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Hirmuolio Pine (talk | contribs)
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[[image:Abyssal module tooltip.png|thumb|450px|Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified]]
{{MissionLinks}} {{NPCTableCSS}}
'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of  that type even if the base module had easier skill requirements.


Abyssal modules can be identified from the "Abyssal" at the beginning of their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


== Creating abyssal modules ==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid.


Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.<br>
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.<br>
On right side of the mutating window you will see the possible range of modifications.


The stats are modified with flat random distribution.
What do you say? Do we have a deal?
}}


[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hoovering over the module slot will show what modules are compatible with this mutaplasmid.]]


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


== Modifiable modules ==
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


Modules with multiple size variations will have separate mutaplasmid for each size clasas. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
=== Warp-in ===
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
you can warp in at distance to snipe.
{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Armor plate mutaplasmid}}'''
* Armor HP bonus
* Mass addition
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
{{NPCTableHead|Initial defenders (Angel)}}
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
* Activation cost
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
* Activation duration
|}
* Armor hitpoints repaired
* Relaod time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
{{NPCTableHead|Initial defenders (Serpentis)}}
|-
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


|[[File:Icon shield extender.png|link=|]]
=== 1st pocket ===
|'''{{co|wheat|Shield extender mutaplasmid}}'''
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
* Shield hitpoint bonus
* Signature radius modifier
* CPU usage
* PG usage
|-


|[[File:Icon shield glow.png|link=|]]
This room contains either Guristas ships or Blood Raider ships.
|'''{{co|wheat|Shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon ancillary shield booster.png|link=|]]
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* Reload time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
{{NPCTableHead|Initial defenders (Guristas)}}
|-
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}


|[[File:Icon module damage control.png|link=|]]
{{NPCTableHead|Initial defenders (Blood Raider)}}
|'''{{co|wheat|Damage control mutaplasmid}}'''
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
* Structure EM resist
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
* Structure thermal resist
|}
* Structure kinetic resist
* Structure explosive resist
* CPU usage
|-


|[[File:Icon assault damage control.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
* Cycle duration
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|-


|[[File:Module icon afterburner tech1.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Afterbutner mutaplasmid}}'''
* Activation cost
* Velcoty boonus
* PG usage
* CPU usage
|-


|[[File:Module icon microwarpdrive tech1.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
* Activation cost
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
* Velcoty boonus
|}
* Signature radius modifier
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|-
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


|[[File:Icon cap battery.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
* Capacitor bonus
|}
* Capacitor warfare resistance bonus
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
* Activation cost
|}
* Neutralization ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
=== 3rd pocket ===
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
* Energy transfer ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|-


|[[File:Icon stasis webifier i.png|link=|]]
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp disruptor i.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp scrambler i.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
* Optimal range
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
* PG usage
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
* CPU usage
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|-
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|-
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon ballistic control system.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
* Missile damage bonus
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
* Missile launcher rate of fire bonus
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
* CPU usage
{{NPCTableSeparator|Group 2 (100 km)}}
|-
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
* Projectile damage modifier
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
* Projectile turret rate of fire bonus
|}
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Reinforcements}}
|'''{{co|wheat|Heatsink mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Reinforcements (100 km)}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
* Projectile damage modifier
* Projectile turret rate of fire bonus
* CPU usage
|}
|}


[[Category:Items]]
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
 
 
 
{{Missionrelated}}
 
[[Category:Security missions]]

Latest revision as of 18:24, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral