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This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like. <br> | |||
However in case the animations do not load properly each effect also has a link to a static picture as well. (static images coming soon) | |||
'''WARNING: picture heavy!''' | |||
== Local Repair Modules == | == Local Repair Modules == | ||
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[[Image:visual2017_hull_repairer.gif]] | [[Image:visual2017_hull_repairer.gif]] | ||
You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model. | You won't often see this in space, since active hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model. | ||
=== Shield Booster === | === Shield Booster === | ||
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Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself. | Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself. | ||
== Assault Damage Control == | |||
[[Image:visual2023_assault_damage_control.gif]] | |||
Visual effect is similar to warp stabilization effect. | |||
== Remote Repair Modules == | == Remote Repair Modules == | ||
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=== Energy Destabilizer === | === Energy Destabilizer === | ||
An energy destabilizer - also known as a neutralizer or neut - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules. | An energy destabilizer - also known as a neutralizer or "neut" - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules. | ||
[[Image:visual2017_cap_neutralizer.gif]] | [[Image:visual2017_cap_neutralizer.gif]] | ||
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=== Energy Vampire === | === Energy Vampire === | ||
Also known as a nosferatu or nos - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running. | Also known as a nosferatu or "nos" - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running. | ||
[[Image:visual2017_cap_nosfaratu.gif]] | [[Image:visual2017_cap_nosfaratu.gif]] | ||
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There is a red beam pointing towards the target with a shifting and spiraling red cyclone. | There is a red beam pointing towards the target with a shifting and spiraling red cyclone. | ||
== Tackle Modules == | |||
== Warp Disruptor | === Stasis Webifier === | ||
[[Image:visual2017_stasis_webifier.gif]] | |||
The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target. | |||
=== Warp Disruptor and Warp Scrambler === | |||
[[Image:visual2017_warp_disruptor.gif]] Warp Disruptor | [[Image:visual2017_warp_disruptor.gif]] Warp Disruptor | ||
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[[Image:visual2017_warp_scrambler.gif]] Warp Scrambler | [[Image:visual2017_warp_scrambler.gif]] Warp Scrambler | ||
Both warp disruption and warp scrambling effects are imitating cone-like radio | Both warp disruption and warp scrambling effects are imitating cone-like radio wave signals extending from ship to its target. | ||
=== Interdiction Bubble === | |||
[[ | [[File:visual2017_interdiction_sphere_generator.gif]] Interdiction Sphere Generator activation<br> | ||
[[File:visual2017_interdiction_sphere_generator_close.gif]] Heavy Interdictor activating Interdiction Sphere Generator <br> | |||
[[File:visual2017_interdiction_probe.gif]] Interdiction Probe activation <br> | |||
== Anti-Tackle Modules == | |||
=== Warp Core Stabilizer === | |||
[[Image:visual2023_warp_core_stabilizer.gif]] | |||
When a Warp Core Stabilizer is used, cyan pulsing effect is seen on the surface of the ship. | |||
=== Interdiction Nullifier === | |||
[[Image:visual2023_interdiction_nullifier.gif]] | |||
The visual effect is similar to warp stabilization effect. | |||
== Electronic Warfare == | == Electronic Warfare == | ||
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Modules designed for jamming targeting computers. | Modules designed for jamming targeting computers. | ||
Burst Jammer is universal area of | Burst Jammer is universal area of effect module able to disrupt targeting computers in the vicinity. <br> | ||
ECM Jammer is a focused cone-shaped beam designed to disrupt specific targeting systems.<br><br> | ECM Jammer is a focused cone-shaped beam designed to disrupt specific targeting systems.<br><br> | ||
'''Please note, that ECM and Remote Sensor Booster | '''Please note, that ECM and Remote Sensor Booster signals are almost identical''' | ||
{|class="collapsible collapsed" width="400" border=1 | {|class="collapsible collapsed" width="400" border=1 | ||
|- | |- | ||
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A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships. <br> | A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships. <br> | ||
It will also increase ships sensor | It will also increase ships sensor strength making your ship less susceptible to jamming. | ||
=== Tracking/Guidance Computer === | === Tracking/Guidance Computer === | ||
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(but makes stuff easier to hit) | (but makes stuff easier to hit) | ||
== Smartbomb == | == Weapon Systems == | ||
=== Smartbomb === | |||
Smartbombs are bad news unless it's you doing it. Don't wait around to get blown up and podded. | Smartbombs are bad news unless it's you doing it. Don't wait around to get blown up and podded. | ||
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|} | |} | ||
== Missile Warheads == | === Missile Warheads === | ||
Missiles, rockets and torpedoes go BOOM when they hit something. | Missiles, rockets and torpedoes go BOOM when they hit something. | ||
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!Remaining warhead explosion effects | !Remaining warhead explosion effects | ||
|- | |- | ||
|[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing | |[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing Kinetic damage) | ||
|[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage) | |[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage) | ||
|[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage) | |[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage) | ||
|} | |} | ||
=== Turret Fire === | |||
== Turret Fire == | |||
There are three main turret types and each of them have two subtypes. <br> | There are three main turret types and each of them have two subtypes. <br> | ||
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|} | |} | ||
== Cloaking Device == | == Non-Combat Modules == | ||
=== Cloaking Device === | |||
Your ship shimmers before disappearing from view. | Your ship shimmers before disappearing from view. | ||
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[[File:visual2017_cloak.gif]] | [[File:visual2017_cloak.gif]] | ||
== Tractor Beam == | === Tractor Beam === | ||
This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship. | This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship. | ||
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[[File:visual2017_tractor_beam.gif]] | [[File:visual2017_tractor_beam.gif]] | ||
== Salvager == | === Salvager === | ||
A beam of white light hits the target and salvage process begins. | A beam of white light hits the target and salvage process begins. | ||
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[[File:visual2017_salvager.gif]] | [[File:visual2017_salvager.gif]] | ||
== Scanners == | === Scanners === | ||
[[File:visual2017_cargo_scanner.gif]] Cargo Scanner | [[File:visual2017_cargo_scanner.gif]] Cargo Scanner <br> | ||
[[File:visual2017_ship_scanner.gif]] Ship Scanner | [[File:visual2017_ship_scanner.gif]] Ship Scanner <br> | ||
[[File:visual2017_survey_scanner.gif]] Survey Scanner | [[File:visual2017_survey_scanner.gif]] Survey Scanner <br> | ||
== Cynosural Beacon == | === Cynosural Beacon === | ||
[[File:visual2017_covert_cyno.gif]] Covert | [[File:visual2017_covert_cyno.gif]] Covert Cynosural Field Generator is active <br> | ||
[[File:visual2017_cyno.gif]] Cynosural Field Generator is active <br> | [[File:visual2017_cyno.gif]] Cynosural Field Generator is active <br> | ||
== Jump Portal == | === Jump Portal === | ||
Jump portals can be generated only by Black-Ops and Titan class ships. | Jump portals can be generated only by Black-Ops and Titan class ships. | ||
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[[File:visual2017_jump_portal.gif]] Jump Portal is active <br> | [[File:visual2017_jump_portal.gif]] Jump Portal is active <br> | ||
[[File:visual2017_jump_portal_stop.png]] How | [[File:visual2017_jump_portal_stop.png]] How actually '''YOU''' will see when Jump Portal is active (most of the times, since animation is HUGE) <br> | ||
== Jump Drive == | === Jump Drive === | ||
Black-Ops battleships, Jump Freighters and Capital-sized ships are capable of traveling to remote solar systems without the use of Jump-Gates. <br> | Black-Ops battleships, Jump Freighters and Capital-sized ships are capable of traveling to remote solar systems without the use of Jump-Gates. <br> | ||
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[[File:visual2017_jump_drive_cap.gif]] Capital Ship Jump Drive activation <br> | [[File:visual2017_jump_drive_cap.gif]] Capital Ship Jump Drive activation <br> | ||
=== Triage === | |||
Apostle entering Triage Mode | |||
Apostle entering Triage | |||
[[File:visual2017_triage.gif]] | [[File:visual2017_triage.gif]] | ||
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LoTTD: | LoTTD: | ||
* | *Regular Bombs | ||
* | *Bastion Mode on Marauders and Dreadnoughts | ||
*Entropic Disintegrator | |||
*Vorton Projector | |||
*Mutadaptive Remote Armor Repairer(?) | |||
*Harvesting Modules, such as Gas Scoop/Harvester and Mining Laser | |||
[[Category:Game mechanics]] | |||
[[Category:Guides]] | [[Category:Guides]] | ||