sphere Generator activation<br>
 
[[File:visual2017_interdiction_sphere_generator_close.gif]] Heavy Interdictor activating Interdiction Sphere Generator  <br>
 
[[File:visual2017_interdiction_probe.gif]] Interdiction Probe activation  <br>
 
== Anti-Tackle Modules ==
 
=== Warp Core Stabilizer ===
 
[[Image:visual2023_warp_core_stabilizer.gif]]


== Electronic Counter Measures  ==
When a Warp Core Stabilizer is used, cyan pulsing effect is seen on the surface of the ship.


=== Sensor Booster  ===
=== Interdiction Nullifier ===


[[Image:visual2017_sensor_booster.gif]] Sensor Booster<br>
[[Image:visual2023_interdiction_nullifier.gif]]
[[Image:visual2017_remote_sensor_booster.gif]] Remote Sensor Booster<br>


Sensor booster can increase targeting range, scan resolution and sensor strenght whitch will make you less susceptible to jamming.  
The visual effect is similar to warp stabilization effect.


=== Tracking Computer  ===
== Electronic Warfare ==


[[Image:visual2017_tracking_computer.gif]] Tracking Computer<br>
=== ECM Jammer  ===
[[Image:visual2017_remote_tracking_computer.gif]] Remote Tracking Computer<br>


[text text text]
[[Image:visual2017_burst_jammer.gif]] Burst Jammer <br>


=== Sensor Dampener/Weapon Disruptor  ===
[[Image:visual2017_sensor_jammer.gif]] ECM Jammer <br>


[[Image:visual2017_tracking_disruptor.gif]] Tracking/Guidance Disruptor <br>
Modules designed for jamming targeting computers.
Burst Jammer is universal area of effect module able to disrupt targeting computers in the vicinity. <br>
ECM Jammer is a focused cone-shaped beam designed to disrupt specific targeting systems.<br><br>
'''Please note, that ECM and Remote Sensor Booster signals are almost identical'''
{|class="collapsible collapsed" width="400" border=1
|-
!Signal side-by-side comparison
|-
|[[Image:visual2017_sensor_jammer_stop.png]]
[[Image:visual2017_remote_sensor_booster_stop.png]] Remote Sensor Booster <br>
|}
<br>
 
=== Sensor Booster  ===
 
[[Image:visual2017_sensor_booster.gif]] Sensor Booster <br>


[[Image:visual2017_sensor_dampner.gif]] Sensor Dampner<br>  
[[Image:visual2017_remote_sensor_booster.gif]] Remote Sensor Booster <br>  


[text testg text]
A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships. <br>
It will also increase ships sensor strength making your ship less susceptible to jamming.


=== Target Painter ===
=== Tracking/Guidance Computer ===


[[Image:Targetpainter.png]]<br>  
[[Image:visual2017_tracking_computer.gif]] Tracking Computer <br>


It wasn't worth uploading a GIF&nbsp;of a target painter, since it hardly changes (the animation is very subtle).&nbsp; It's simply a thin red line between originating ship and target.  
[[Image:visual2017_remote_tracking_computer.gif]] Remote Tracking Computer <br>


Still images: [[Media:CuesEcm.JPG]]
Tracking Computer boosts your turrets tracking speed and optimal range. <br>
Guidance Computer boosts missile flight time and accuracy.


== Local Sensor Booster ==
=== Sensor Dampener/Tracking Disruptor ===


A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.  
[[Image:visual2017_tracking_disruptor.gif]] Tracking/Guidance Disruptor <br>


[[Image:Sensorbooster.gif]]  
[[Image:visual2017_sensor_dampner.gif]] Sensor Dampener <br>


The ship flashes and strobes white light. Picture: [[Media:Local_sensor_booster.JPG]]
Tracking Disruptor will decrease turret tracking speed and optimal range. <br>
Guidance Disruptor will decrease missile maximum flight time and accuracy. <br>
Sensor Dampener will reduce ships maximum targeting range and locking speed. <br>


== Tracking Computer ==
=== Target Painter ===


Boosts your turrets' tracking speed and optimal range.  
[[Image:visual2017_target_painter.gif]]<br>


[[Image:Trackingcomp.gif]]
''CAUTION - powerful laser radiation. Avoid direct eye exposure !'' <br>
(but makes stuff easier to hit)


Looks like a radar-effect - fairly subtle and quite hard to see.&nbsp; No still image.
== Weapon Systems ==


== Smartbomb ==
=== Smartbomb ===


Smartbombs are bad news unless it's you doing it.&nbsp; Don't wait around to get blown up and podded.
Smartbombs are bad news unless it's you doing it.&nbsp; Don't wait around to get blown up and podded.
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|}
|}


== Missile Warheads ==
=== Missile Warheads ===


Missiles, rockets and torpedoes go BOOM when they hit something.  
Missiles, rockets and torpedoes go BOOM when they hit something.  
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!Remaining warhead explosion effects
!Remaining warhead explosion effects
|-
|-
|[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing Kibnetic damage)
|[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing Kinetic damage)
|[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage)
|[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage)
|[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage)
|[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage)
|}
|}


== Cloaking Device ==
=== Turret Fire ===
 
There are three main turret types and each of them have two subtypes. <br>
Distinct visual effects allow for easy identification. <br>
 
'''Different ammunition types may/will change tracer colour'''
 
{|class="collapsible collapsed" width="400" border=1
|-
!Energy Turrets
|-
|[[Image:visual2017_beam_hit.gif]] <br> Beam Laser (hit)
|[[Image:visual2017_beam_shot.gif]] <br> Beam Laser
|-
|[[Image:visual2017_pulse_hit.gif]] <br> Pulse Laser (hit)
|[[Image:visual2017_pulse_shot.gif]] <br> Pulse Laser
|}
 
{|class="collapsible collapsed" width="400" border=1
|-
!Hybrid Turret
|-
|[[Image:visual2017_rail_hit.gif]] <br> Railgun (hit)
|[[Image:visual2017_rail_shot.gif]] <br> Railgun
|-
|[[Image:visual2017_blaster_hit.gif]] <br> Blaster (hit)
|[[Image:visual2017_blaster_shot.gif]] <br> Blaster
|}
 
{|class="collapsible collapsed" width="400" border=1
|-
!Projectile Turrets
|-
|[[Image:visual2017_altilery_hit.gif]] <br> Artillery (hit)
|[[Image:visual2017_altilery_shot.gif]] <br> Artillery
|-
|[[Image:visual2017_autocannon_hit.gif]] <br> Autocannon (hit)
|[[Image:visual2017_autocannon_shot.gif]] <br> Autocannon
|}
 
== Non-Combat Modules ==
 
=== Cloaking Device ===


Your ship shimmers before disappearing from view.
Your ship shimmers before disappearing from view.
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[[File:visual2017_cloak.gif]]
[[File:visual2017_cloak.gif]]


== Tractor Beam ==
=== Tractor Beam ===


This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship.
This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship.
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[[File:visual2017_tractor_beam.gif]]
[[File:visual2017_tractor_beam.gif]]


== Salvager ==
=== Salvager ===


A beam of white light hits the target and salvage process begins.  
A beam of white light hits the target and salvage process begins.  
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[[File:visual2017_salvager.gif]]
[[File:visual2017_salvager.gif]]


== Triage ==
=== Scanners ===
 
[[File:visual2017_cargo_scanner.gif]] Cargo Scanner <br>
 
[[File:visual2017_ship_scanner.gif]] Ship Scanner <br>
 
[[File:visual2017_survey_scanner.gif]] Survey Scanner  <br>
 
 
=== Cynosural Beacon ===
 
[[File:visual2017_covert_cyno.gif]] Covert Cynosural Field Generator is active  <br>
 
[[File:visual2017_cyno.gif]] Cynosural Field Generator is active <br>
 
 
=== Jump Portal ===
 
Jump portals can be generated only by Black-Ops and Titan class ships.
 
[[File:visual2017_jump_portal.gif]] Jump Portal is active  <br>
 
[[File:visual2017_jump_portal_stop.png]] How actually '''YOU''' will see when Jump Portal is active (most of the times, since animation is HUGE) <br>
 
 
=== Jump Drive ===
 
Black-Ops battleships, Jump Freighters and Capital-sized ships are capable of traveling to remote solar systems without the use of Jump-Gates. <br>
All they need is Cynosural Field they can lock on to.
 
[[File:visual2017_jump_drive_blobs.gif]] Black-Ops Jump Drive activation  <br>
 
[[File:visual2017_jump_drive_cap.gif]] Capital Ship Jump Drive activation  <br>
 
=== Triage ===


Golden Sparkle
Apostle entering Triage Mode


[[File:triage.gif]]
[[File:visual2017_triage.gif]]


== Notes  ==
== Notes  ==
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This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.  
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.  


*Cyno field generator
LoTTD:
*Jump portal/ gate jump
*Jump bridge
*Tracking computer
*Armor and Shield Hardeners


*Regular Bombs
*Bastion Mode on Marauders and Dreadnoughts
*Entropic Disintegrator
*Vorton Projector
*Mutadaptive Remote Armor Repairer(?)
*Harvesting Modules, such as Gas Scoop/Harvester and Mining Laser


[[Category:Game mechanics]]
[[Category:Guides]]
[[Category:Guides]]