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<noinclude>__NOTOC__
{{MissionLinks}} {{NPCTableCSS}}
Amarr epic arc - [[Right to Rule]]<br>
Chapter 3 - [[Right to Rule/Chapter 3: The Old Guard|The Old Guard]]<br>
Previous mission: [[An Unfortunate End]]</noinclude>


{{Template:Missiondetails
{{Missiondetails
|Level=
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Destroy Harkan's Behemoth Battleship
|Objective= Kill Anire Scarlet
|Faction1= Sansha's Nation
|Faction1= Serpentis
|DamageToDeal=  
|Faction2= Angel Cartel
|DamageToResist=  
|Faction3= Guristas
|WebPoint=  
|Faction4= Blood Raiders
|EWAR= Neuting, tracking disruption, Webs
|DamageToDeal=
|ShipSizeLimit=  
|DamageToResist=
|ShipSuggestion=  
|WebPoint= Elite frigates (last pocket)
|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
|Extra=
}}
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


{{MissionBriefing
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!


He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.


The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.
What do you say? Do we have a deal?
}}
}}


This is the final mission of the Amarr epic arc. This will be a long mission so load your ship with plenty of ammo.


Four rooms with several spawns. It is recommended that you are in a fleet (even if alone) and tag the waves to avoid triggering too many waves at once.
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
 
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
 
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
=== Warp-in ===
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


'''Blitz:'''
you can warp in at distance to snipe.
* Clear rooms 1-3.
* Kill Harkan's Behemoth in room 4.


===Warpin===
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


{{NPCTableHead|}}
{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battlecruiser|3|Centatis Devil/Wraith}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}
|}


===Room 1===
{{NPCTableHead|Initial defenders (Serpentis)}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


{{NPCTableHead|}}
=== 1st pocket ===
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}}
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar =TD}}
|}


===Room 2===
This room contains either Guristas ships or Blood Raider ships.


Notes:
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
*The Acceleration Gate is 3km away.
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
*Drones cannot be safely deployed without drawing aggro.
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableSeparator|Group A (30 km)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}}
{{NPCTableSeparator|Group B (10 km)}}
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Initial defenders (Blood Raider)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}
|}


===Room 3===
=== 2nd pocket ===
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.


'''Warning:'''
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.


1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
The gate to next room is again unlocked. The gate is 19 km away.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br>
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br>
4th chain group 1 is triggered when the Initial Battleship is destroyed.<br>


Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. ('''Update April 2018''' - the Centus Tyrant no longer seems to repair and can be killed first provided you can outrange or tank all the waves together).
{{NPCTableHead|Initial defenders (Guristas battleship)}}
 
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
'''Tips:'''
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
|}
*Eliminate all ships in that chain group before attacking anything else.
*Rinse and repeat.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger = triggers Chain group 1 (x4)}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}
|}


{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableHead|Spawn (Serpentis)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}}
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}}
|}
|}


{{NPCTableHead|Chain group 2 (x4)}}
{{NPCTableHead|Spawn (Guristas)}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
{{NPCTableRow|Battlecruiser|1-2|Centus Daemon/Behemoth}}
|}
|}


===Room 4===
=== 3rd pocket ===
 
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
'''Warning:'''
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
*Suggest getting plenty of range from landing beacon in order to manage spawn waves.
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.


The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
*Group 3 is triggered by destroying the last Elite Frigate in Group 2.
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.


'''Tips:'''
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed.


'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
Note: Scarlet's Station does not drop loot.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger = Repeating }}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger = Triggers waves 1-3, Mission objective| ewar = Neut| ewar2 = TD}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}
|}


{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}
|}


{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar = TD}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
|}


{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
|}


Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}


{{NPCTableHead|Repeating chain group}}
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger = First ship destroyed triggers group 2}}
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger = Last ship destroyed triggers group 3|ewar = Web}}
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger =Triggers group 1}}
|}
|}


{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


{{MissionBriefing
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|Lord Miyan is safe. The political situation is returning to what passes for normal.
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}


The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to.


As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing .


You, Hirmuolio Pine, will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come.
{{Missionrelated}}
}}


Rewards:
[[Category:Security missions]]
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
[[Category:Mission_reports]]
{{NPCTableCSS}}
</noinclude>