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[[image:Abyssal module tooltip.png|300px|thumb|Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified]]
{{MissionLinks}} {{NPCTableCSS}}
'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of  that type even if the base module had easier skill requirements.


Abyssal modules can be identified from the "Abyssal" at the beginning of their name and from the [[File:CornerTAbs.png]] symbol at the corner of the module icon.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


== Creating abyssal modules ==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid.


Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.<br>
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.<br>
On right side of the mutating window you will see the possible range of modifications.


The stats are modified with flat random distribution.
What do you say? Do we have a deal?
}}


[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hoovering over the module slot will show what modules are compatible with this mutaplasmid.]]


== Modifiable modules ==
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
=== Warp-in ===
{|class=wikitable style="width: 900px;background:#111111"
{{MessageBox|Anire Scarlet
|-
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
|collapsed= no}}
|-
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Armor plate mutaplasmid}}'''  
* Armor HP bonus
* Mass addition
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* Relaod time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
{{NPCTableHead|Initial defenders (Angel)}}
|-
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


|[[File:Icon shield extender.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis)}}
|'''{{co|wheat|Shield extender mutaplasmid}}'''
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
* Shield hitpoint bonus
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
* Signature radius modifier
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
* CPU usage
|}
* PG usage
|-


|[[File:Icon shield glow.png|link=|]]
=== 1st pocket ===
|'''{{co|wheat|Shield booster mutaplasmid}}'''
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
* Activation cost
* Activation duration
* Shield hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon ancillary shield booster.png|link=|]]
This room contains either Guristas ships or Blood Raider ships.
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
 
* Activation cost
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
* Activation duration
 
* Shield hitpoints repaired
{{NPCTableHead|Initial defenders (Guristas)}}
* Reload time
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
* CPU usage
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
* PG usage
|}
|-


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
{{NPCTableHead|Initial defenders (Blood Raider)}}
|-
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Icon module damage control.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Damage control mutaplasmid}}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
* CPU usage
|-


|[[File:Icon assault damage control.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
* Cycle duration
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
The gate to next room is again unlocked. The gate is 19 km away.
|-


|[[File:Module icon afterburner tech1.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Afterbutner mutaplasmid}}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
* Activation cost
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
* Velcoty boonus
|}
* PG usage
* CPU usage
|-


|[[File:Module icon microwarpdrive tech1.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
* Activation cost
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
* Velcoty boonus
|}
* Signature radius modifier
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
{{NPCTableHead|Spawn (Serpentis)}}
|-
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}


|[[File:Icon cap battery.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
* Capacitor bonus
|}
* Capacitor warfare resistance bonus
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
=== 3rd pocket ===
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
* Activation cost
* Neutralization ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
* Energy transfer ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
|-


|[[File:Icon stasis webifier i.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp disruptor i.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
* Optimal range
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
* PG usage
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
* CPU usage
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|-
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon warp scrambler i.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
* Optimal range
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
* PG usage
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
* CPU usage
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|-
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
{{NPCTableHead|Initial defenders (Guristas)}}
|-
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon ballistic control system.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
* Missile damage bonus
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
* Missile launcher rate of fire bonus
|}
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Reinforcements}}
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|'''{{co|wheat|Heatsink mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Reinforcements (100 km)}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
* Projectile damage modifier
|}
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
* Projectile damage modifier
* Projectile turret rate of fire bonus
* CPU usage
|}
|}


[[Category:Items]]
 
 
{{Missionrelated}}
 
[[Category:Security missions]]