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{{User:Hirmuolio pine/sandbox2
{{MissionLinks}} {{NPCTableCSS}}
| ship=Thrasher
 
| shipTypeID=16242
{{Missiondetails
| fitName=Pirate arc thrasher
|Level= 4
| fitID=Pirate-arc-thrasher
|Type= Encounter
| low1name=Gyrostabilizer II
|Objective= Kill Anire Scarlet
| low1typeID=519
|Faction1= Serpentis
| low2name=Gyrostabilizer II
|Faction2= Angel Cartel
| low2typeID=519
|Faction3= Guristas
| mid1name=Medium Ancillary Shield Booster, Cap Booster 50
|Faction4= Blood Raiders
| mid1typeID=32772
|DamageToDeal=
| charge1name=Cap Booster 50 x1
|DamageToResist=
| charge1typeID=264
|WebPoint= Elite frigates (last pocket)
| mid2name=Optical Compact Tracking Computer, Tracking Speed Script
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
| mid2typeID=6173
|ShipSizeLimit=
| charge2name=Tracking Speed Script x2
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
| charge2typeID=29001
|Rewards=
| mid3name=5MN Y-T8 Compact Microwarpdrive
|Extra=
| mid3typeID=5973
| high1name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high1typeID=8903
| charge3name=Phased Plasma S x2
| charge3typeID=184
| high2name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high2typeID=8903
| high3name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high3typeID=8903
| high4name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high4typeID=8903
| high5name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high5typeID=8903
| high6name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high6typeID=8903
| high7name=250mm Light 'Scout' Artillery I, Phased Plasma S
| high7typeID=8903
| rig1name=Small Projectile Burst Aerator I
| rig1typeID=31668
| rig2name=Small Projectile Metastasis Adjuster I
| rig2typeID=31704
| rig3name=Small Projectile Locus Coordinator I
| rig3typeID=31692
| charge4name=Optimal Range Script x1
| charge4typeID=28999
| high8name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=Use MWD to crash gate if you jump into a camp.</li><li>MWD will also help to burn long distances in missions.</li><li>Take advantage of your range if incoming DPS is too high.</li><li>When facing frigates you can split weapons to two groups to kill two frigates in single volley.</li><li>Downgrade gyrostabilizers to compact if CPU doesn't fit. Swap rigs for CPU rigs if it still won't fit.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=2018.10.6
| showTOC=Y
| shipDNA=16242:519;2:32772;1:264;1:6173;1:29001;2:5973;1:8903;7:184;2:31668;1:31704;1:31692;1:28999;1::
| fleetup=
| alphacanuse=N
}}{{User:Hirmuolio pine/sandbox2
| ship=Celestis
| shipTypeID=633
| fitName=Shield Damp
| fitID=Shield-Damp
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high1typeID=8027
| charge1name=Caldari Navy Inferno Light Missile x2
| charge1typeID=27371
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high2typeID=8027
| high3name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high3typeID=8027
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5975
| 1name=Phased Muon Sensor Disruptor I
| 1typeID=
| 2name=Phased Muon Sensor Disruptor I
| 2typeID=
| 3name=Phased Muon Sensor Disruptor I
| 3typeID=
| mid2name=Large Shield Extender II
| mid2typeID=3841
| low1name=Damage Control II
| low1typeID=2048
| low2name=Signal Amplifier II
| low2typeID=1987
| low3name=Beta Reactor Control: Capacitor Power Relay I
| low3typeID=8173
| low4name=Beta Reactor Control: Capacitor Power Relay I
| low4typeID=8173
| low5name=Nanofiber Internal Structure II
| low5typeID=2605
| rig1name=Medium Anti-EM Screen Reinforcer I
| rig1typeID=31718
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Polycarbon Engine Housing I
| rig3typeID=31179
| drone1name=Warrior II x5
| drone1typeID=2488
| drone2name=Hornet EC-300 x5
| drone2typeID=23707
| charge2name=Targeting Range Dampening Script x1
| charge2typeID=29015
| mid3name=open
| mid4name=open
| mid5name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=633:8027;3:27371;2:5975;1:;3:3841;1:2048;1:1987;1:8173;2:2605;1:31718;1:31790;1:31179;1:2488;5:23707;5:29015;1::
| fleetup=
| alphacanuse=N
}}
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


{{User:Hirmuolio pine/sandbox2
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
| ship=Celestis
 
| shipTypeID=633
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
| fitName=Shield Damp
 
| fitID=Shield-Damp
What do you say? Do we have a deal?
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high1typeID=8027
| charge1name=open
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high2typeID=8027
| high3name=Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
| high3typeID=8027
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5975
| mid2name=Large Shield Extender II
| mid2typeID=3841
| low1name=Damage Control II
| low1typeID=2048
| low2name=Signal Amplifier II
| low2typeID=1987
| low3name=Beta Reactor Control: Capacitor Power Relay I
| low3typeID=8173
| low4name=Beta Reactor Control: Capacitor Power Relay I
| low4typeID=8173
| low5name=Nanofiber Internal Structure II
| low5typeID=2605
| rig1name=Medium Anti-EM Screen Reinforcer I
| rig1typeID=31718
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Polycarbon Engine Housing I
| rig3typeID=31179
| charge2name=open
| mid3name=open
| mid4name=open
| mid5name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=633:8027;3:27371;3:5975;1:3841;1:2048;1:1987;1:8173;2:2605;1:31718;1:31790;1:31179;1:29015;1::
| fleetup=
| alphacanuse=N
}}
}}


{{User:Hirmuolio pine/sandbox2
 
| ship=Typhoon
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
| shipTypeID=644
 
| fitName=NSC CruisePhoons - Meta
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
| fitID=NSC-CruisePhoons---Meta
 
| low1name=Damage Control II
'''Blitz:'''
| low1typeID=2048
* Bring your own gate key and skip first room.
| low2name=1600mm Steel Plates II
* Rush to acceleration gates and make your way to last room. All gates are open.
| low2typeID=20353
* Kill Scarlet and return to agent.
| low3name=1600mm Steel Plates II
 
| low3typeID=20353
=== Warp-in ===
| low4name=Armor Thermal Hardener II
{{MessageBox|Anire Scarlet
| low4typeID=11648
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
| low5name=Armor Kinetic Hardener II
|collapsed= no}}
| low5typeID=11644
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
| low6name=Armor Explosive Hardener II
 
| low6typeID=11646
you can warp in at distance to snipe.
| low7name=Ballistic Control System II
 
| low7typeID=22291
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
| mid1name=100MN Afterburner II
 
| mid1typeID=12068
{{NPCTableHead|Initial defenders (Angel)}}
| mid2name=Phased Scoped Target Painter
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
| mid2typeID=19814
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
| mid3name=Phased Muon Scoped Sensor Dampener, Targeting Range Dampening Script
|}
| mid3typeID=5302
 
| charge1name=Targeting Range Dampening Script x3
{{NPCTableHead|Initial defenders (Serpentis)}}
| charge1typeID=29015
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
| mid4name=Phased Muon Scoped Sensor Dampener, Targeting Range Dampening Script
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
| mid4typeID=5302
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
| mid5name=Sensor Booster II, Targeting Range Script
|}
| mid5typeID=1952
 
| charge2name=Targeting Range Script x2
=== 1st pocket ===
| charge2typeID=29009
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
| high1name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
 
| high1typeID=16519
This room contains either Guristas ships or Blood Raider ships.
| charge3name=Caldari Navy Mjolnir Cruise Missile x1501
 
| charge3typeID=27377
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
| high2name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
 
| high2typeID=16519
{{NPCTableHead|Initial defenders (Guristas)}}
| high3name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
| high3typeID=16519
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
| high4name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
|}
| high4typeID=16519
 
| high5name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
{{NPCTableHead|Initial defenders (Blood Raider)}}
| high5typeID=16519
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
| high6name='Arbalest' Cruise Launcher I, Caldari Navy Mjolnir Cruise Missile
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
| high6typeID=16519
|}
| high7name=Heavy Gremlin Compact Energy Neutralizer
 
| high7typeID=16475
=== 2nd pocket ===
| rig1name=Large Trimark Armor Pump I
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
| rig1typeID=25894
 
| rig2name=Large Trimark Armor Pump I
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
| rig2typeID=25894
 
| rig3name=Large Trimark Armor Pump I
The gate to next room is again unlocked. The gate is 19 km away.
| rig3typeID=25894
 
| drone1name=Ogre I x4
{{NPCTableHead|Initial defenders (Guristas battleship)}}
| drone1typeID=2444
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
| drone2name=Acolyte II x5
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
| drone2typeID=2205
|}
| charge4name=Caldari Navy Inferno Cruise Missile x1500
 
| charge4typeID=27423
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
| charge5name=Caldari Navy Nova Cruise Missile x1500
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
| charge5typeID=27429
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
| charge6name=Scan Resolution Script x1
|}
| charge6typeID=29011
 
| charge7name=Scan Resolution Dampening Script x2
{{NPCTableHead|Spawn (Serpentis)}}
| charge7typeID=29013
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
| charge8name=Caldari Navy Scourge Cruise Missile x1500
|}
| charge8typeID=27395
 
| drone3name=open
{{NPCTableHead|Spawn (Guristas)}}
| drone4name=open
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
| drone5name=open
|}
| skills=
 
| showSKILLS=N
=== 3rd pocket ===
| notes=
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
| showNOTES=N
 
| difficulty=0
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
| warsop=A
 
| warsopReason=
 
| version=LATEST
Note: Scarlet's Station does not drop loot.
| showTOC=Y
 
| shipDNA=644:2048;1:20353;2:11648;1:11644;1:11646;1:22291;1:12068;1:19814;1:5302;2:29015;3:1952;1:29009;2:16519;6:27377;1501:16475;1:25894;3:2444;4:2205;5:27423;1500:27429;1500:29011;1:29013;2:27395;1500::
{{NPCTableHead|Initial defenders}}
| fleetup=
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
| alphacanuse=N
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}
 
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}
 
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
 
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
 
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
 
 
 
{{Missionrelated}}
 
[[Category:Security missions]]

Latest revision as of 18:24, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral