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User:Hirmuolio Pine/sandbox3: Difference between revisions

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'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of  that type even if the base module had easier skill requirements.
{{MissionLinks}} {{NPCTableCSS}}


== Mutaplasmids==
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  


Modules with multiple size variations will have separate mutaplasmid for each size clasas. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
What do you say? Do we have a deal?
{|class=wikitable style="width: 900px;background:#111111"
}}
|-
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Armor plate mutaplasmid}}'''
* Armor HP bonus
* Mass addition
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* Relaod time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
|-


|[[File:Icon shield extender.png|link=|]]
'''Blitz:'''
|'''{{co|wheat|Shield extender mutaplasmid}}'''  
* Bring your own gate key and skip first room.
* Shield hitpoint bonus
* Rush to acceleration gates and make your way to last room. All gates are open.
* Signature radius modifier
* Kill Scarlet and return to agent.
* CPU usage
* PG usage
|-


|[[File:Icon shield glow.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Shield booster mutaplasmid}}'''  
{{MessageBox|Anire Scarlet
* Activation cost
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
* Activation duration
|collapsed= no}}
* Shield hitpoints repaired
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
* CPU usage
* PG usage
|-


|[[File:Icon ancillary shield booster.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* Reload time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|-


|[[File:Icon module damage control.png|link=|]]
{{NPCTableHead|Initial defenders (Angel)}}
|'''{{co|wheat|Damage control mutaplasmid}}'''
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
* CPU usage
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
* Structure EM resist
|}
* Structure thermal resist
 
* Structure kinetic resist
{{NPCTableHead|Initial defenders (Serpentis)}}
* Structure explosive resist
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|-
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}
 
=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
 
This room contains either Guristas ships or Blood Raider ships.
 
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
 
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}


|[[File:Icon assault damage control.png|link=|]]
{{NPCTableHead|Initial defenders (Blood Raider)}}
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
* Cycle duration
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
* CPU usage
|}
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
|-


|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
=== 2nd pocket ===
|-
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.


|[[File:Module icon afterburner tech1.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Afterbutner mutaplasmid}}'''
* Activation cost
* Velcoty boonus
* PG usage
* CPU usage
|-


|[[File:Module icon microwarpdrive tech1.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
* Activation cost
* Velcoty boonus
* Signature radius modifier
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|-
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


|[[File:Icon cap battery.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
* Capacitor bonus
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
* Capacitor warfare resistance bonus
|}
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
* Activation cost
|}
* Neutralization ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
* Energy transfer ammount
|}
* Optimal rangez
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
=== 3rd pocket ===
|-
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


|[[File:Icon stasis webifier i.png|link=|]]
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp disruptor i.png|link=|]]
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp scrambler i.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
{{NPCTableHead|Initial defenders}}
|-
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon ballistic control system.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
* Missile damage bonus
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
* Missile launcher rate of fire bonus
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
* CPU usage
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|-
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
* Projectile damage modifier
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
* Projectile turret rate of fire bonus
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
* CPU usage
{{NPCTableSeparator|Group 2 (100 km)}}
|-
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Heatsink mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
* Projectile damage modifier
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
* Projectile turret rate of fire bonus
|}
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Reinforcements}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
|}
{{Missionrelated}}
[[Category:Security missions]]