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removed guided bombs from this article as they are a different weapon system. I left the reference for defender missiles though as it's a nice tidbit. |
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[[ | {{Hatnote|This page covers the ranged area-of-effect weapon launched by stealth bombers. For the "smartbomb", a ship-mounted area-of-effect weapon with different mechanics and legality, see [[smartbombs]].}} | ||
[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}} | |||
'''Bombs''' are ranged, untargeted, area-of-effect (AoE) weapons. The use of bombs is restricted to [[Stealth Bomber|stealth bombers]], the only ships able to equip bomb launchers, and [[Upwell structures]]. They are banned from use in [[Empire Space|empire space]], and so can only be used in [[System Security#Null Security|null sec]] or [[wormhole space]]. | '''Bombs''' are ranged, untargeted, area-of-effect (AoE) weapons. The use of bombs is restricted to [[Stealth Bomber|stealth bombers]], the only ships able to equip bomb launchers, and [[Upwell structures]]. They are banned from use in [[Empire Space|empire space]], and so can only be used in [[System Security#Null Security|null sec]] or [[wormhole space]]. | ||
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==Types and effects== | ==Types and effects== | ||
There are seven different bomb types. The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of | There are seven different bomb types. The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of 5800 damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage. | ||
* {{co|wheat|Concussion Bombs}} deal [[image:icon_damage_kin.png|24px|link=]] Kinetic damage. | * {{co|wheat|Concussion Bombs}} deal [[image:icon_damage_kin.png|24px|link=]] Kinetic damage. | ||
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Bombs are an unusual weapon system, as on stealth bombers they are unguided, do not require a locked target to be launched, and depend on the launching ship's orientation to aim. Like missiles, deployed bombs are physical in-game objects while traveling to their destination, and thus can be destroyed by certain methods. | Bombs are an unusual weapon system, as on stealth bombers they are unguided, do not require a locked target to be launched, and depend on the launching ship's orientation to aim. Like missiles, deployed bombs are physical in-game objects while traveling to their destination, and thus can be destroyed by certain methods. | ||
Each bomb takes up 75 m<sup>3</sup> in a ship's cargo hold, meaning that stealth bombers, with an average cargo hold of 260 m<sup>3</sup>, can only carry three at a time. In most cases, this will not be an issue as only one bomb will be launched per ship per bombing run, but it can become a logistical factor in larger operations. | Each bomb takes up 75 m<sup>3</sup> in a ship's cargo hold, meaning that stealth bombers, with an average cargo hold of 260 m<sup>3</sup>, can only carry three at a time. In most cases, this will not be an issue as only one bomb will be launched per ship per bombing run, but it can become a logistical factor in larger operations. However, a Bomb Launcher II module can hold 4 Torpedoes in addition to the aforementioned ship cargo space. | ||
===Speed and flight time=== | ===Speed and flight time=== | ||
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A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship. | A frigate that has an MWD on at the moment of detonation is likely to die to one bomb, however, because of the MWD's signature-quintupling side effect. The deployment of a target painter also serves to increase the signature radius of the targeted ship. | ||
== History == | |||
On 2022-03-08 bomb damage got increased from 5200 to 5800 to compensate for the resist module stat increase in the same patch. At the same time bomb armor HP got increased from 75 to 88 apparently so that the same bomb run sizes remain possible.<ref>https://www.eveonline.com/news/view/patch-notes-version-20-03</ref> | |||
== References == | |||
{{reflist}} | |||
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* Credit to Hallan Turrek, from his guide "A Merry Life and a Short One" | * Credit to Hallan Turrek, from his guide "A Merry Life and a Short One" | ||