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{{hatnote|This article discusses combat sites found in [[System security#Known space|known space]]. For combat sites found in wormholes, see [[Wormhole sites]].}}{{Exploration links}}
{{MissionLinks}} {{NPCTableCSS}}
'''Combat sites''' are one of two major types of player versus environment (PvE) combat activities that can be found in [[System security#Known space|known space]], the other being [[Missions|security missions]]. Combat sites can be found throughout New Eden, and like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.
The enemies present in a given combat site can belong to one of six factions in New Eden: [[Serpentis]], the [[Angel Cartel]], the [[Blood Raider Covenant]], the [[Guristas Pirates]], [[Sansha's Nation]], or the [[Rogue Drones]], and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by [[Outer Ring Excavations|ORE]] or the [[Sisters of EVE]]. Hostile NPCs from  the [[Mordu's Legion]] pirate faction only appear in the [[Besieged Covert Research Facility]]. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and [[battleships]]) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.
Combat sites are usually found via [[exploration]] using Core Scanner Probes, and most fall into one of two broad categories: [[#Combat anomalies|combat anomalies]] and [[#Cosmic signatures|cosmic signatures]]. Combat sites found as cosmic signatures may be further divided into [[#DED rated complexes|DED rated complexes]], [[#Unrated complexes|unrated complexes]], and [[#Chemical Labs|chemical labs]]. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.
[[#Expeditions|Expeditions]] and [[#COSMOS sites|COSMOS sites]] are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
<!--This paragraph is good, but doesn't fit with the article as currently written. It has been left as a comment so that it can be referenced/used in a forthcoming article about ratting.
The term "ratting" is usually used to define the process of finding and completing combat sites. As a profession, ratting can be a very profitable activity, as it provides remuneration in the form of bounty, [[loot]] and [[Salvaging|salvaged goods]]. Although there are several ship classes designed for this purpose (such as [[Marauders]]), almost any combat ship using the proper equipment can be used to complete combat sites. For example, [[Carriers]] and [[Supercarriers]] are very popular ratting ships, despite not being originally designed for this particular purpose.
-->


== How to do combat sites ==  
{{Missiondetails
{{main|Guide to combat sites}} 
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats"). <br>
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.  


== Combat anomalies ==
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
 
'''Combat anomalies''' are a subset of Cosmic Anomalies; they do not need any scanning equipment to locate, and instead will automatically appear in the scanning window after a short delay upon entering a system. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter. All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
What do you say? Do we have a deal?
}}
With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of {{co|#9ef37c|<faction> <anomaly>}}. The {{co|#9ef37c|<anomaly>}} denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of [[Rogue Drone]] sites, which can appear anywhere). For example, the Heimatar region has [[Angel Cartel]] rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region Dotlan].
 
 
The difficulty of possible combat anomalies depends on the [[System Security|security status]] of the system, with higher security status equating to easier sites. Within [[high-sec]] (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within [[nullsec]]. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
 
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
!colspan="2" style="background:#222222"| Difficulty
 
!colspan="3" style="background:#222222"| Found In
'''Blitz:'''
!colspan="6" style="background:#222222"| Combat anomalies
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
|- style="background:#222222"
* Kill Scarlet and return to agent.
!style="background:#222222"| Class
 
!style="background:#222222"| Level
=== Warp-in ===
!style="background:#222222;width:30px;color:cyan"|High
{{MessageBox|Anire Scarlet
!style="background:#222222;width:30px;color:#F87609"|Low
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
!style="background:#222222;width:30px;color:red"|Null
|collapsed= no}}
!style="background:#222222|[[Angel Cartel]]
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
!style="background:#222222|[[The Blood Raider Covenant|Blood Raiders]]
 
!style="background:#222222|[[Guristas Pirates]]
you can warp in at distance to snipe.
!style="background:#222222|[[Sansha's Nation]]
 
!style="background:#222222|[[Serpentis|Serpentis Corporation]]
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
!style="background:#222222|[[Rogue Drones]]
 
{{NPCTableHead|Initial defenders (Angel)}}
|-
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
|rowspan="4"| 1
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|1
|}
!style="color:cyan;background:#222222"| ✔
 
!style="background:#222222"|
{{NPCTableHead|Initial defenders (Serpentis)}}
!style="background:#222222"|
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|[[Angel Hideaway]]
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
|[[Blood Hideaway]]
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|[[Guristas Hideaway]]
|[[Sansha Hideaway]]
|[[Serpentis Hideaway]]
|rowspan="4"|[[Drone Cluster]]
|-
|2
!style="color:cyan;background:#222222"| ✔
!style="background:#222222"|
!style="background:#222222"|
|[[Angel Hidden Hideaway]]
|[[Blood Hidden Hideaway]]
|[[Guristas Hidden Hideaway]]
|[[Sansha Hidden Hideaway]]
|[[Serpentis Hidden Hideaway]]
|-
|3
!style="color:cyan;background:#222222"| ✔
!style="background:#222222"|
!style="background:#222222"|
|[[Angel Forsaken Hideaway]]
|[[Blood Forsaken Hideaway]]
|[[Guristas Forsaken Hideaway]]
|[[Sansha Forsaken Hideaway]]
|[[Serpentis Forsaken Hideaway]]
|-
|4
!style="color:cyan;background:#222222"|
!style="background:#222222"|
!style="background:#222222"|
|[[Angel Forlorn Hideaway]]
|[[Blood Forlorn Hideaway]]
|[[Guristas Forlorn Hideaway]]
|[[Sansha Forlorn Hideaway]]
|[[Serpentis Forlorn Hideaway]]
|-style="border-top:solid 2px grey;"
|2
|
!style="color:cyan;background:#222222"| ✔
!style="background:#222222"|
!style="background:#222222"|
|[[Angel Burrow]]
|[[Blood Burrow]]
|[[Guristas Burrow]]
|[[Sansha Burrow]]
|[[Serpentis Burrow]]
|[[Drone Collection]]
|-style="border-top:solid 2px grey;"
|3
|
!style="color:cyan;background:#222222"| ✔
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Refuge]]
|[[Blood Refuge]]
|[[Guristas Refuge]]
|[[Sansha Refuge]]
|[[Serpentis Refuge]]
|[[Drone Assembly]]
|-style="border-top:solid 2px grey;"
|rowspan="4"|4
|1
!style="color:cyan;background:#222222"| ✔
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Den]]
|[[Blood Den]]
|[[Guristas Den]]
|[[Sansha Den]]
|[[Serpentis Den]]
|rowspan="4"|[[Drone Gathering]]
|-
|2
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Hidden Den]]
|[[Blood Hidden Den]]
|[[Guristas Hidden Den]]
|[[Sansha Hidden Den]]
|[[Serpentis Hidden Den]]
|-
|3
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Forsaken Den]]
|[[Blood Forsaken Den]]
|[[Guristas Forsaken Den]]
|[[Sansha Forsaken Den]]
|[[Serpentis Forsaken Den]]
|-
|4
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Forlorn Den]]
|[[Blood Forlorn Den]]
|[[Guristas Forlorn Den]]
|[[Sansha Forlorn Den]]
|[[Serpentis Forlorn Den]]
|-style="border-top:solid 2px grey;"
|5
|
!style="background:#222222"|
!style="color:#F87609;background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Yard]]
|[[Blood Yard]]
|[[Guristas Yard]]
|[[Sansha Yard]]
|[[Serpentis Yard]]
|[[Drone Surveillance]]
|-style="border-top:solid 2px grey;"
|rowspan="4"|6
|1
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Rally Point]]
|[[Blood Rally Point]]
|[[Guristas Rally Point]]
|[[Sansha Rally Point]]
|[[Serpentis Rally Point]]
|rowspan="4"|[[Drone Menagerie]]
|-
|2
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Hidden Rally Point]]
|[[Blood Hidden Rally Point]]
|[[Guristas Rally  Rally Point]]
|[[Sansha Hidden Rally Point]]
|[[Serpentis Hidden Rally Point]]
|-
|3
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Forsaken Rally Point]]
|[[Blood Forsaken Rally Point]]
|[[Guristas Forsaken Rally Point]]
|[[Sansha Forsaken Rally Point]]
|[[Serpentis Forsaken Rally Point]]
|-
|4
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Forlorn Rally Point]]
|[[Blood Forlorn Rally Point]]
|[[Guristas Forlorn Rally Point]]
|[[Sansha Forlorn Rally Point]]
|[[Serpentis Forlorn Rally Point]]
|-style="border-top:solid 2px grey;"
|7
|
!style="background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Port]]
|[[Blood Port]]
|[[Guristas Port]]
|[[Sansha Port]]
|[[Serpentis Port]]
|[[Drone Herd]]
|-style="border-top:solid 2px grey;"
|rowspan="4"|8
|1
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Hub]]
|[[Blood Hub]]
|[[Guristas Hub]]
|[[Sansha Hub]]
|[[Serpentis Hub]]
|rowspan="4"|[[Drone Squad]]
|-
|2
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Hidden Hub]]
|[[Blood Hidden Hub]]
|[[Guristas Hidden Hub]]
|[[Sansha Hidden Hub]]
|[[Serpentis Hidden Hub]]
|-
|3
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="color:red;background:#222222"| ✔
|[[Angel Forsaken Hub]]
|[[Blood Forsaken Hub]]
|[[Guristas Forsaken Hub]]
|[[Sansha Forsaken Hub]]
|[[Serpentis Forsaken Hub]]
|-
|4
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Forlorn Hub]]
|[[Blood Forlorn Hub]]
|[[Guristas Forlorn Hub]]
|[[Sansha Forlorn Hub]]
|[[Serpentis Forlorn Hub]]
|-style="border-top:solid 2px grey;"
|9
|
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Haven]]
|[[Blood Haven]]
|[[Guristas Haven]]
|[[Sansha Haven]]
|[[Serpentis Haven]]
|[[Drone Patrol]]
|-style="border-top:solid 2px grey;"
|10
|
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Sanctum]]
|[[Blood Sanctum]]
|[[Guristas Sanctum]]
|[[Sansha Sanctum]]
|[[Serpentis Sanctum]]
|[[Drone Horde]]
|}
|}
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:
# {{co|#9ef37c|<Faction>}} Hidden {{co|#9ef37c|<anomaly>}} - Level 2; higher amount of triggered spawns.
# {{co|#9ef37c|<Faction>}} Forsaken {{co|#9ef37c|<anomaly>}} - Level 3; moderate difficulty, featuring elite enemy ships.
# {{co|#9ef37c|<Faction>}} Forlorn {{co|#9ef37c|<anomaly>}} - Level 4; featuring tougher enemies and elite ships.
=== Besieged Covert Research Facility ===
{{main|Besieged Covert Research Facility }}
'''Besieged Guristas Covert Research Facility''' is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (they do not deal omni damage). Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.


=== Faction Warfare ===
=== 1st pocket ===
{{main|Faction_Warfare#Complexes|Faction Warfare}}
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.


== Cosmic signatures ==
This room contains either Guristas ships or Blood Raider ships.
 
Combat sites that appear as Cosmic Signatures must be scanned down using Core Scanner Probes. These combat sites can be further divided into three groups: unrated complexes, DED rated complexes, and Chemical Labs. The differences between the three are relatively minor, the most notable being that Chemical Labs require the use of Data Analyzer modules to obtain all of their rewards.
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
 
=== Unrated complexes ===
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
'''Unrated complexes''' have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an [[#Expeditions|expedition]].
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
The sites contain multiple [[deadspace]] rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
!colspan="3" style="background:#222222"| Found In
!colspan="6" style="background:#222222"| Unrated complexes
|- style="background:#222222"
!style="background:#222222;width:30px;color:cyan"|High
!style="background:#222222;width:30px;color:#F87609"|Low
!style="background:#222222;width:30px;color:red"|Null
!style="background:#222222;width:210px"|[[Angel Cartel]]
!style="background:#222222;width:210px"|[[The Blood Raider Covenant|Blood Raiders]]
!style="background:#222222;width:210px"|[[Guristas Pirates]]
!style="background:#222222;width:210px"|[[Sansha's Nation]]
!style="background:#222222;width:210px"|[[Serpentis|Serpentis Corporation]]
!style="background:#222222;width:210px"|[[Rogue Drones]]
|-
!style="color:cyan;background:#222222"|
!style="color:#F87609;background:#222222"|
!style="background:#222222"|
|[[Angel Hideout]]
|[[Blood Hideout]]
|[[Gurista Hideout]]
|[[Sansha Hideout]]
|[[Serpentis Hideout]]
|[[Haunted Yard]]
|-
!style="color:cyan;background:#222222"| ✔
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Lookout]]
|[[Blood Lookout]]
|[[Gurista Lookout]]
|[[Sansha Lookout]]
|[[Serpentis Lookout]]
|[[Desolate Site]]
|-
!style="color:cyan;background:#222222"| ✔
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Watch]]
|[[Blood Watch]]
|[[Gurista Watch]]
|[[Sansha Watch]]
|[[Serpentis Watch]]
|[[Chemical Yard]]
|-
!style="color:cyan;background:#222222"| ✔
!style="background:#222222"|
!style="background:#222222"|
|[[Angel Vigil]]
|[[Blood Vigil]]
|[[Gurista Vigil]]
|[[Sansha Vigil]]
|[[Serpentis Vigil]]
| -
|-style="border-top:solid 2px grey;"
!style="background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Provisional Angel Outpost]]
|[[Provisional Blood Outpost]]
|[[Provisional Gurista Outpost]]
|[[Provisional Sansha Outpost]]
|[[Provisional Serpentis Outpost]]
|[[Rogue Trial Yard]]
|-
!style="background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Outpost]]
|[[Blood Raider Outpost]]
|[[Gurista Outpost]]
|[[Sansha Outpost]]
|[[Serpentis Outpost]]
|[[Dirty Site]]
|-
!style="background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Minor Angel Annex]]
|[[Minor Blood Annex]]
|[[Minor Guristas Annex]]
|[[Minor Sansha Annex]]
|[[Minor  Serpentis Annex]]
|[[Ruins]]
|-
!style="background:#222222"|
!style="color:#F87609;background:#222222"| ✔
!style="background:#222222"|
|[[Angel Annex]]
|[[Blood Annex]]
|[[Guristas Annex]]
|[[Sansha Annex]]
|[[Serpentis Annex]]
| -
|-style="border-top:solid 2px grey;"
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Base]]
|[[Blood Raider Base]]
|[[Gurista Base]]
|[[Sansha Base]]
|[[Serpentis Base]]
|[[Independence]]
|-
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Fortress]]
|[[Blood Raider Fortress]]
|[[Gurista Fortress]]
|[[Sansha Fortress]]
|[[Serpentis Fortress]]
|[[Radiance]]
|-
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Military Complex]]
|[[Blood Military Complex]]
|[[Guristas Military Complex|Gurista Military Complex]]
|[[Sansha Military Complex]]
|[[Serpentis Military Complex]]
|[[Hierarchy]]
|-
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Provincial HQ]]
|[[Blood Provincial HQ]]
|[[Gurista Provincial HQ]]
|[[Sansha Provincial HQ]]
|[[Serpentis Provincial HQ]]
| -
|-
!style="background:#222222"|
!style="background:#222222"|
!style="color:red;background:#222222"| ✔
|[[Angel Domination Fleet Staging Point]]
|[[Dark Blood Fleet Staging Point]]
|[[Dread Guristas Fleet Staging Point]]
|[[True Sansha Fleet Staging Point]]
|[[Shadow Serpentis Fleet Staging Point]]
| -
|}
|}


=== DED rated complexes ===
{{NPCTableHead|Initial defenders (Blood Raider)}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
'''DED complexes''' are a type of [[cosmic signature]] that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the {{co|#9EF37C|<Faction>}} Fleet Staging Point to be their equivalent.
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated [[deadspace]] pockets with multiple groups of enemies.
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more structures or overseer ships that can drop Faction items or Deadspace modules. Some DED complexes contain additional targets that have a low probability to drop a Faction module.
DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.
{|class=wikitable
|-
! style="background:#222222" | DED Rating
! style="background:#222222" | Maximum Ship Class Size Allowed
|-
| 1/10
| Frigate class
|-
| 2/10
| Destroyer class (including Tactical Destroyer)
|-
| 3/10
| Cruiser class (except for T3)
|-
| 4/10
| Battlecruiser class (except for T3 Cruiser)
|-
| 5-9/10
| Battleship class and T3 Cruiser
|-
| 10/10
| Super carrier (no dread, no titan, varies by site)
|}  
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
!rowspan="2" style="width:36px;background:#222222"|[[CONCORD#Divisions|DED Rating]]
!colspan="3" style="background:#222222"| Found In
!colspan="6" style="background:#222222"| DED complexes
|- style="background:#222222"
!style="background:#222222;width:30px;color:cyan"|High
!style="background:#222222;width:30px;color:#F87609"|Low
!style="background:#222222;width:30px;color:red"|Null
!style="background:#222222;width:210px;"| [[Angel Cartel]]
!style="background:#222222;width:210px;"| [[The Blood Raider Covenant|Blood Raiders]]
!style="background:#222222;width:210px;"| [[Guristas Pirates]]
!style="background:#222222;width:210px;"| [[Sansha's Nation]]
!style="background:#222222;width:210px;"| [[Serpentis|Serpentis Corporation]]
!style="background:#222222;width:210px;"| [[Rogue Drones]]
|-
!style="background:#222222"| 1/10
!style="background:#222222;color:cyan"| ✔
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222"|
|[[Minmatar Contracted Bio-Farm]]
|[[Old Meanie - Cultivation Center]]
|[[Pith Robux Asteroid Mining & Co.]]
|[[Sansha Military Outpost]]
|[[Serpentis Drug Outlet]]
| -
|-
!style="background:#222222"| 2/10
!style="background:#222222;color:cyan"| ✔
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222"|
|[[Angel Creo-Corp Mining]]
|[[Blood Raider Human Farm]]
|[[Pith Deadspace Depot]]
|[[Sansha Acclimatization Facility]]
|[[Serpentis Live Cargo Distribution Facilities]]
|[[Rogue Drone Infestation Sprout]]
|-
!style="background:#222222"| 3/10
!style="background:#222222;color:cyan"| ✔
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222"|
|[[Angel Repurposed Outpost]]
|[[Blood Raider Intelligence Collection Point]]
|[[Guristas Guerilla Grounds]]
|[[Sansha's Command Relay Outpost]]
|[[Serpentis Narcotic Warehouses]]
|[[Rogue Drone Asteroid Infestation]]
|-
!style="background:#222222"| 4/10
!style="background:#222222;color:cyan"| ✔
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222"|
|[[Angel Cartel Occupied Mining Colony]]
|[[Mul-Zatah Monastery]]
|[[Guristas Scout Outpost]]
|[[Sansha's Nation Occupied Mining Colony]]
|[[Serpentis Phi-Outpost]]
| -
|-
!style="background:#222222"| 5/10
!style="background:#222222;color:cyan"| ✔
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222"|
|[[Angel's Red Light District]]
|[[Blood Raider Psychotropics Depot]]
|[[Guristas Hallucinogen Supply Waypoint]]
|[[Sansha's Nation Neural Paralytic Facility]]
|[[Serpentis Corporation Hydroponics Site]]
|[[Outgrowth Rogue Drone Hive]]
|-
!style="background:#222222"| 6/10
!style="background:#222222"|
!style="background:#222222;color:#F87609"| ✔
!style="background:#222222;color:red"| ✔
|[[Angel Mineral Acquisition Outpost]] <ref name="unrated">There is no rating displayed in warp in popup text.</ref>
|[[Crimson Hand Supply Depot]]
|[[Guristas Troop Reinvigoration Camp]]
|[[Sansha War Supply Complex]]
|[[Serpentis Logistical Outpost]] <ref name="unrated" />
| -
|-
!style="background:#222222"| 7/10
!style="background:#222222"|
!style="background:#222222"|
!style="background:#222222;color:red"| ✔
|[[Angel Military Operations Complex]]
|[[Blood Raider Coordination Center]]
|[[Gurista Military Operations Complex]]
|[[Sansha Military Operations Complex]]
|[[Serpentis Paramilitary Complex]]
| -
|-
!style="background:#222222"| 8/10
!style="background:#222222"|
!style="background:#222222"|
!style="background:#222222;color:red"| ✔
|[[Cartel Prisoner Retention]]
|[[Blood raider prison camp|Blood Raider Prison Camp]]
|[[Pith's Penal Complex]]
|[[Sansha Prison Camp]]
|[[Serpentis Prison Camp]]
| -
|-
!style="background:#222222"| 9/10
!style="background:#222222"|
!style="background:#222222"|
!style="background:#222222"|
| -
| -
| -
| -
| -
| -
|-
!style="background:#222222"| 10/10
!style="background:#222222"|
!style="background:#222222"|
!style="background:#222222;color:red"| ✔
|[[Angel Cartel Naval Shipyard]]
|[[Blood Raider Naval Shipyard]]
|[[The Maze]]
|[[Centus Assembly T.P. Co.]]
|[[Serpentis Fleet Shipyard]]
| -
|}
|}
{{reflist}}


=== Chemical Labs ===
=== 2nd pocket ===
'''Chemical Labs''' are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards the containers hacked using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
 
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
 
Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.
The gate to next room is again unlocked. The gate is 19 km away.
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
!colspan="1" style="background:#222222"| Faction
!colspan="1" style="background:#222222"| Site
!colspan="1" style="background:#222222"| Location
|-
!rowspan="8" style="background:#222222"| [[Angel Cartel]]
|[[ Angel Chemical Lab ]]
|Heimatar
|-
|[[ Angel Gas Processing Site ]]
|Heimatar
|-
|[[ Elohim Sooth Sayer Distribution Base ]]
|Molden Heath
|-
|[[ Elohim X-Instinct Distribution Base ]]
|Heimatar
|-
|[[ Elohim Sooth Sayer Production Facility ]]
|Wicked Creek
|-
|[[ Elohim X-Instinct Production Facility ]]
|Feythabolis
|-
|[[Digital Matrix]]
|Feythabolis
|-
|[[Digital Network]]
|Wicked Creek
|-style="border-top:solid 2px grey;"
!rowspan="5" style="background:#222222"| [[The Blood Raider Covenant|Blood Raiders]]
|[[ Blood Raider Chemical Lab ]]
|Aridia
|-
|[[ Blood Raider Gas Processing Site ]]
|?
|-
|[[ CHAIN Mindflood Distribution Base ]]
|Aridia
|-
|[[ CHAIN Mindflood Production Facility ]]
|Delve
|-
|[[Digital Complex]]
|Delve


|-style="border-top:solid 2px grey;"
{{NPCTableHead|Initial defenders (Guristas battleship)}}
!rowspan="8" style="background:#222222"| [[Guristas Pirates]]
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|[[ Guristas Chemical Lab ]]
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|The Forge
|-
|[[ Guristas Gas Processing Site ]]
|The Forge
|-
|[[ H-PA Crew Blue Pill Distribution Base ]]
|The Forge
|-
|[[ H-PA Crew Crash Distribution Base ]]
|Lonetrek
|-
|[[ H-PA Crew Blue Pill Production Facility ]]
|Vale of the Silent
|-
|[[ H-PA Crew Crash Production Facility ]]
|Tenal
|-
|[[Digital Plexus]]
|Vale of the Silent
|-
|[[Digital Convolution]]
|Tenal
|-style="border-top:solid 2px grey;"
!rowspan="5" style="background:#222222"| [[Sansha's Nation]]
|[[ Sansha Chemical Lab ]]
|?
|-
|[[ Sansha Gas Processing Site ]]
|Derelik
|-
|[[ PDW-09FX Frentix Distribution Base ]]
|Derelik
|-
|[[ PDW-09FX Frentix Production Facility ]]
|Catch
|-
|[[Digital Circuitry]]
|Catch
|-style="border-top:solid 2px grey;"
!rowspan="8" style="background:#222222"| [[Serpentis Corporation]]
|[[Serpentis Chemical Lab]]
|Solitude
|-
|[[Serpentis Gas Processing Site]]
|Placid
|-
|[[Core Runner Drop Distribution ]]
|Placid
|-
|[[Core Runner Exile Distribution Base ]]
|Solitude
|-
|[[Core Runner Drop Production Facility ]]
|Cloud Ring
|-
|[[Core Runner Exile Production Facility ]]
|Fountain
|-
|[[Digital Compound]]
|Fountain
|-
|[[Digital Tessellation]]
|Cloud Ring
|-
|}
|}


== Expeditions ==
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
'''Expeditions''' (also known as '''escalations''') cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in '''The Agency''', available from the [[NeoCom]] panel.
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}
When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.
The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.
{{User:Hirmuolio pine/sandbox2|asd}}
{|class=wikitable cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
!rowspan="2" style="background:#222222"| [[:Category:Unrated_Complexes|Unrated Complex]]
!colspan="6" style="background:#222222"| [[:Category:Expeditions|Expeditions]]
|-style="background:#222222"
!style="width:210px"|[[Angel Cartel]]
!style="width:210px"|[[The Blood Raider Covenant|Blood Raiders]]
!style="width:210px"|[[Guristas Pirates]]
!style="width:210px"|[[Sansha's Nation]]
!style="width:210px"|[[Serpentis|Serpentis Corporation]]
!style="width:210px"|[[Rogue Drones]]
|-style="background:#222222"
|style="color:cyan;width:270px"|High Sec
|colspan="6"|Expeditions may appear in lower security systems.
|-
|style="background:#222222"| <Faction> Hideout <br> Haunted Yard
|[[Blue Pill]]
|[[Frentix]]
|[[Sooth Sayer]]
|[[Drop]]
|[[Mindflood]]
|[[Pulverize The Pioneers]]
|-
|style="background:#222222"| <Faction> Lookout <br> Desolate Site
|[[Chasing the Dragon]]
|[[Following the Blood]]
|[[Trap?]]
|[[Slave Breeding Plants]]
|[[Angel Kickbacks]]
|[[Mare Sargassum]]
|-
|style="background:#222222"| <Faction> Watch <br> Chemical Yard
|[[The Nuclear Small Arms Project]]
|[[Medical Twilight]]
|[[Terrorist Plot!]]
|[[Nation on the Rise]]
|[[Jet-Set Hooligans]]
|[[Hunting the Drudge Factory]]
|-
|style="background:#222222"| <Faction> Vigil
|[[The Big Blue (expedition)|The Big Blue]]
|[[The Rewards of Devotion]]
|[[Kidnapped!]]
|[[True Power Shipyards]]
|[[Booster R&D]]
| -
|-style="background:#222222"
|style="color:#F87609;"|Low Sec
|colspan="6"|Expeditions may appear in lower security systems.
|-
|style="background:#222222"| Provisional <Faction> Outpost <br> Rogue Trial Yard
|[[Domination Surveillance Squad]]
|[[Blood Surveillance Squad]]
|[[Gurista Surveillance Squad]]
|[[Sansha Surveillance Squad]]
|[[Guardian Angels Surveillance Squad]]
|[[Moving Day]]
|-
|style="background:#222222"| <Faction> Outpost <br> Dirty Site
|[[Salvation Angel's Shipment]]
|[[Save The Slaves]]
|[[Gurista Productions Shipment]]
|[[Hidden Riches]]
|[[Elite Playground]]
|[[Loose Ends]]
|-
|style="background:#222222"| Minor <Faction> Annex <br> Ruins
|[[Angel Owned Station]]
|[[Blood Owned Station]]
|[[Guristas Owned Station]]
|[[Sansha Owned Station]]
|[[Serpentis Owned Station]]
|[[Menacing Mechanics]]
|-
|style="background:#222222"| <Faction> Annex
|[[Angel Powergrid]]
|[[Blood Raider Powergrid]]
|[[Guristas Powergrid]]
|[[Sansha Powergrid]]
|[[Serpentis Powergrid]]
| -


|-
{{NPCTableHead|Spawn (Serpentis)}}
|style="background:#222222"| <Faction> DED 6/10
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|[[Angel Mineral Acquisition Outpost Part 2]]
| -
| -
| -
|[[Serpentis Logistical Outpost Part 2]]
| -
|-style="background:#222222"
|style="color:red;"|Null Sec
|colspan="6"|
|-
|style="background:#222222"| <Faction> Base <br> Independence
|[[Toxic Waste Scandal!]]
|[[Religious Fury]]
|[[Consequences Smonsequences]]
|[[True Power HQ]]
|[[Contract Killers]]
|[[The Drone Roulette]]
|-
|style="background:#222222"| <Faction> Fortress <br> Radiance
|[[Operation Spring Cleaning]]
|[[Dubious Assignment]]
|[[Hired Gun]]
|[[Shady Operation]]
|[[Suspicious Job]]
|[[Molting Season]]
|-
|style="background:#222222"| <Faction> Military Complex <br> Hierarchy
|[[Pioneers Peril]]
|[[Frontier in Flames]]
|[[Pirate's Path]]
|[[David V Goliath]]
|[[Colony Under Fire]]
|[[Trouble in Paradise]]
|-
|style="background:#222222"| <Faction> Provincial HQ
|[[Special Forces]]
|[[Fountain of Youth]]
|[[No Quarter]]
|[[The Ancient City]]
|[[Serpentis Secrets]]
| -
|-
|style="background:#222222"| <Faction> Fleet Staging Point
|[[Angel Domination Fleet Staging Point 2]] and [[Angel Domination Fleet Staging Point 3|3]]
|[[Dark Blood Fleet Staging Point 2]] and [[Dark Blood Fleet Staging Point 3|3]]
|[[Dread Guristas Fleet Staging Post 2]] and [[Dread Guristas Fleet Staging Point 3|3]]
|[[True Sansha Fleet Staging Point 2]] and [[True Sansha Fleet Staging Point 3|3]]
|[[Shadow Serpentis Fleet Staging Point 2 and part 3]]
| -
|}
|}


== COSMOS sites ==
{{NPCTableHead|Spawn (Guristas)}}
{{main|COSMOS}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.
|}
 
COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.
=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
The static COSMOS sites re-spawn periodically (some only at downtime). These offer reward items, which may be required for COSMOS missions and/ or be materials used in building [[Techs,_Tiers_and_Meta_levels#Storyline_.28Meta_6-7.29|Storyline modules]], Faction modules and/or rare items.<ref name="COSMOS implant loot">[http://gamingwithdaopa.ellatha.com/eveonline/pashans-turret-mindlink-drops/ Rakogh Citadel in 3GD6-8 drops Pashan’s Turret Handling Mindlink]</ref>
 
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.
 
 
COSMOS sites can be found in COSMOS areas:
Note: Scarlet's Station does not drop loot.
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}
 
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}
 
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
 
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
 
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
 
 


*[[Minmatar COSMOS]]
{{Missionrelated}}
*[[Gallente COSMOS]]
*[[Amarr COSMOS]]
*[[Caldari COSMOS]]
*[[Serpentis COSMOS]]
*[[Blood Raider COSMOS]]
*[[Angel COSMOS]]
*[[Guristas COSMOS]]


== See Also ==
[[Category:Security missions]]
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
== References ==
<references/>
[[Category:Exploration]]
[[Category:PvE]]

Latest revision as of 18:24, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral