Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

True Power Provisional Headquarters: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Adding {{Incursions sites horizontal}}; cosmetic changes
Reorganised page to have better layout, updated information as needed, removed out of date information and strategies
Line 1: Line 1:
{{incursions_sites}}
{{incursions_sites}}
= Objectives =
== Intelligence Reports ==
===== Force required =====
{{incursion sites|headquarter sites|tpph}}
{{incursion sites|headquarter sites|tpph}}
===== Military information =====
=== Military Intelligence ===
{|
{|
| valign="middle" | [[File:incursions_sansha_transmission.png]]
| valign="middle" | [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.
| valign="middle" | Your objective is to secure a path to True Power's Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.
|}
|}
===== Background information =====
=== Background information ===
True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.
True Power, the leading corporation within Sansha's Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.


Line 14: Line 13:


''Synopsis from ISHAEKA-0081. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Synopsis from ISHAEKA-0081. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
= Enemies =
 
== Rewards ==
{| class="wikitable"
|-
! High Sec Payout !! Low / Null Sec Payout
|-
| 31,500,000 ISK || 45,000,000 ISK
|-
| 7,000 CONCORD LP || 10,000 CONCORD LP
|-
| For 20-40 pilots || For 30-60 pilots
|}
''Rewards decrease significantly for fleet sizes outside of these ranges''
 
== Completion Requirements ==
Destroy the True Power Mobile Headquarters in the third room. The structure cannot be destroyed until all the rats in the third room are dead. Killing the final rats causes the Large Collidable Object that initially appears to be the structure to be replaced with a new destructible object.
 
Accessing the third room requires killing all rats in both of the previous rooms to unlock acceleration gates to the next room. The same mechanic of spawning a new usable object after the final rat dies is present for the acceleration gates in both the first and second rooms.
 
== Special Mechanics ==
There are no special mechanics related to site completion. In the third room the trigger for each new wave to spawn is the destruction of the final Ostingele Tectum in the previous wave. Ignoring the smaller ships while killing all battleships may lead to significant additional incoming dps.
 
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
Line 32: Line 53:
{{incursion rats|Yulai Crus Cerebi}}
{{incursion rats|Yulai Crus Cerebi}}
{{incursion rats|End}}
{{incursion rats|End}}
== Priorities ==
== Priorities ==
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
Line 77: Line 99:
|}
|}
<small><references/></small>
<small><references/></small>
== Triggers ==
The '''acceleration gates''' in the first and second pocket of this site will only unlock<small>&nbsp;<ref name="respawn">Technically both the acceleration gate and headquarter structures will despawn and respawn as proper interactive objects.</ref></small> once all the Sansha in the pocket have been killed.
In the third and last pocket the '''True Power Mobile Headquarters (Sansha's Battletower LCO)''' will be a regular object in space until you've killed off the first wave, the second wave (triggered by the last Ostingele in the first wave) and the third wave (triggered by the last Ostingele in the second wave). Then it will unlock<small>&nbsp;<ref name="respawn"/></small> into the proper '''True Power Mobile Headquarters (Reinforced Nation Outpost)''' that you need to summarily blow up.
The destruction of the '''True Power Mobile Headquarters''' will end the site.
<small><references/></small>
== Special requirements ==
There are no special requirements for this site.
= Hints & tips =
* If you land in a new pocket and there's a '''Mara Paleo''' tagged for the snipers, kill it before you start moving (to preserve your tracking).
* If you need to control the incoming damage you can tag one of the '''Ostingele Tectums''' of each wave in the last room as '''J''' (juliet) to manage the triggers. Kill everything but the last Ostingele before finishing it off, that way you will not risk spawning too many ships at once.
* Remember to pulse your propulsion module or turn it off as soon as you're in position, to preserve cap.
* Keep an extra eye on your capacitor if the '''Outuni Mesen''' is still on the field.
* It doesn't hurt to remind people to move towards the gates in the first few rooms, switch to the fleet member tab or look at brackets in space to catch people who forget to move.
{{Incursions sites horizontal}}
{{Incursions sites horizontal}}


[[Category:Incursions sites]]
[[Category:Incursions sites]]