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User:Hirmuolio Pine/sandbox3: Difference between revisions

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[[File:Cloaked ship.jpg|thumb|400px|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]]'''Cloaking''' allows a ship to become completely invisible to almost all forms of detection. The ability to disappear from view offers many obvious tactical advantages allowing you to observe whithout being seen, launch suprise attacks or to slip away from dangers.
{{MissionLinks}} {{NPCTableCSS}}


== Cloaking devices ==
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


Cloaking devices are highs slot modules that allow ships to turn invisible.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  


Once the module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear. Equally when you uncloak your ship becomes visible instantly when the cloaking module is deactivated.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


{|class=wikitable style="width: 900px;background:#111111"
What do you say? Do we have a deal?
|-
}}
|[[File:Cloak.png|link=|]]
|'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices.


This type of cloaking device comes with severe penalties:
* Installed cloaking device will apply scan resolution penalties at all times even if the cloak is offline.
* While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak.
* While the cloak is active the ship is unable to warp.
* While the cloak is active the ship can not target anything.
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak).


|-
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|{{Template:TechCornerSmall|2}}[[File:Cloak.png|link=|]]
|'''{{co|wheat|Covert ops cloaking device}}''' can only be used by certain T2 and faction ships. Most notable covert ops capable ships are covert-ops frigates, stealth bombers, force recon ships, blockade runners and T3 cruisers with covert ops configuration though a number of faction and limited edition ships can use covert ops cloaks too.


The covert ops cloaking device has drastically less severe penalties compared  to the normal cloak:
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
* No scan resolution penalty.
 
* No speed penalty while active.
'''Blitz:'''
* Ship is able to warp while cloaked.
* Bring your own gate key and skip first room.
* While the cloak is active the ship can not target anything.
* Rush to acceleration gates and make your way to last room. All gates are open.
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 9 seconds).
* Kill Scarlet and return to agent.
 
=== Warp-in ===
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
 
you can warp in at distance to snipe.
 
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
 
{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis)}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}
 
=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
 
This room contains either Guristas ships or Blood Raider ships.
 
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
 
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}
 
{{NPCTableHead|Initial defenders (Blood Raider)}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}
 
=== 2nd pocket ===
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
 
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
 
The gate to next room is again unlocked. The gate is 19 km away.
 
{{NPCTableHead|Initial defenders (Guristas battleship)}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}
|}


=== Cloaking mechanics ===
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


Cloaking is a nuanced mechanic and knowing the exact way it interacts with other aspects of the game is important.
{{NPCTableHead|Spawn (Serpentis)}}
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}


While active the cloak will prevent activation of all modules. Hovewer you can activate non-offensive modules during first 5 seconds of being cloaked. Modules that are active before cloaking will also finish their cycles. But some modules, such as MJD, will also decloak the ship if they cycle while cloaked. You are also unable to set modules to overheated state while you are cloaked.
{{NPCTableHead|Spawn (Guristas)}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}


There are multiple factors that prevent ships from cloaking, cause a cloaked ship to decloak or apply to cloaked ships.
=== 3rd pocket ===
* Being within 2000 m from any object will cause cloaked ships to decloak and prevents cloaking. This includes often ignored objects such as jettisoned cans, drones, missiles and gas clouds.
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
** Cloaked ships will not declaok other cloaked ships.
* Being targeted will prevent ship from cloaking. This includes being targeted by a passive targeting module which does not show as yellow box.
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail.
* If you are already cloaked you can not cloak. This may seem as a non problem but this will force you to break the gate cloak before you can activate your cloaking module and in the process reveal yourself.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked.
* Offensive area of effect modules such as smarbombs will damage cloaked ships but will not decloak them.
* Command bursts do not apply to cloaked ships.


=== Skills ===
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.


{{sk|Cloaking}} is the only cloaking related skill. This skill allows you to use cloaking devices and also reduces the duration of recalibration delay that comes after decloaking by 10% per level.


=== MWD cloak trick ===
Note: Scarlet's Station does not drop loot.


This is a technique that enables pilots to be cloaked while aligning after jumping through a gate. When done properly, this allows the pilot to almost instantly warp the second they decloak.
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


You will need:
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
* Improved Cloaking Device II. Prototype cloaking device has too big speed penalty preventing you from reaching the required velocity.
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
* [[Microwarpdrive]] of the correct size for your ship. That is: 5MN for frigates and destroyers, 50MN for cruisers, battlecruisers and industrials, and 500MN for battleships.
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
* If the ship is slow to align it may need inertia reducing modules such as nanofiber internal structures or inertia stabilizers.
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


Do these things in this order while you are under the effects of gate cloak after jumping through a stargate or wormhole.  
{{NPCTableHead|Initial defenders (Guristas)}}
# Hit align to the object you want to warp to.
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
# Immediately hit the cloak.
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
# Immediately after you hit cloak hit your MWD ''(this '''does''' work, you can activate non-offensive modules for 5 seconds after you activate a cloaking device).''
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
# When your MWD cycle is about 90-95% complete, deactivate your cloak and spam warp to your point of interest.
{{NPCTableSeparator|Group 2 (100 km)}}
# The MWD will deactivate automatically, and when it does you will instantly enter warp.
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


Although you can do MWD then cloak (or do both at once), it is not recommended as having your MWD active before your cloak is a bad idea due to the signature radius bloom and the likelihood of spending more time uncloaked.
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}


While you are cloaked the cloak will apply 75% speed penalty but at the same time the MWD boosts your speed by 500%. As a result your ship is able to reach at minimum 75% of its unmodified top speed in the ten seconds of single MWD cycle while cloaked. And since you hit align before the cloak you will be aligned and at warp speed when the cloak drops. So when you deactivate the cloak (right before the MWD cycle is complete) the ship is able to enter warp immediately. This equals near insta-warp. With practice, you can be uncloaked for literally less than a second total on a gate. Practice in high-sec and you will find this is actually pretty easy and effective.
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}


Part of the requirement to make the the microwarpdrive + cloak trick work is to have a size-appropriate microwwarpdrive, 5MN for a frigate, 50MN for a cruiser, 500MN for a battleship etc. Ships like the {{sh|Orca}} or the {{sh|Bowhead}} are technically capital-class sized but can only fit 500MN microwarpdrives due to fitting restraints. As such {{co|crimson|they can not use the microwarpdrive + cloak trick}}.
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}


For normal capital ships (carriers, dreadnoughts, force auxiliaries, supercarriers, titans and the {{sh|Rorqual}}) there are capital sized 50,000MN microwarpdrives, that can allow them to do the same microwarpdrive + cloak trick, although they have a cycle-time of 20 seconds (instead of the usual 10 seconds) and might require additional agility modules to ensure they get the speed up in time.
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


Video demonstrations:
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
*[http://www.youtube.com/watch?v=9uBcK_c8Gy4 MWD Cloak Video 1, Basic Instruction] (5:44)
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
*[http://www.youtube.com/watch?v=JrlUMiRL1jU MWD Cloak Video 2, Detailed Instruction] (15:52)
|}


== Gate cloak ==
Every time you jump through a stargate, wormhole or jump bridge your ship will be cloaked when it lands on the other side. The gate cloak does not get broken by objects being within 2000 meters from your ship. While under the effects of gate cloak your ship is completely immune to every single possible offensive effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships.


This gate cloak will last for 60 seconds or until you move, activate any module or target anything with you ship. As soon as the gate cloak id broken by the timer running out or by ship actions the ship will immediately become visible. The 60 second gate cloak timer is visible on the upper left corner.


It is often best to take full advantage of the 60 second gate cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the gate cloak.
{{Missionrelated}}


[[Category:Fitting]]
[[Category:Security missions]]