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Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay. The fuel required depends on the faction that constructed the jump drive, and can be produced by refining [[Ice_Mining#Ice_distribution|corresponding ice]]. The respective fuel type for each faction is: | Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay. The fuel required depends on the faction that constructed the jump drive, and can be produced by refining [[Ice_Mining#Ice_distribution|corresponding ice]]. The respective fuel type for each faction is: | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
!Faction!!Isotope type | !Faction!!Isotope type | ||
|- | |- | ||
| Line 48: | Line 48: | ||
} | } | ||
/* This line is needed because of the use of rowspan */ | /* This line is needed because of the use of rowspan */ | ||
#compare td: | #compare td:first-child { | ||
text-align: left | text-align: left; | ||
} | } | ||
} | } | ||
}} | }} | ||
{| class="wikitable" id="compare" | {| class="wikitable" id="compare" style="margin-left: 2em;" | ||
|- | |- | ||
! rowspan= 2 |Ship class | ! rowspan= 2 | Ship class | ||
! rowspan= 2 |Ship type | ! rowspan= 2 | Ship type | ||
! colspan= 2 |Range (ly) | ! colspan= 2 | Range (ly) | ||
! rowspan= 2 |Fuel per ly<br>(units) | ! rowspan= 2 | Fuel per ly<br />(units) | ||
! colspan= 2 |Fuel bay | ! colspan= 2 | Fuel bay | ||
|- | |- | ||
! Base | ! Base | ||
| Line 65: | Line 65: | ||
! (m3) | ! (m3) | ||
! (units) | ! (units) | ||
|- | |- | ||
| rowspan= | | rowspan= 4 | Capital | ||
| Dreadnought | | Dreadnought | ||
| rowspan= 3 |3.5 | | rowspan= 3 | 3.5 | ||
| rowspan= 3 |7 | | rowspan= 3 | 7 | ||
| rowspan= | | rowspan= 4 | 3 000 | ||
| 8 000 | | 8 000 | ||
| 266 666 | | 266 666 | ||
|- | |- | ||
| Carrier | | Carrier | ||
| rowspan= 2 |3 000 | | rowspan= 2 | 3 000 | ||
| rowspan= 2 |100 000 | | rowspan= 2 | 100 000 | ||
|- | |- | ||
| FAX | | FAX | ||
|- | |- | ||
| rowspan= 2 |Super Capital | | Lancer | ||
| 4 | |||
| style="text-align: center;" | 8 | |||
| 20 000 | |||
| 666 666 | |||
|- | |||
| rowspan= 2 | Super Capital | |||
| Supercarrier | | Supercarrier | ||
| rowspan= 2 |3.0 | | rowspan= 2 | 3.0 | ||
| rowspan= 2 |6 | | rowspan= 2 | 6 | ||
| rowspan= 2 |3 000 | | rowspan= 2 | 3 000 | ||
| 5 000 | | 5 000 | ||
| 166 666 | | 166 666 | ||
|- | |- | ||
| Titan | | Titan | ||
| 60 000 | | 60 000 | ||
| 2 000 000 | | 2 000 000 | ||
|- | |- | ||
| rowspan= 4 |Jump Freighter | | rowspan= 4 | Jump Freighter | ||
| Anshar | | Anshar | ||
| rowspan= 4 |5.0 | | rowspan= 4 | 5.0 | ||
| rowspan= 4 |10 | | rowspan= 4 | 10 | ||
| 9 400 | | 9 400 | ||
| rowspan= 4 |12 000 | | rowspan= 4 | 12 000 | ||
| rowspan= 4 |400 000 | | rowspan= 4 | 400 000 | ||
|- | |- | ||
| Nomad | | Nomad | ||
| Line 109: | Line 115: | ||
| 10 000 | | 10 000 | ||
|- | |- | ||
| colspan= 2 |Black Ops Battleship | | colspan= 2 | Black Ops Battleship | ||
| 4.0 | | 4.0 | ||
| 8 | | 8 | ||
| Line 138: | Line 144: | ||
The white part of the formula applies to all [[#Operation|jumpdrive capable ships]]. The green part only applies to [[Jump Freighters]] and the red part only applies to [[Jump Freighters]] and [[Rorqual]]s. The red part is [[Stacking_penalties|stacking penalized]] so the order of the modules is from highest bonus to lowest bonus. | The white part of the formula applies to all [[#Operation|jumpdrive capable ships]]. The green part only applies to [[Jump Freighters]] and the red part only applies to [[Jump Freighters]] and [[Rorqual]]s. The red part is [[Stacking_penalties|stacking penalized]] so the order of the modules is from highest bonus to lowest bonus. | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
|- | |- | ||
! Variable Name !! Meaning !! Valid Values !! | ! Variable Name !! Meaning !! Valid Values !! | ||
| Line 173: | Line 179: | ||
Covert Cynosural Fields are a special variant of the "normal" Cynosural Fields discussed above. In a context in which either type might be mentioned, a "normal" cyno is often called a "hard cyno". | Covert Cynosural Fields are a special variant of the "normal" Cynosural Fields discussed above. In a context in which either type might be mentioned, a "normal" cyno is often called a "hard cyno". | ||
Unlike a normal cyno, a Covert Cynosural Field is only visible on the overview if you are on grid and can be generated even in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships. Those are [[Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert Ops|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem); further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] ships) can fit a covert cyno. | Unlike a normal cyno, a Covert Cynosural Field is only visible on the overview if you are on grid and can be generated even in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships. Those are [[Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert Ops|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem); further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] & [[Deathless Circle]] ships) can fit a covert cyno. | ||
The Covert Cynosural Field Generator requires {{sk|Cynosural Field Theory}} at level V. Its activation time and fuel consumption is only a tenth of the usual cyno. As Cynosural Field Theory has to be at five, it always only needs 25 Liquid Ozone which greatly reduces the cargo space needed. Otherwise, the module still immobilizes the ship generating the field and can only be used if it is slower than 500 m/s. The bonuses of [[Cruiser#Recon Ships|Force Recon Cruisers]] and Black Ops Battleships apply to covert cyno as well, which means they are pinned down for only 30 seconds. | The Covert Cynosural Field Generator requires {{sk|Cynosural Field Theory}} at level V. Its activation time and fuel consumption is only a tenth of the usual cyno. As Cynosural Field Theory has to be at five, it always only needs 25 Liquid Ozone which greatly reduces the cargo space needed. Otherwise, the module still immobilizes the ship generating the field and can only be used if it is slower than 500 m/s. The bonuses of [[Cruiser#Recon Ships|Force Recon Cruisers]] and Black Ops Battleships apply to covert cyno as well, which means they are pinned down for only 30 seconds. | ||
| Line 216: | Line 222: | ||
:<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math> | :<math> \rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}</math> | ||
{| class="wikitable" | {| class="wikitable" style="margin-left: 2em;" | ||
| | | | ||
!Titan | !Titan | ||
| Line 242: | Line 248: | ||
A Black Ops Battleship or a Rorqual can instead conduit jump to their respective cyno. This both jumps them and to 30 eligible ships in a 10 km radius to the cyno. Unlike bridging, conduit jumping costs a flat amount of fuel no matter the size or mass of the affected ships, at a base value of 1000 isotopes, making conduit jumping a more efficient way of moving a smaller fleet around. A Rorqual can only conduit jump if its Industrial Core is disabled. | A Black Ops Battleship or a Rorqual can instead conduit jump to their respective cyno. This both jumps them and to 30 eligible ships in a 10 km radius to the cyno. Unlike bridging, conduit jumping costs a flat amount of fuel no matter the size or mass of the affected ships, at a base value of 1000 isotopes, making conduit jumping a more efficient way of moving a smaller fleet around. A Rorqual can only conduit jump if its Industrial Core is disabled. | ||
Since the [[Expansions#Equinox|Equinox expansion]], [[carriers]] have also gained the | Since the [[Expansions#Equinox|Equinox expansion]], [[carriers]] have also gained the capability to conduit jump. Carriers can take 5 to 30 eligible ships with them depending on the level of the {{Sk|Capital Jump Portal Generation}} skill. Eligible ships are all combat sub-capital ships: [[Corvette]], [[Frigate]], [[Destroyer]], [[Cruiser]], [[Battlecruiser]], and [[Battleship]] - including their faction, T2, and T3 counterparts. [[Capsules]] and [[shuttles]] are also permitted. | ||
{| class="wikitable" style="margin-left: 2em;" | |||
|- style="" | |||
! Ship Class | |||
! Max Range (ly) | |||
! Transportable Ship Types | |||
|- | |||
| Black Ops Battleship | |||
| style="text-align: center;" | 8 | |||
| (All Ships That Can Fit Covert Ops Cloak) | |||
|- | |||
| rowspan="3" | Rorqual | |||
| rowspan="3" style="text-align: center;" | 10 | |||
| Mining Frigate | |||
|- | |||
| Mining Barge | |||
|- | |||
| Porpoise | |||
|- | |||
| rowspan="8" | Carrier | |||
| rowspan="8" style="text-align:center;" | 7 | |||
| Capsule | |||
|- | |||
| Shuttle | |||
|- | |||
| Corvette | |||
|- | |||
| Frigate | |||
|- | |||
| Destroyer | |||
|- | |||
| Cruiser | |||
|- | |||
| Battlecruiser | |||
|- | |||
| Battleship | |||
|- | |||
| Titan | |||
| style="text-align:center;" | 6 | |||
| All | |||
|} | |||
== Jump Fatigue and Jump Activation Cooldown == | == Jump Fatigue and Jump Activation Cooldown == | ||