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| '''Market''' is the most popular system system through which players can buy and sell items in New Eden. The other common systems are [[contracts]] and direct trades.
| | {{MissionLinks}} {{NPCTableCSS}} |
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| The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab.
| | {{Missiondetails |
| | | |Level= 4 |
| Each region has its own regional market. Each station and [[Upwell structures|Upwell structure]] with market service module has access to the market.
| | |Type= Encounter |
| | | |Objective= Kill Anire Scarlet |
| == Advantages of market trading ==
| | |Faction1= Serpentis |
| * Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is {{sk|Trade}}, without which you'll probably feel a little limited in the number of orders you can have open.
| | |Faction2= Angel Cartel |
| * Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in one system while docked up in another, or use an alt to trade in other ways.
| | |Faction3= Guristas |
| * Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.
| | |Faction4= Blood Raiders |
| * Scalable. With more money you can invest in more items making you more money.
| | |DamageToDeal= |
| | | |DamageToResist= |
| == Skills ==
| | |WebPoint= Elite frigates (last pocket) |
| [[Skills:Trade|Trade skills]] can be divided into four groups:
| | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| *Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon.
| | |ShipSizeLimit= |
| *Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.
| | |ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) |
| *Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading.
| | |Rewards= |
| | | |Extra= |
| | | }} |
| Skills that increase the number of market slots:<br>
| | {{MissionBriefing |
| With no trade skills a character has can set up 5 simultaneous orders.
| | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
| *{{sk|Trade|mult=yes|price=yes}} – grants 4 additional orders per level.
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| *{{sk|Retail|mult=yes|price=yes}} – grants 8 additional orders per level.
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| *{{sk|Wholesale|mult=yes|price=yes}} – grants 16 additional orders per level.
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| *{{sk|Tycoon|mult=yes|price=yes}} – grants 32 additional orders per level.
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| With all these skills trained to level 5 character can manage up to 305 orders.
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| Skills that allow buying and selling remotely:<br>
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| *{{sk|Marketing|mult=yes|price=yes}} – allows to setup sell orders remotely.
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| *{{sk|Procurement|mult=yes|price=yes}} – allows to setup buy orders remotely.
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| *{{sk|Daytrading|mult=yes|price=yes}} – allows to managing orders remotely.
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| *{{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill.
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| **level 0: limited to current station
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| **level 1: anywhere within current solar system
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| **level 2: 5 jumps
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| **level 3: 10 jumps
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| **level 4: 20 jumps
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| **level 5: entire region
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| * The info for these skills can be misleading. Sadly, these skills do not magically move goods around. For example, Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. What these skills do is allow you to buy and sell goods that are not in your current station/system. If you are a station trader, for example, you hang out somewhere else from your goods; this increases safety, because trade hubs tend to attract PvP action. Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage.
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| Skills that reduce overhead:
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| *{{sk|Accounting|mult=yes|price=yes}} - reduces the accounting tax by 11% per level from 5% to 2.25% at level 5.
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| *{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee by flat 0.3% per level from 5% to 3.5% at level 5 (6% reduction per level ignoring the standings). Also reduces the relist fee. This fee is also affected by standings between the trader and the corporation and faction that own the station. Has no effect when trading in player owned structures.
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| *{{sk|Advanced Broker Relations}} - reduces the relist charge by 10% per level.
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| *{{sk|Margin Trading|mult=yes|price=yes}} – decreases amount of ISK you have to place in buy orders by 25% per level. The remainder will be drawn from character’s wallet when someone actually sells you goods. Escrowed values are:
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| **level 0: 100% – The full ISK amount is removed from your wallet when the buy order is set up
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| **level 1: 75%
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| **level 2: 56.25%
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| **level 3: 42.18%
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| **level 4: 31.64%
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| **level 5: 23.73%
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| ** If the wallet does not hold enough ISK to cover the remainder value the sale will fail and the buy order is removed.
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| == Taxes ==
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| Any time market is used there are taxes that need to be paid. There are three different taxes that need to be paid: Broker's fees, sales tax and relist charge.
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| A station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further.
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| === Broker's fee ===
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| '''Broker's fee''' is paid every time a sell or buy order with duration other than "immediate" is created. The broker's fee is a percentage value of the total value of the created market order. The broker's fee is paid immediately when the order is created. If the order is taken down the fee is not paid back. The minimum broker's fee is 100 ISK.
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| In NPC stations the base broker's fee is 5%. The broker fee can be reduced with {{sk|Broker Relations}} skill and [[NPC standings]].
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| Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees.
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| The equation for NPC broker fees is<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref>
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| :<math> \text{Broker's fee %} = 5\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math>
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| With no skills or standing the broker's fee is 5%. With 10 faction and corp standing, the broker's fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%.
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| In player owned [[Upwell structures|Upwell structure]] markets the broker's fee is set by the structure owner and is not affected by any skills. The owner may set different fee for different standing levels. half of the paid broker's fee goes to the wallet of the corporation that owns the structure. The minimum broker's fee in player owned structure is 1%.
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| === Relist fee ===
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| When an order is modified you will need to pay more taxes. Ingame this tax is misleadingly called broker's fee but it is different from the broker's fee described above.
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| :<math> \text{Relist fee %} = ( 50\% - 5\% \times \text{Advanced broker relations level} ) \times \text{Broker's fee}</math>
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| You will also need to pay broker's fee based on the value difference of before and after. The broker's fee here is same as the normal broker's fee.
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| Examples:
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| You have a sell order for 13000x tritanium at 6.00 ISK each.<br>
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| You have already sold 3000x tritanium so there are 10000x tritanium left in the order. This is total of 60000 ISK.<br>
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| You increase the price to 7.00 ISK each. The new total is 70000 ISK.<br>
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| Your broker's fee after skills and standing is 3.88%. Your Advanced broker relations level is 4 so your relist fee is (0.5 - 0.05 × 4) × 0.0388 = 0.01164 = 1.164%
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| So when you update the order you will need to pay broker fee's based on the price difference: 0.0388 × ( 70000 ISK - 60000 ISK ) = 388.00 ISK.
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| You will also need to pay relist fee based on the new price: 0.01164 × 70000 = 814.80 ISK.
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| The total cost of updating the order was 1202.40 ISK.
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| In some cases it can cost more to modify an old order than it costs to take it down and set up a new order.
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| You are trading in a structure with 1% broker's fee. Your advanced broker relations level is 0.
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| You are buying 100x item A for 1k ISK each.<br>
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| you update the order to 10k ISK each.<br>
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| You will need to pay 140k isk taxes ( 0.01 × 9000000 + 0.5 × 0.1 × 10000000 = 140000 ).
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| If you just create new order you need to pay 100k ISK taxes ( 0.01 × 10000000 = 100000 ).
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| === Sales tax ===
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| When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 5% and is reduced by 11% per level in {{sk|Accounting}} (2.25% at max skills).
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| :<math> \text{Sales tax %} = 5\% - 0.55\% \times \text{Accounting level}</math>
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| Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC).
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| {{expansion past|
| | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. |
| [https://www.eveonline.com/article/ptgdti/patch-notes-for-june-2019-release 2019-08-01]:
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| Market sales taxes and broker fees have changed:
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| *Maximum Sales Tax increased from 2% to 5%
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| *Maximum Brokers Fee increase for NPC stations from 3% to 5%
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| Tax associated skills have been changed:
| | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
| *Accounting – Increase in reduction of sales tax from 10% per level to 11% per level
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| *Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
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| See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees
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| Relist fee was added March 10th 2020.
| | What do you say? Do we have a deal? |
| * https://www.eveonline.com/article/q67fqo/broker-relations
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| }} | | }} |
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| == Trading using the Market==
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| The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big. Most market activity occurs in and around [[Trade Hubs]].
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| === Station Trading ===
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| Station trading is trading in its most basic form. You buy low and sell high.
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| Basically, you want to find items with a reasonable volume traded and a significant difference in buy and sell order prices within the same station. A large source of these types of items comes from NPC loot: players run missions, collect loot and just want to sell it for a quick buck, since they don't have the time or the Trade skills to set up sell orders for everything. On the other hand, players searching for one will pay quite a bit more since they can't get it anywhere else.
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| The simple rule of thumb is buy low and sell high. For station trading to be performed effectively, ensure that your sell order's gross profit minus your buy order's cost minus taxation still leaves a profit! Setting up buy and sell orders on multiple items minimizes risk of a market price crash on any one particular item. If you can make 20,000 ISK on an item and manage to trade 100 of these per day this will give you 2,000,000 ISK. Do this with 50 different products and this equates to 100,000,000 ISK per day!
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| Start small, reinvest, and you will soon see your total ISK grow very quickly. When you start working with billions of ISK you can trade higher priced items, which, in turn, can increase your margins and also price out some of the competition!
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| Station trading is all about volume. Your margins are often thin, and you'll need to save money everywhere you can. That means training Broker Relations and Accounting to 5.
| | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. |
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| Early in your trading career, these fractional percentages have a minimal impact i.e. if trained to level 5, you need to trade 667 million ISK of goods to earn back the 5 million ISK you spent on the Accounting skillbook. As you build your trading volume, however, these reductions are quite meaningful. Without getting into the math, training Broker Relations and Accounting to 5 will increase your profits by 11% (assuming you do not need to modify your offer).
| | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. |
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| Guides:
| | '''Blitz:''' |
| | * Bring your own gate key and skip first room. |
| | * Rush to acceleration gates and make your way to last room. All gates are open. |
| | * Kill Scarlet and return to agent. |
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| *[http://eve-files.com/dl/251499 Guide to Making ISK Part 4: Titan Production] [https://docs.google.com/a/mailsort.info/file/d/0BywKzjZACDzNN2Q5MzJiNjItYWUzNy00MzljLThlYzUtZTAyNTVhMjdkZWYx/edit?hl=en_US Notes]: Excellent station trading guides by Eve trillionaire Sinqlaison
| | === Warp-in === |
| *[[Station Trading 101]] and [[Station Trading 102]]: classes by Turhan Bey
| | {{MessageBox|Anire Scarlet |
| *[[Identifying items for trade]]
| | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
| *[http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide]
| | |collapsed= no}} |
| | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. |
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| === Cross region trading===
| | you can warp in at distance to snipe. |
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| Sometimes items have different values in different areas of space. You can buy low in one place and sell high in another place.
| | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. |
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| Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as [[Using EVE-Central to haul profitably|Eve-Central]] or [http://code.google.com/p/navbot/ Navbot]. However, there are usually certain routes that are profitable in general, such as hauling stuff from mission hubs, where mission runners dump their loots, to trading hubs where there is less supply.
| | {{NPCTableHead|Initial defenders (Angel)}} |
| | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} |
| | |} |
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| See [[Hauling]] for more details on moving items from one place to another.
| | {{NPCTableHead|Initial defenders (Serpentis)}} |
| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} |
| | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
| | |} |
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| Guides:
| | === 1st pocket === |
| | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. |
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| *[[Creating an Alt Hauler]]
| | This room contains either Guristas ships or Blood Raider ships. |
| *[[Using EVE-Central to haul profitably]]
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| *[[Hauling 101]], [[Advanced Hauling]]
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| *[[Known pirate systems]] - Avoid these.
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| === Speculation ===
| | Gate to next room is not locked so you can skip combat. The gate is 29 km away. |
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| Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} |
| | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
| | |} |
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| Speculative market trading requires you to have good understanding on the wider EVE economy. Where do items come from, where do items go to, how does update on X affect item Y? Owning a crystal ball also helps.
| | {{NPCTableHead|Initial defenders (Blood Raider)}} |
| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} |
| | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} |
| | |} |
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| == Tips and Tricks == | | === 2nd pocket === |
| | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
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| As with other aspects of Eve, the first rule of trading is to never invest what you can't afford to lose.
| | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
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| === 0.01 ISK-ing ===
| | The gate to next room is again unlocked. The gate is 19 km away. |
| Once you get into trading, you will notice that a lot of people tend to over/undercut you by just 0.01 ISK per unit. Quite a few new players seem to have a problem with this - often getting annoyed to the point where they radically change their orders, slashing huge chunks off their profits. However, a more useful way to look at the 0.01-isking is that it is simply the game mechanism by which a logged on and active trading player has the advantage over logged off or AFK traders. Over or undercutting your competitors by just 0.01 ISK is precisely how this is achieved. So when someone else over/undercuts you by just 0.01 ISK, they are just getting their turn at the front of the queue. If you are there, updating your orders, you can simply update your orders and it is back to your turn to be at the front of the queue... On the other hand if you are not there, or not logged on, don't get so bent out of shape when someone that ''is'' active happens to be reaping the rewards.
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| And when you start doing some 0.01-isking of your own, try using your mouse-wheel to bump your price. You might like it, specially since it can be quite quick once you get used to it.
| | {{NPCTableHead|Initial defenders (Guristas battleship)}} |
| | {{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} |
| | {{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} |
| | |} |
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| Of course, sometimes the market for a particular item is simply unrealistic, or maybe you need your trades to go through quickly for some reason - a radical price change might be called for, but a good trader will have identifiable reasons for making such a change, rather than it just being an emotional "''I'll show you!''" response to being 0.01-isked.
| | {{NPCTableHead|Initial defenders (Serpentis battleships)}} |
| | {{NPCTableRow|Cruiser|3-5|Pithum Silencer}} |
| | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} |
| | |} |
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| * There is a real danger during the modification of your market orders that you may accidentally enter the wrong amount or potentially forget a decimal point resulting in a significant loss of ISK. To mitigate this risk, observe the net change in your order before confirming it. You can also change the order amount using the up/down key to quickly add/subtract a few 0.01 ISK at a time.
| | {{NPCTableHead|Spawn (Serpentis)}} |
| | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
| | |} |
|
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| ===Finding items that are good to trade=== | | {{NPCTableHead|Spawn (Guristas)}} |
| | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
| | |} |
|
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| There is an incredibly simple 3-step plan for finding good trading items:
| | === 3rd pocket === |
| | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. |
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| #Click on a market category, and start looking at the orders and market details for each item
| | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. |
| #Switch to another category, and keep looking at each item.
| |
| #Look at items some more.
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| With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:
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| *have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.
| | Note: Scarlet's Station does not drop loot. |
| *actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. The median price should be somewhere between the two.
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| Good items to trade are (depending on region and current market) meta-4 items (e.g. arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts.
| | {{NPCTableHead|Initial defenders}} |
| | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
| | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} |
| | |} |
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| Remember to diversify between different items so that if your market breaks down you don't lose all your money.
| | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} |
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} |
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} |
| | {{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon}} |
| | |} |
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| ===Trend lines=== | | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
| | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} |
| | {{NPCTableSeparator|Group 2 (100 km)}} |
| | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
| | |} |
|
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| Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in Eve. The trick to this in both Eve and the real world is to do this and know what you're doing as fast and right as possible.
| | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} |
| | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} |
| | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
| | |} |
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| You should be able to look at a graph in 5 minutes and say if it's a good buy or sell for you if you're buying and selling short term. The only trick to using something is it must be straight. If worst comes to worst you can press print screen, paste the image into paint and make the trend line there but if you do this you will lose some valuable time.
| | {{NPCTableHead|Reinforcements}} |
| | {{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} |
| | |} |
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| Because there is so much information already out there [https://stockcharts.com/school/doku.php?id=chart_school:chart_analysis:trend_lines here is a link that gets in detail on what you should do to make and read a trend line.]
| | {{NPCTableHead|Initial defenders (Serpentis variant 2)}} |
| | {{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} |
| | |} |
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| Lastly here is another [https://www.youtube.com/watch?v=5v72zMtO3Mk video that shows you how the trend line works on line graphs.]
| | {{NPCTableHead|Reinforcements (100 km)}} |
| | {{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} |
| | |} |
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| ==EVE Uni trading class audio recordings==
| | {{NPCTableHead|Initial defenders (Serpentis variant 3)}} |
| | {{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} |
| | |} |
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| *[http://ds180.net/eve-uni/Eldiora%20-%20Trading%20101.mp3 Eldiora] The basics of trading. Emphasis on interregional trade and getting started.
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| *[http://ds180.net/eve-uni/Dr%20Deus%20-%20Trading.mp3 Dr Deus] Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit.
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| *[http://ds180.net/eve-uni/Sun%20Win%20-%20Trading%20101.mp3 Sun Win] Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.
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| ==External links==
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| *[https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees DevBlog announcing changes to taxes, fees, and skills.]
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| == References ==
| | {{Missionrelated}} |
| <references />
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| [[Category:Trade]] | | [[Category:Security missions]] |