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Cartel Prisoner Retention: Difference between revisions

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{{stub}}
{{CMBSiteInfo
{{Complex|Cartel Prisoner Retention}}
|name=Cartel Prisoner Retention
= Walkthrough =
|type=ded
{{MessageBox|Database Information (on warp in):
|rating=8/10
|This deadspace complex contains a heavily guarded prison facility of the Angel Cartel. It is here that kidnapped enemies of the Cartel are held for ransom or brutal interrogation and torture.<br><br>DED Threat Assessment: Perilous (8 of 10)}}
|location=Null
== First Pocket ==
|ship limit=Battleships
{{MessageBox|Database Information (on warp in):
|faction=Angels
|This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots.|collapsed=yes}}
|signature strength=2.5% in Null
{{NPCTableHead}}
}}
{{NPCTableRow|Destroyer|7|Gistior Defiler/...}}
 
{{NPCTableRow|Battleship|2|Gist Warlord/...}}
The '''Angel Cartel Prisoner Retention''' is a [[Combat_sites#DED_rated_complexes|combat DED signature]] that can be scanned in [[Angel Cartel|Angel]] infested regions in Null Sec. It is also received as an escalation from an [[Angel Hub]]. Easy to difficult progression, best done with mate and MJD snipper fit.
{{NPCTableRow|Battleship|1|Watch Officer|cargo=Probably Gist loot.}}
 
==Walkthrough==
{{MessageBox
|On warpin:
|This deadspace complex bestows a heavily guarded prison facility of the Angel Cartel. It is here that kidnapping victims and enemies of the cartel are held for ransom or brutal interrogation and torture.
 
DED Threat Assessment: Perilous (8 of 10)
|collapsed=no}}
 
No Hostiles at initial gate.
 
===First pocket===
----
{{MessageBox
|On warpin:
|This first pocket within the deadspace field contains the main gates to this Angel Cartel prison complex, defended by a pair of experienced frigate pilots.
|collapsed=no}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Ancient Acceleration Gate|note = 24 km}}
|}
 
{{NPCTableHead|Defending Fleet (28- 38km)}}
{{NPCTableRow|Destroyer|7|Gistior Defiler/ Haunter/ Seizer}}
{{NPCTableRow|Battleship|2|Gist Malakim}}
{{NPCTableRow|Overseer Battleship|1|Watch Officer|cargo=low chance of Faction modules}}
|}
 
===Second room===
----
 
{{MessageBox
|On warpin:
|This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements.
|collapsed=no}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 39km}}
|}
|}
== Second Pocket ==
 
{{MessageBox|Database Information (on warp in):
{{NPCTableHead|Defending Fleet}}
|This area of the complex handles the traffic of incoming (and sometimes outgoing) prisoners. The pocket is well defended by a small but powerful Angel fleet. The resident jailor holds control over who is allowed further inside the complex, through the traffic gate towards the prison battlements.|collapsed=yes}}
{{NPCTableRow|Destroyer|16|Gistior Defacer/ Defiler/ Haunter/ Shatterer}}
{{NPCTableHead}}
{{NPCTableRow|Battlecruiser|6|Gistatis Primus/ Tribuni}}
{{NPCTableRow|Destroyer|16|Gistior Defiler/...}}
{{NPCTableRow|Battleship|6|Gist Malakim/ Nephilin/ Throne|ewar=TP}}
{{NPCTableRow|Battlecruiser|6|Gistatis Primus/...}}
{{NPCTableRow|Officer Battleship|1|Angel Cartel Jailor|cargo=low chance of Faction modules}}
{{NPCTableRow|Battleship|6|Gist Malakim/...}}
{{NPCTableRow|Battleship|1|Gist Nephilim|ewar={{icon|tp|24}}}}
{{NPCTableRow|Battleship|1|Angel Cartel Jailor|cargo=Probably Gist loot.}}
|}
|}
== Third Pocket ==
 
{{MessageBox|On warp in:
===Third room===
|This heavily guarded pocket contains the prison battlements, along with a massive fleet of Angel vessels aiming to see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main prisoner block is scrambled by a scramble wave generator that keeps the gate closed at almost all times.|collapsed=yes}}
----
{{NPCTableHead}}
{{MessageBox
|On warpin:
|This heavily guarded pocket bestows the prison battlements and a massive fleet of Angel vessels that see to it that no one can escape from within the retention core. The acceleration gate that takes prison transport ships into the main Prisoner block is scrambled by a scramble wave generator to keep the gate closed at almost all times.
|collapsed=no}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 46km}}
{{NPCTableRow|Container|1|Ammunition Cache|drop=Random Charges}}
{{NPCTableRow|Structure|1|Prisoner Cells|drop=Random Commodities}}
{{NPCTableRow|Structure|1|Scramble Wave Generator|drop=Security Cypher for Angel Prison|Unlocks Acceleration Gate}}
|}
 
{{NPCTableHead|Defending Fleet (16- 54km)}}
{{NPCTableRow|Destroyer|13|Gistior Defiler/ Haunter}}
{{NPCTableRow|Cruiser|4|Gistum Centurion/ Phalanx}}
{{NPCTableRow|Battlecruiser|5|Gistatis Legionnaire/...}}
{{NPCTableRow|Battleship|7|Gist Malakim/...|ewar=TP|note=Nephilim Target Painter, 120+km range}}
{{NPCTableRow|Commander Battleship|1|Angel Prisonwatch Commander|cargo=Low chance of Faction modules, security cypher for angel prison}}
{{NPCTableRow|Sentry|4|Angel Sentry Gun}}
{{NPCTableRow|Sentry|4|Angel Sentry Gun}}
{{NPCTableRow|Destroyer|13|Gistior Defiler/...}}
{{NPCTableRow|Cruiser|4|Gistum Phalanx/...}}
{{NPCTableRow|Battlecruiser|5|Gistatis Tribuni/...}}
{{NPCTableRow|Battleship|5|Gist Malakim/...}}
{{NPCTableRow|Battleship|1|Gist Nephilim|ewar={{icon|tp|24}}}}
{{NPCTableRow|Battleship|1|Angel Prisonwatch Commander|cargo=Probably Gist loot.}}
|}
|}
{| class="wikitable complex collapsible"
 
|+ Structures
===Fourth room===
! Name
----
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
{{MessageBox
|-
|On warpin:
| 1 x Scramble Wave Generator
|This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, the Angel Cartel Prison Guards pitch their unsuspecting captives into brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly.
| class=icon | {{icon|cargo|24|Security Cypher for Angel Prison}}
|collapsed=no}}'''Important:''' The main structure (''Angel Retention Facility'') will steadily repair its shields, and if anything (ships or drones) is within 35~38km of it, it will web you and repair all of its armor every few seconds. This dramatically increases the DPS needed to break it.{{NPCTableHead|Defending Fleet (26- 43)}}
{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Elite Frigate|15|Arch Gistii Hijacker/...|point=yes|ewar=Web|note=Land 26 to 32km, quickly swarm}}
{{NPCTableRow|Destroyer|16|Gistior Defacer/...|note=Land 31 to 37km}}
{{NPCTableRow|Cruiser|8|Gistum Centurion/...}}
{{NPCTableRow|Battlecruiser|10|Gistatis Legatus/...}}
{{NPCTableRow|Battleship|5|Gist Cherubim/...|note=Nephilim Target Painter, 120+km range|ewar=TP}}
{{NPCTableRow|Officer Battleship|1|Angel Prison Warden|cargo=Low chance of Faction modules}}
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}}
{{NPCTableRow|Sentry|4|Angel Sentry Gun}}
{{NPCTableRow|Sentry|1|Angel Retention Facility|note=Has no EM Resists, instant armor repair stops if ship and drones attack from over 35km range|ewar=Web|cargo=21st Tier Overseer's Effects, possibility of Gist B-Type Modules and/ or Machariel BPC (rare)}}
|}
|}
== Fourth Pocket ==
 
{{MessageBox|On warp in:
== Loot ==
|This deepest section of the complex houses the prisoner block. Fully outfitted with a bloodsport arena, this is the place where the Angel Cartel's prison wardens pit their unsuspecting captives against each other in brutal Darwinian games where only the strongest and fittest survive to tell the tale. The block is guarded by an experienced combat fleet, not to be taken lightly.|collapsed=yes}}
 
{{NPCTableHead}}
{| class="wikitable complex sortable"
{{NPCTableRow|Sentry|4|Stasis Tower|ewar={{icon|web|24}}}}
{{NPCTableRow|Sentry|1|Angel Retention Facility|ewar={{icon|web|24}}|cargo=21th Tier Overseer's Effects and probably Gist loot, Machariel BPC.}}
{{NPCTableRow|Frigate|~15|Arch ?|point=yes|ewar={{icon|web|24}}}}
{{NPCTableRow|Destroyer|?|Gistior Defiler/...}}
{{NPCTableRow|Cruiser|?|Gistum Phalanx/...}}
{{NPCTableRow|Battlecruiser|?|Gistatis Tribuni/...}}
{{NPCTableRow|Battleship|?|Gist Malakim/...}}
{{NPCTableRow|Battleship|?|Gist Nephilim|ewar={{icon|tp|24}}}}
{{NPCTableRow|Battleship|1|Angel Prison Warden|cargo=Probably Gist loot.}}
|}
= Loot =
{| class="wikitable complex collapsible sortable"
|+ Commander and other valuable loot
|-
|-
! Item Name
! Item Name
! Est. Value
! Est. Value
! Drops from
! Note
! Note
|-
|-
| 21th Tier Overseer's Effects  
| 21st Tier Overseer's Effects  
| 80M ISK
| Angel Retention Facility
| 100% drop rate
|-
| Gist B-Type module
|
| Angel Retention Facility
|
|-
| Machariel BPC
|  
|  
| 100% drop rate
| Angel Retention Facility
|}
|  
{| class="wikitable complex collapsible collapsed"
|-
|+ Exploration logs
| Domination module
|
| Angel Prison Warden
| rare
|-
| Domination module
|
| Angel Prisonwatch Commander
| rare
|-
|-
! Date
| Domination module
! Loot
|
! Est. value
| Angel Cartel Jailor
! Comments
| rare
|-
|-
| Nov 2014
| Domination module
| Gist
|  
|  
| From Angel Retention Facility
| Watch Officer
| rare
|}
|}
= Escalation =


= Difficulty =
{{DED Complexes|Angel}}
Pocket 1, 2 and 3 can comfortably done by a well tanked drake.  In pocket 4, however, there are many frigates with warp disrupts, webbing prevents taking distance and the incoming damage is too much for a (my) drake.  Probably a HAC/T3/BS is required to complete this pocket.
[[Category:Expeditions]]